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kenbian

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  1. C'est Abaddon. Le devant de l'armure viens se mettre par déçu cette partie.
  2. Dans le bouquin sur Vigilus ils expliquent au début que les repères chronologique sont tous basé sur le jour de l'apparition de la Cicatrice qui coupe en 2 l'univers. Après quand c'est apparu après Cadia bonne question.
  3. De mémoire dans l'un des premiers bouquins de l'Hérésie on peut voir Angron se prendre un mur sur la tronche et en ressortir à la fin de la bataille en mode berserk et massacrer tout les prisonniers fait. D'ailleurs ces prisonniers c'était rendu, cet acte a choqué Loken et... je me souviens plus de tout les détails de ce passage... Je crois que c'était dans le deuxième livre... Celui ou Horus se fait bléssé sur Davin. Bref du coup pour le côté lucide d'Angron on repassera.
  4. Dans le fluff des White Scars selon Forge, les Dread existent et son les gardiens des vaisseaux et batiments White Scars. Ils appartiennent à aucune confrérie et choisissent eux même leurs déploiements. Si les WS sont pas fan de voir les dreads c'est parce que quand ils se déploient il y a souvent de gros bains de sang...
  5. Ça pourrait en intéresser certain: http://battlebunnies.blogspot.com/2019/03/vigilus-ablaze-and-codex-heretic.html
  6. Vigilus Ablaze Preview: The War of Nightmares So, you’ve read all about what lies in store for the Traitor Legions and Renegade Chapters in Vigilus Ablaze, but what about the rest of this awesome book? Let’s take a look at the developing story and the campaign rules that enable you to refight the final climactic stages of the battle for Vigilus, known as the War of Nightmares. Abaddon’s vast armada has arrived in the Vigilus System, indicating that the battle for the invaluable sentinel world is about the reach its final, climactic stage. Yet Marneus Calgar will not yield the lynchpin of the Nachmund Gauntlet without a fight, so the stage is set for a truly epic confrontation between two of the 41st Millennium’s greatest commanders. Can the Imperial flotilla hold the nigh-unstoppable Vengeful Spirit and its accompanying fleet at bay? What do the defenders have in store for the Black Legion forces already on the planet? If the fleet does breach the blockade, will Abaddon take to the field himself? Should he make planetfall, will Marneus Calgar meet him in battle? All these questions and more will be answered in the concluding part of the Vigilus saga. One thing we know for certain is that Abaddon is bringing much more than just the Black Legion to bear upon Vigilus – check out some of the forces at his disposal… Of course, the Black Legion already have a taloned foothold on Vigilus in the form of Haarken Worldclaimer and his Raptor Hosts. The Herald of Abaddon has been far from idle during the 80 days that preceded his dread master’s arrival in-system, and his forces now control significant portions of the embattled hivesprawls across the planet. Campaign Rules For the gamers out there, Vigilus Ablaze also has loads of new campaign rules that will help you re-enact the events and key battles of the War of Nightmares. First up, there’s an updated Nihilus Events table that represents the geological and empyric fallout of the war that has been raging on the embattled world and throughout the Nachmund Gauntlet. There are also 12 new missions to play – six Crucible of War and six Echoes of War missions – which you can pick and choose from or randomly generate before each game. There are exotic new battlezones, too, ranging from the bridge or hangar bay of a spaceship to the sudden (and apocalyptically violent) arrival of a roving Speedwaaagh! mid-battle. Like the new Nihilus Events table, there is also an updated set of War Zone rules enabling you to fight your battles within the (even more) war-torn hivesprawls of Vigilus, including Dontoria, Kaelec’s Bane and even the Greater Omnissian Hoist. That’s it for now! Remember that, over the weekend, we’ll be checking in with what Vigilus Ablaze has to offer the Emperor’s Children and Alpha Legion, so keep an eye out on Warhammer-Community.com and our Warhammer 40,000 Facebook page. Oh, and did we mention that Vigilus Ablaze, the new Codex: Chaos Space Marines and a certain Warmaster of Chaos will be available to pre-order tomorrow? Il y a quand même une différence entre mettre des datash
  7. Colchis a été rasé par les Ultramarines. Exterminatus. C'est dit dans le bouquin sure la bataille de Calth.
  8. Heretic Astartes Focus: Iron Warriors The Chaos Space Marines are set to receive a huge wave of new reinforcements in the near future – not to mention the amazing Daemonkin units in Warhammer 40,000: Shadowspear – so this week, we’re taking a closer look at the Traitor Legions themselves. Today, we’re looking at the Iron Warriors – the indomitable, cold-hearted, siege masters who are the sons of Perturabo… Who are the Iron Warriors? Since the earliest days of the Great Crusade more than ten millennia ago, the Iron Warriors Legion have been renowned for their mastery of siege warfare. None save the Imperial Fists could rival the skill of the Iron Warriors in this field – a trait that fostered a bitter rivalry between the Primarchs Rogal Dorn and Perturabo. In the wake of the Horus Heresy, this culminated in a mutually destructive, attritional war fought between the two Legions. Perturabo taunted Dorn to attack a nigh-impregnable, fortified death trap he had built, called the Iron Cage, which resulted in a bloody stalemate and massive losses to both sides. Now, as a Traitor Legion, the Iron Warriors have lost none of the deadly siege skills that first cemented their name into legend. The Iron Warriors systematically destroy all before them through the merciless application of heavy ordnance and bolter fire. They regularly field entire armoured columns of Vindicators, Predators and Rhinos bearing their gunmetal and chevron Legion colours. The Iron Warriors Traitor Legionnaires are often accompanied by more esoteric creations, such as Daemon-bound war machines and the living weapons known as Obliterators and Mutilators. On the Battlefield First and foremost, the Iron Warriors are siege specialists, able to bring down even the most heavily armoured fortifications and picking off targets cowering in cover. There are precious few places that are beyond the reach of the Iron Warriors’ murderous firepower. The traditional mainstay of the Iron Warriors are squads of Chaos Space Marines and Havocs mounted in Chaos Rhinos alongside squadrons of battle tanks, Daemon Engines, and Land Raiders filled with Chaos Terminators. However, there are some units that are especially notable within the ranks of the Iron Warriors. Obliterators The Iron Warriors were among the first of the Traitor Legions to make widespread use of a Chaos technovirus to create the weapon hybrids known as Obliterators, and these abominations are a common sight among the Sons of Purturabo. Obliterators also form a key part of a seriously shooty Specialist Detachment in Vigilus Ablaze – the aptly named Devastation Battery. Warsmiths The lords of the Iron Warriors hold the honorary title of Warsmiths, though their ranks and specialisms within the Legion can vary. The majority of Iron Warriors Warsmiths are formally Chaos Lords. If your Warlord hails from a Devastation Battery, you can give them the Armour Bane Warlord Trait, which will greatly augment your anti-tank capabilities on the battlefield – especially when combined with a Chaos Lord’s aura ability to re-roll hit rolls of 1 as well! Warpsmiths Not to be confused with Warsmiths (the mechatendrils give them away). The Iron Warriors have always held their Warpsmiths in high regard for their ability to maintain the myriad battle tanks and war machines they use. If you’re planning on fielding a vehicle-heavy army, never leave home without at least one of these guys, as they’re great for keeping your vehicles running – or cursing those of your opponent! We’ll have more on the Traitor Legions later in the week, so be sure to check back every day for more Heretic Astartes goodness – or should that be badness? You can learn more about the Legion in the action-packed Iron Warriors Omnibus by Graham McNeill, available to pre-order this weekend. If you’re after kickstarting your Iron Warriors collection, the Warhammer 40,000: Shadowspear battlebox is the best way to go, as it includes Obliterators, a Venomcrawler Daemon Engine, Chaos Space Marines and more besides. You can grab your copy of Shadowspear in stores worldwide and online now.
  9. Ils le disent dans l'article. Si tu as l'ancien codex il suffit juste d'avoir Vigilus 2 en plus. Si t'as pas l'ancien et que tu veux commencer à jouer smc tu achète le nouveau.
  10. Oui mais le premier codex est pas invalidé. Suffit "juste" d'acheter Vigilus 2. Je trouve ça pas mal en soit.
  11. La semaine prochaine Abaddon, les smc et un decors: https://www.warhammer-community.com/2019/03/17/pre-order-preview-abaddon-chaos-space-marines-and-more/
  12. De tout ce que j'ai lu du Royaume d'Ultramar (Taran, codex SM depuis la V3), il est dit que ce domaine comprend plusieurs systèmes, mais rien qui puisse constituer 500 mondes. Mais je lis souvent qu'il est constitué de 500 mondes. D'où vient ce chiffre? Les 500 mondes c'est pendant l'Hérésie. Suite à ces événements et surtout la mort du Primarque certains ont fait sédition pour donner Ultramar tel qu'on le connait aujourd'hui. Au retour du à la vie de Roboute il a décrété la ré instauration des 500 mondes. Et il afallu en reconquérir quelques un qui ne voulait pas du tout être de nouveau rattaché à Ultramar.
  13. Rien à voir avec Vigilus 2, c'est juste une extension de Blackstone Fortress.
  14. Sanguinius bientot en préco: https://www.warhammer-community.com/2019/03/11/mar-11-the-angel-rises-sanguinius-in-the-horus-heresyfw-homepage-post-1/?fbclid=IwAR1ZS-1_AFHCTpOdZRvmPJwwCAWha_hk91YRedJreNLvdYojYV_CHadiGlM
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