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[Épinglé] Idoneth Deepkin

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Idoneth Deepkin: The First Wave


The wait is almost over – next weekend, the Idoneth Deepkin are finally available to pre-order with a deluge of new releases.

Namarti Thralls are the core of Idoneth Deepkin armies, combining the aesthetic of aelven models of the past with some sinister twists suggesting their dark origins. Elegant armour plating and weapons clash with brutal iron collars and their half-soul rune – a mark of their low status. Look closely, and you’ll notice that each is designed to appear to be fighting underwater, cloths and tassels drifting eerily in the currents of the ethersea. It says a lot about the Idoneth Deepkin as a whole that even their Battleline infantry are so intricately designed!


Lotann, Warden of the Soul Ledgers, on the other hand, is designed to appear regal and powerful, wearing ceremonial robes and armour rather than the functional garments used by the Namarti. Our favourite detail of this miniature is the Ochtar, a familiar that protects Lotann on the battlefield. We’re sure you haven’t missed the knife and the club wielded by this eight-legged guardian, but if you look closely, and you’ll notice he’s also carrying an inkwell and a scroll!


The Eidolon of Mathlann is one of Warhammer’s most ambitious models ever – a kit that could only exist thanks to cutting-edge miniatures design and the latest casting technology. From the crashing wave of water upon which the Eidolon rises to subtle detail across its armour, this model is the perfect addition to any Idoneth Deepkin collection. What’s more, the Eidolon of Mathlann is a treat for builders, too – you’ll be able to construct the melee-oriented Aspect of the Storm or the magic-wielding Aspect of the Sea, while the kit is packed with fish and other oceanic life to decorate your base or add to other models in the range.


When the Idoneth Deepkin fight, they appear to be underwater even if they’re several miles inland. On a small scale, this can be seen by the shoals of fish that accompany many models, while on a larger one, the battlefield itself begins to warp and change. The Etheric Vortex: Gloomtide Shipwreck allows you to represent this on your tabletop. You can use yours to bolster the abilities of nearby Idoneth Deepkin or simply as thematic scatter terrain – perhaps you could combine yours with the treasure chests found in the Azyrite Ruins set to build some appropriately nautical scenarios for your Idoneth Deepkin…


You’ll be able to download the warscrolls for these models for free very soon – but to unlock their full potential, you’ll want to pick up Battletome: Idoneth Deepkin – your guide to Warhammer Age of Sigmar’s newest faction. This battletome is absolutely packed with content, from powerful new magical spells to rules for customising your collection around one of several distinct enclaves. It’s not just about rules, either – this battletome contains the hidden history of the Idoneth Deepkin, from their tragic origins to their strange culture and their discovery by Nagash. We’ll be previewing the battletome in detail over the coming weeks, so keep your eyes on Warhammer Community! Meanwhile, if you’re looking for a great way to reference your warscrolls mid-game, a new set of Warscroll Cards is coming, containing easy-reference sheets for all your units, tokens to track effects and more.


There’s even more! To help make painting your new Idoneth Deepkin army as easy as possible, we’ve been hard at work developing new paints specially designed for the palest flesh. Boasting excellent coverage and subtle colours that are ideal for Namarti Thralls, Drukhari and other pale-skinned characters, Ionrach Skin and Deepkin Flesh should prove to be invaluable additions to your paint collection.


Last, but not least, we know you guys love fancy dice – and so, we’ve got a particularly snazzy set on the way for the Idoneth Deepkin. These are cast in translucent blue, and feature wave-lines in place of numerals as well as the Idoneth Deepkin symbol in place of the six (and, as ever, a skull on the one so you REALLY know when you’ve failed a roll).


You’ll be able to pre-order these new releases next weekend – with more to come very soon. In the meantime, keep your eyes on Warhammer Community as we crack open the new battletome for a series of previews over the next month (yep – this is going to be a big one!).

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Sorties avec prix en livre de Faeit :



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Posté(e) (modifié)

Le Battletome est à 25€ soit 20£ d'après le White Dwarf. 



Modifié par kenbian

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Who are the Namarti?


The Idoneth Deepkin are coming – but who are these mysterious reavers? Join us as we dive into the lore and of this sinister new race. Today, we’re checking out the Namarti – a cursed caste of warriors who rely on soul-theft as a matter of survival.

The Namarti are the largest and lowliest caste in the society of the Idoneth Deepkin, born with withering souls. Namarti must sustain themselves on the stolen souls of others – where the Daughters of Khaine might raid for sport or to give praise to their god, for the Namarti, it’s a matter of life and death.


Lacking eyes, Namarti are hardly encumbered by their blindness and harness their other senses to do their work as menials and builders for the Idoneth Deepkin.

How do the Namarti fight despite being blind? Thanks to a lifetime of specialised training, they can detect minute vibrations in the ethersea – the mystical phenomenon that accompanies the Idoneth Deepkin into battle – and detect their foes just as well as any aelf that could see.


Namarti units make up the core of any Idoneth Deepkin army, with Namarti Thralls being the only standard Battleline unit in the list (though you’ll be able to unlock more, depending on your chosen general). The second type of Namarti, the Namarti Reavers, will be out in the next few weeks with a kit of their own.


Namarti Thralls are brutally effective in close combat – just check out their characteristics:


As you’d expect with any aelven force, they’re fast, lightly armoured and hit hard – making the most effective use of these guys will come down to knowing how to combine them with your allegiance abilities. For one, these guys are ideal for screening – keep them in front of your most valuable units and they’ll absorb fire thanks to Forgotten Nightmares, a rule we previewed earlier that applies to all Idoneth Deepkin. For another, you can reduce casualties by making sure they’re in close combat in the third game turn – thanks to High Tide on the Tides of Death table, they’ll get to strike first!

There are also all manner of powerful synergies between the Namarti and Isharann characters. Lotann, Warden of the Soul Ledgers, for instance, offers them re-rolls of 1s to hit, while Isharann characters will offer powerful bonuses of their own.

You’ll be able to add the Namarti to your army this weekend when the Namarti Thralls go on pre-order. Make sure to keep an eye out for the Namarti Reavers in the coming weeks, too!

Want to learn more about the Idoneth Deepkin? We’ll be taking a closer look at the warlike Akhelian tomorrow, while you can read about the ethersea and the Tides of Death here.


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Who are the Akhelians?


The Idoneth Deepkin are coming – but who are these mysterious reavers? Join us as we dive into the lore of this sinister new faction…

The Akhelians are the warrior caste of the Idoneth Deepkin, raised from a young age to become masterful warriors. Like the Isharann, the Akhelians are drawn from those among the Idoneth Deepkin born with fully formed souls, and as such, possess the long lifespan of their kin – lives they dedicate towards the absolute mastery of warfare. The Akhelians are strictly meritocratic – lines of succession don’t mean much when most of your children are born as Namarti!


The origins of the Akhelian way of war lie in the time after the founding of the Idoneth Deepkin. When Teclis told the Cythai of the aelves of old, he told stories of cavalry from antiquity that rode horses and dragons into battle – the sea monster-mounted warriors of the Akhelians emulate this ideal.


Akhelians make up the elite of your Idoneth Deepkin army – your cavalry, monsters and, of course, the Akhelian King all hail from this caste. The Akhelians fight exclusively from mounts, from the Fangmora Eel-riding Ishlaen Guard and Morsarr Guard, to the Akhelian Allopex, to even the massive Akhelian Leviadon.

Akhelian units tend to cost more points but hit very hard – every army will want at least a couple of units of them to deal with particularly deadly enemies.


Most Idoneth Deepkin armies will be led by an Akhelian King accompanied by Morsarr and Ishlaen Guard – powerful eel-mounted cavalry with the ability to harness biovoltaic energy – Ishlaen Guard, for example, can channel power to their shields to offer them greater protection.


If you’re looking to field a super-elite army of Idoneth Deepkin (or just really love sea monsters), taking an Akhelian King as your general turns Morrsarr and Ishlaen Guard into Battleline units for a unique and powerful force.

You’ll be able to pre-order your Akhelian units in the coming weeks – in the meantime, get to grips with the Namarti in yesterday’s preview.

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Who are the Isharann?


The Idoneth Deepkin are coming – but who are these mysterious reavers? Join us as we dive into the lore of this sinister new faction…

The Isharann are one of the higher castes of the Idoneth Deepkin, trading the martial might of the Akhelians for more unusual powers, from magical spells to powerful prayers. Isharann are drawn from those Idoneth Deepkin born with full souls, and thus they live as long as their distant kin. This allows them to fully dedicate their lives to learning and scholarship of the mystical arts.


Like all aelves, the Idoneth Deepkin are highly attuned to magic. Where other mages draw their power from the elemental energy of the realms or their patrons, the Isharann of the Idoneth Deepkin are masters of a more malevolent magic, using the crushing, abyssal power of the seas and possessing a sinister form of telepathy.


Isharann are the most unusual Idoneth Deepkin units, working mainly to support and enhance the rest of your forces – whether through magical spells, tactical acumen or the power of prayer. With Namarti making up the bulk of your army and the Akhelians providing deadly offensive units, your choice of Isharann will open up new tactical possibilities or allow for all manner of sneaky tricks.


Lotann, Warden of the Soul Ledgers, for example, allows you to shore up a Namarti line with Catalogue of Souls:


With this ability, you’ll be able to lose fewer models to battleshock and hit the enemy with greater accuracy on the offensive.

If you’re grabbing an Eidolon of Mathlann this weekend, you’ll find Isharann characters particularly handy, as the latter are able to cast powerful rituals to bolster the already potent abilities of these maritime manifestations.

You’ll be able to pre-order Lotann, Warden of the Soul Ledgers this weekend, while there’s plenty more Isharann on their way in the coming weeks – so stay tuned… In the meantime, if you missed yesterday’s preview of the Akhelians, you can read it here.

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Transcription des tactiques des ID avec un membre de l'équipe de test :



Hello everyone !!

Transcript of the Deepkin Tactic with a member of the testing team :

Command trait : Unstoppable fury , during high tide general get +2 attacks, to 6A 3+ 3+ -1 1d3.
Enclave trait : Eels reroll 1, hit and wound on turn 3 (i think, it wasn't super clear).
Akhelian generalgrant Rider Battle line.
Eidolon Aspect of the sea (magic version), but still have a lot of attack/shooting. Dormant energy : heal 1d3 if no spell/dispell, 12 wound only. 3 spells
Seamist : casting 6, pick any unit in 12" heal 1d3 or 1d3 dmg if ennemy.
Tsunami : pick d6 unit -1hit -1bravery.
Maelstrom : cast on 6, deal 1d3 to nearly unit.
Leviadon : Grant cover around him 12"

Tide Caster :
Riptide : -1 to hit , so you can stack it with the Eidolon tsunami
Arcane corrosion : cast on a 6, mesure the closest unit, more far they are the more damag they take. 1/2/3/4 MW up to 48".

Soul Scryier : Combat teleportation device, weak attack but
Finder of the way : 2 ID units can Deep strike on the table edge, 9 " away of enemy
Charge phase : pick 1 enemy in the charge phase ID unit get +3" to charge it (combo !!!)
Ritual : roll 2d6 on a 10+, you can add +1 for being close to the priest / Ship wreck / Heroes. Grant Heal, reroll stuff. (Ishran ritual all hero can do it)

Namarti : Sweeping blow, : +1A against 1w model and +1D vs models with wound >4 . (unit up to Thirty models).

Reavers : Very good in units of 30. Two version of shooting 15"(1A) or 9"(3A) 4+ 4+ no rend 1d.

Akhelian shiealan guard on eels : 3+ 3+ 3A NR 1d / 1A d3 3+ 3+/ 1d3 3+ 3+ d1/ battleline / 4+/ fly / 14"/4W/Immune to rend +1sv on charge. It's the defensive version, combo very nicely with the leviadon (that grant cover) so you are always a 3+ ignore rend. Could go to 2+ with Mystique Shield.

Leviadon : 16w, 3+ ,2 Harpoon 3A 3+3+ 24", Move 12", 1 attack 2+ 2+ rend 2 Damage D6, on a 6 deal 6 Mortal wounds.
4A 3+ 3+ damage 2. + attacks from riders. Grant cover to nearby ID 12" (the whole unit have to be inside 12") So doesn't work on a charge.

Command ab of the king : grant extra attack.

Gloomtide shipwreck : at start, the 2 parts of the model can be placed close or far away, within 6" you get a 6+ fnp against mortal., ennemy within 3" you take 1mw on a 4-5 and 1d3 on a 6.

Note : The beta tester didn't know/forgot that you don't get cover save when charging ^^ But the Codex writer knew about it, tot avoid to stack bonus for eels on charge turn or on the Leviadon or during first turn.

PS : Don't forget that all ID have rules that say you can only shoot the closest unit/model. Btw I really hope that under 10W heroes get this rules in every army.

ps2 : Battle report army list :
Akhelian King, Isharann Tidecaster, Isharann Soul Scryer, Aspect of the Sea, 20 Namarti Thralls, 3 Ishlaen Guard, 3 Ishlaen Guard,10 Namarti Reavers, Akhelian = 1960 points So very elite army !

That is all


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Monsters and War-beasts of the Idoneth Deepkin


The Idoneth Deepkin make greater use of monsters and beasts than nearly any other army of Order, making up for their limited numbers and resources with magically enslaved bond-beasts. At their smallest, these may be the bioluminescent creatures that light the undersea enclaves or the familiars that fight alongside the Isharann. At their mightiest, these could be the savage Akhelian Allopexes or even the Akhelian Leviadon.

The bonds that the Idoneth Deepkin share with their beasts is a difficult one. While the Stormcast Eternals and Fyreslayers may possess a deep connection with their draconic allies, the Idoneth Deepkin must magically enslave their bond-beasts using the Embailors, a specialised sect of the Isharann. In order for these magics to take hold, the creatures must be blinded, for without this measure they risk slipping their bonds and escaping in a murderous rampage. There are groups and even whole enclaves of Idoneth Deepkin who trawl the oceans for beasts to hunt and capture, with the Ghurish forces of Dhom-hain training particularly vicious specimens.

There are some exceptions – a few Ochtar, such as the familiar that fights alongside Lotann, Warden of the Soul Ledgers, have proven loyal, as have the rare Deepmares ridden by Akhelian Kings.


The Idoneth Deepkin present all sorts of opportunities for hobbyists and gamers alike, boasting a rich stable of monstrous creatures to build your army on – take an Akhelian King as your general, and you could even field an entire mounted phalanx with Fangmora Eel cavalry as Battleline units! If you love using monsters, you’ll find the Idoneth Deepkin a very rewarding force – whether you’re looking to field an army of them or just want to add an allied detachment to your Order army.

The greatest of the Idoneth Deepkin’s monsters is the Akhelian Leviadon – something between an armoured battleship and a dragon. Just check out its stats:

The Akhelian Leviadon plays perfectly to the strengths of the Idoneth Deepkin, shrugging off enemy fire in the earlier turns of the game before making a crushing charge. There are few things that can stand up to an Akhelian Leviadon on the offensive – particularly when you factor in its Jaws of Death:


With only one attack, you’ve just got the one chance each turn to unleash Jaws of Death – but should it go off, you’ll take a considerable chunk out of any unfortunate model’s Wounds in an instant.

You’ll be able to pre-order your Akhelian Leviadon in the coming weeks, so stay tuned – in the meantime, you missed yesterday’s preview, where we looked at the Isharan, check it out here.

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Un nouvel article sur le Warhammer community concernant les pre order (on apprend des choses sur le contenu du battletome  notamment) :


Posted 14/04/2018

From Beneath the Waves They Come


A new force is rising in the Mortal Realms. Literally rising, from the ocean depths, in fact. That’s right, the Idoneth Deepkin are here, and they’re looking for souls…

This new faction of aelves for Warhammer Age of Sigmar are arriving with a splash, bringing a brand new battletome to the game, along with a host of new Citadel miniatures and accessories.

Battletome: Idoneth Deepkin is your first port of call for all the information you’ll need on these nautical natives. In its 136 pages, you will find extensive background on the new race, from their creation when Teclis retrieved the souls of his people from Slaanesh, to their current incarnation, and their various castes, enclaves and heroes. A timeline of key events in their history is joined by an explanation of the Whirlways they use for travel and a lot more besides. Extensive uniform guides, painting guides and photographs of beautifully painted Citadel miniatures give you inspiration and ideas for your own army… and then, of course, there are the rules.

15 warscrolls cover the entire new model range (including the Gloomtide Shipwreck scenery kit) from Akhelian Kings to Namarti Thralls, while five warscroll battalions give you bonuses for using particular combinations of units – and one even allows you to represent an alliance of Idoneth Deepkin and sylvaneth! Like other battletomes, there is also an extensive suite of allegiance abilities, including battle traits, command traits, four different sets of artefacts, a new Lore of Magic and rituals. You can also further customise your force by theming it to one of six different enclaves and their methods of waging war, giving you different abilities and altering the composition of warscroll battalions.

There are also full rules for using Idoneth Deepkin in a Path to Glorycampaign, with warband tables, rewards and a battleplan, which sits alongside three battleplans for larger games.

Of course, to make the best use of this battletome, you’ll need Citadel miniatures, and the first wave of Idoneth Deepkin models are also available to pre-order now.

Namarti Thralls form the core of many Idoneth Deepkin forces. In the box, you’ll find ten of these blind, soul-hungry warriors, armed with lanmari blades in a variety of styles. There’s a mixture of male and female torsos, additional parts for an icon bearer, and some fishy accessories for the bases.



In times of need, the stored souls of fallen Idoneth Deepkin are released and form into a memory of the dead god they worship, the aelven deity of the sea from the world-that-was. These Eidolons of Mathlann take two forms – the Aspect of the Sea or the Aspect of the Storm – and the Eidolon of Mathlann boxed set lets you build either of these variants. Accompanied by an ethereal stormshoal in either form, each different Eidolon has unique features.

The Aspect of the Sea includes an open-faced helmet and is armed with psi-trident and a deep-sea Sceptre. The Aspect of the Storm instead carries Fuathtar, Spear of Repressed Fury and crulhook, and wears a closed helm with a net-styled crest.

Each Aspect wears scale-patterned mail, complete with sigils of Mathlann. A cloak of flowing water completes the model, and the sprues are also packed with basing accessories, including several samples of coral, a wreck, chests and more fish than you can possibly fit on one model (giving you loads for other parts of your army).


The final model this week is a named character to lead your fledgeling force – Lotann, Warden of the Soul Ledgers. Holder of the catalogue of souls and greatest of the Soul Wardens, Lotann is an inspirational figure to the soul-devouring Namarti, and the model is suitably epic. Posed holding a scroll and his bone quill, Lotann is accompanied by his Ochtar familiar, which carries weapons to defend its master (as well as a pot of ink for his quill!). Lotann looks like a joy to paint, with the Ochtar and his ornate robes providing plenty of opportunity for showing off your brush skills.


And speaking of painting, there’s a pair of new colours designed to help you get your new Idoneth Deepkin ready for battle. With the distinctive pale skin tones such a prominent part of the models – especially the Namarti Thralls – we are releasing Ionrach Skin, a new Base colour, and the corresponding Layer, Deepkin Flesh. These plus your choice of Shadewill be the ideal way to make your Idoneth look like they’ve just emerged from the sunken depths.


But what lies at the bottom of those very depths? Why, the Gloomtide Shipwreck. The Idoneth Deepkin don’t like intruders, and at the borders of their realms, the seabed is littered with the wrecks of ships they have sunk. The new Etheric Vortex: Gloomtide Shipwreck scenery kit represents such a wreck, raised along with the Idoneth Deepkin armies. This kit comes with two halves of a sunken vessel, detailed with Sigmarite markings. It can be used as a single scenery piece or two, and also comes with a scenic base, alongside six shoals of creatures that can be used here or on other bases in your collection.


To round out this week’s Idoneth Deepkin releases, you can also pick up a unique dice set. This contains 20 dice in a translucent blue reminiscent of the ocean depths, with skulls on the 1s and an Idoneth icon on the 6. You can also pre-order a set of Warscroll Cards: Idoneth Deepkin now, giving you an easily portable reference for your units, alongside two sheets of handy tokens.


Last, but by no means least, this week sees the release of card sleeves for last week’s Warhammer Underworlds: Shadespire warbands – one set for Magore’s Fiends and another for The Farstriders. Each pack contains enough sleeves for each warband’s fighter cards, plus 12 Objectives and 20 Power cards.


All of these releases are available to pre-order now from the Games Workshop webstore, and you can also head to Warhammer Digital to pre-order the eBook edition of the Idoneth Deepkin battletome.

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Vidéo avec les figs de la préco





Plus de détails sur les commentaires de la page de War of Sigmar. La source serait /TG/ mais j'ai pas trouvé.



>Command Traits
>1 Remorsless Raider
Reroll charges for the general
>2 Hunter of Souls
Reroll wound rolls of 1 for the general
>3 Unstoppable Fury
+2Attacks to all weapons on the general during High Tide
>4 Born Again from Agony
+2W wounds for the general
>5 Nemoran(?) Legacy
-1Bravery for every enemy within 12" of the general
>Lord of the Storm and Sea
+2 Bravery for IDK within 12" of the general

>Artefacts (Akhelian only)
>Sanguine Pearl
5+ FnP
>Potion of Hateful Frenzy
once per game +1 to hit and wound for one turn, take a mortal wound afterwards
>An'Kashar (sp?) Spur
+3" Move, reroll 1s to hit for attacks made by the mount
>Armor of Sy'te (sp?)
-1 to hit the bearer in melee
>Bioshock Shell
once per battle each enemy unit within 3" of the bearer takes d3 mortal wounds
>Abyssal Blade
one weapon gets additional -1Rend. also gets +1 damage against Slaanesh models

>Artifacts (availiable to all IDK)
>Rune of the Certain Tide
one use; either +1"Move for all IDK or -1" Move for everybody else for the turn
>Black Pearl
6+ FnP
>Leander's Last Lament
one use; 18" Fearless bubble for IDK
>Teranade (sp?) Venom
Reroll 1s to wound for one weapon. -1 Bravery for models wounded on a 6 with that weapon
>Cloud of Midnights
one use; can't attack or be attacked for one phase
use; pick enemy hero within 9" and roll 2d6. If you beat the hero's
Bravery he must subtract -1 from all hit rolls for the rest of the

>Artifacts (Isharann wizards only)
>Steelshell Pearl
5+ FnP against ranged
one use; -1 to hit during a combat phase of a enemy unit within 3"
>Drich (sp?) Leach
-1 to cast rolls for wizards (except IDK) within 18" of the bearer
>Orruk Lantern
pick enemy unit within 18" that is in cover; unit doesn't get cover
>Disharmony Stones
use; pick up to two enemy heroes within 12", enemy must pick: each hero
suffers a mortal wound on a 3+; each hero suffers d3 mortal wounds on a
5+ or each hero suffers d3 mortal wounds, but on a 4+ you suffer d3
mortal wounds as well
>Brain Barnacle
use; pick enemy within 12" and roll 2d6, if the roll is enough to reach
the enemy hero he takes -1 to hit and cast for the rest of the battle

>Artifacts (wizards only)
>Arcane Pearl
5+FnP against mortal wounds
>Sands of Infinity
one use; one 'until your next hero phase'-spell last until the hero phase after that (i.e. two turns).
>Coral Ring
reroll one failed cast per game, also reroll one failed unbind per game
>Bauble of Buoyancy
grants Fly, reroll run rolls
use; pick enemy within 12" and roll a die: 1 - bearer takes a mortal
wound, 2-5 – enemy unit suffers d3 mortal wounds, 6 – one enemy model in
the unit is slain if it has less than 10 wounds or suffers 2d6 mortal
wounds if it has more than 10 wounds
>Augury Shells
use; roll 2d6, you can substitute that roll for a cast roll by the
bearer or a unbind roll made against a spell made by the bearer





>Steed of Tides (5+)
pick hero that's not a monster, remove from battlefield and set up within 24" and at least 9" from the enemy
>Abyssal Tides (5+)
IDK within 9" count as in cover
>Maelstrom (6+)
pick spot within 18" and roll a die for each enemy unit within 3" of that; if roll is less or equal to the number of model in the unit it suffers d3 mortal wounds
>Pressure of the Deep (7+)
pick a model within 12" and roll a die; if greater than the model's wound characteristic it is slain
>Tide of Fear (6+)
pick unit within 12", until next hero phase subtract -1 from hit rolls and bravery
>Arcane Coasion (6+)
pick closest enemy unit within 48" and measure distance to the caster: <=12" target suffers a mortal wound; 13"-24" target suffers two mortal wounds, 25"-36 three mortal wounds, 37"-48" four mortal wounds

>Ritual (all Isharann know these)
roll 2d6, success on a 10+, one per hero phase, +1 if Priest, +1 if within 3" of Shipwreck, +1 for each Isharann hero within 3"
until next hero phase no enemy unit benefits from cover
heal all Eidolons by 1 and reroll all failed hit and casting rolls for Eidolons until next hero phase
enemy units lose Fly until next hero phase




>Chapter Tactics
+1 to casting and unbinding. Command Trait (have to take) allies gain Tides of Death battletrait.
Reroll hit rolls of 1 for Akhelian and Namarti units that made a charge move in the same turn, Rerolls failed wound rolls for Akhelian units that target a monster.
Reroll hit rolls of 1 for Fuethan units that are affected by Flood Tide (Turn 2), additionally when they would be affected by Ebb Tide (Turn 4) they are instead affected by Flood Tide. In Combat Phase reroll wound rolls of 1 for your mounts.
Add +3 to the number of models a Soul Render brings back. Spell (have to take) 6+, if successful pick an visible enemy in 12", they can only move 1" when they Pile In, and any ability that increase their Pile In move are ignored.
Reroll failed hit rolls for Nautilar units that made a charge move in the same turn. Spell (have to take) 4+, if successful pick an visible Nautilar unit in 12", worsen the Rend of attacks against them by 1.
Briomdar Soul Scryers can bring three units with them instead of two, and they can be placed wholly within 18" instead of 12", Briomdar units that cannot fly ignore terrain features as though they could fly, they still can't move over models.




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On voit dans la video que le Akhelian king aura 2 options de têtes et d'arme de cac (lance et épée) en plus de l'option High King Volturnos.

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Raiders, Kings, and Legends: Next Week’s Pre Orders



The Idoneth Deepkin are reinforced next week with three new units – the dual-build Akhelian King kit and the Namarti Reavers.

Namarti Reavers are raiders and scouts for your Idoneth Deepkin army and are ideal for holding objectives, slaying enemy war machine crew and generally making a nuisance of themselves on the tabletop.




You’ll find Namarti Reavers a fun and flexible unit to use – for one, they can shift their mode of fire depending on how close they are to an enemy, either carefully picking off the foe at range or releasing a storm of arrows if they’re a bit closer to their targets.




In fact, if you take an Isharann hero as your general – such as Lotann, Warden of the Soul Ledgers – you’ll be able to use them as Battleline units in a matched play force.

Meanwhile, the Akhelian King kit offers you two choices – an Akhelian King of your own invention or Volturnos, High King of the Deeps himself – a very special aelf indeed.




Volturnos isn’t just the greatest living Idoneth Deepkin – he’s also rumoured to be the first ever aelf created by Teclis, and is the last surviving member of the Cythai, the first, tragic generation of aelves to be created. Over the years, Volturnos has proven himself a talented commander and peerless warrior, siding with many enclaves and proving instrumental in transforming the Idoneth Deepkin into a powerful and established race. We’ll be taking a closer look at Volturnos in an in-depth preview next week.

Akhelian Kings are the ideal leaders for Idoneth Deepkin armies, offering a powerful command ability with Lord of Tides:



With this ability, you’ll be able to empower your deadliest units with additional attacks – ideal if you’re looking to make the most out of your elite Akhelian cavalry or even a unit of Namarti Thralls.

Akhelian Kings are also superb combatants – you’ll be able to equip yours with either a bladed polearm or a greatsword, while Battletome: Idoneth Deepkin is packed with artefacts and warlord traits to help you forge a mighty ruler of your own making.

You’ll be able to pre-order both these kits next week, but in the meantime, you’ll want to ensure you pick up your battletome to make the best use of them – pre-order it here.

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Posted 16/04/2018

Idoneth Deepkin: Writer Insights – The Lore


The Idoneth Deepkin have some of the richest and most complex lore of any Warhammer Age of Sigmar faction. On the surface, these aelves fight for Order, like their predecessors – but dive deeper, and you’ll find a long and tragic history that gives them a unique identity of their own. The Idoneth Deepkin are more than just an army – they’re a culture with their own way of life beyond of the battlefield.


From insights into just what Teclis is up to, to plot threads that hint at what’s to come after Malign Portents, to the opportunity to explore a well-realised culture from the hidden places of the Mortal Realms, the new battletome is great for narrative fans – we caught up with the people that wrote it to find out more…

Cunning fans might have noticed one of the juiciest lore entries already – the coming of the Shyish Necroquake…


That’s right – whatever Nagash has planned, it’s happening, and the cities of Order are in trouble. Only time will tell exactly what the Necroquake means, but it doesn’t look like good news

Read the lore of the Idoneth Deepkin for yourself – pre-order the new battletome here.

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Idoneth Deepkin: Tactical Tips


Over the past year, we’ve seen battletomes and armies in Warhammer Age of Sigmar go from strength to strength. Each army has seen flavourful and powerful mechanics like the Kharadron Codes and the Cycle of Decay, combined with a rich pool of artefacts, command traits, warscroll battalions and more to customise your collection with.

As a brand new army, the Idoneth Deepkin bring all sorts of unexpected tricks to the tabletop – and we want to give you the edge when it comes to playing with (or against!) them. We caught up with some of our expert playtesting team for their top tips on using the Idoneth Deepkin:

Thanks, guys! If you’re looking to make full use of these ocean-dwelling aelves, make sure to pre-order your copy of Battletome: Idoneth Deepkin.

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Pour ceux qui veulent voir les deux peintures en actions

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Le Warhammer community s'amuse un peu avec cet article pour trouver le nom de votre général (sous forme de tableaux) :wink:


The Akhelian King Name Generator


This weekend, you’ll be able to pre-order the Akhelian King – dauntless rulers of the enclaves of the Idoneth Deepkin.



Characters like the Akhelian King offer a great opportunity to make your own heroes – after all, while named characters are cool, there’s something particularly special about leading your army with a commander of your own making.

To help get you started, we’ve made an Akhelian King generator, designed to allow you to give your army’s leader an aelvish-sounding name, as well as providing some prompts for further narrative building by letting you generate an age and a quirk for them too. Pick the ones you like the sound of or entrust yourself to the dice – it’s up to you!



Tell us about the Akhelian Kings you generate on the Warhammer Age of Sigmar Facebook page, while if you’re particularly inspired, you’ll want to make sure you pre-order Battletome: Idoneth Deepkin – as well as being packed with background, you’ll find command traits, artefacts and enclaves to customise your Akhelian King even further.

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Coming Next Week: The Isharann, Doom Lords and Van Saar


Next week, we’re sending off April with a bang with an exciting set of pre-orders, from three new heroes to customise your Idoneth Deepkin with, to a host of new content for Necromunda, to Blood Bowl’s latest team – join us as we round up what you’ll be able to get your hands on.


Firstly, following on from Lotann, Warden of the Soul Ledgers come three Isharann heroes – vital support units for any Idoneth Deepkin force. Isharann heroes fill an essential role in the Idoneth Deepkin army, each designed to open up new tactical possibilities and allowing you to customise your style of play.

The Isharann Tidecaster, for example, gives you access to the powerful Lore of the Deep, and can be used to reverse the Tides of Death table:



Isharann Soulscryers, meanwhile, are Priest units that let you make sudden ambushes from the board edge with your Idoneth Deepkin units, as well as making unlucky enemy units easier to charge:



Finally, the Isharann Soulrender can steal the souls of enemies and use them to regenerate your Namarti units – pretty nifty, eh?



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Petit article du Warhammer community avec des pistes stratégiques cette fois-ci !


Idoneth Deepkin: Top 6 Combos


With the new Battletome: Idoneth Deepkin on shelves, we reckon a few of you will be playing your first games with them very soon, and it’s never too soon to start planning your next killer list. We want to give you an early edge, and so, we asked Warhammer Age of Sigmar expert and playtester Domus to share his 6 favourite combos for Warhammer Age of Sigmar’s newest army.

Hello Everyone, Domus here (aka James Hyde).  I’ve been playing Games Workshop games for 20 years or so now.  I run a growing tournament in July in Illinois, the Midwest Meltdown, and help out as much as possible with AdeptiCon.  I’m also a member of the US playtest group for Warhammer Age of Sigmar.


I’ve been absolutely bubbling with excitement about this new Idoneth Deepkin battletome ever since I first saw it.  The lure of an aquatic faction who were also aelves was simply more than I could resist.

If you’re ready to explore a few of my favorite combos available to the Idoneth Deepkin, let’s dive right in!



Components: Forgotten Nightmares and Akhelian Ishlaen Guard

Forgotten Nightmares is the Deepkin battle trait forcing missile weapons to target the closest visible unit.  The idea behind this combo is to force the enemy to always be shooting the Akhelian Ishlaen Guard. These guys are the more defensive version of the Fangmora Eel cavalry, wielding helsabres and galv-shields.  They have a base save of 4+ which is modified to a 3+ when they charge. Additionally, they ignore Rend. The Tides of Death table provides the ability to count as being in cover on turn 1. Add each of these elements together and you have a top-notch combination for screening your army.  One unit of six could protect most, if not all, of your army from enemy fire. 



Components: Isharann Soulrenders, Namarti Units and the Mor’Phann enclave

Isharann Soulrenders provide a unique ability to the army with their Lurelights.


In Idoneth armies, enclaves function similarly to the Temples of the Daughters of Khaine. If your army is drawn from the Mor’Phann enclave, you can then add +3 to the number of models returned. This potentially results in D3+3 slain Namarti returned at the end of your Battleshock phase per Soulrender, and an additional one for every foe who falls to the Soulrender’s talúnhook.



Components: Isharann Soulscryers and Akhelian Morrsarr Guard


Use the Finder of Ways ability to setup the Akhelian Morrsarr Guard just over 9” away from the enemy.  The Isharann Soulscryer’s second ability, Seeker of Souls, adds 3” to charge rolls against one target unit. This means your Akhelians are within comfortable charge range of that enemy, potentially even on turn 1. Placing a musician in the Morrsarr Guard unit allows you to re-roll charge rolls (not just failed rolls). The Akhelian Morrsarr Guard are a strong offensive unit, with Rend -2 and Damage 2 when they charge. They also have a once-per-game Biovoltaic Blast, which has the potential to inflict a significant number of mortal wounds.



Components: Volturnos, High King of the Deep, Isharan Soulscryers and Steed of Tides

Steed of Tides is an amazing spell available to the wizards in your army from the Lore of the Deeps.


If you successfully cast Steed of Tides (anyone who knows me knows I am challenged by the simplest of casting values) and combine that with the Finder of Ways ability, you can also give Volturnos a short charge into an enemy unit. Volturnos is great in combat, with 5 attacks from The Astra Solus which hit on 3, wound on 3, are -1 Rend and do D3 Damage. If you roll a 6+ to hit with The Astra Solus, that attack is resolved at Rend -5 instead!!  In addition, his Deepmare, Uasall, provides some powerful attacks.

Further pair that with Volturnos’ Command Ability, Supreme Lord of the Tides, which grants +1 Attack to up to 3 Deepkin units wholly within 18”, and a support charge from a unit of Morrsarr Guard nets you an incredible damage output potential.  As the First Among Akhelians, Volturnos also allows friendly Akhelian units wholly within 18” to re-roll hit rolls of 1, ensuring their spears strike true in this devastating charge.



Components: Eidolon of Mathlann, Aspect of the Sea, Sands of Infinity, and Lord of Storm and Sea

The Eidolon of Mathlann, Aspect of the Sea is an incredibly powerful wizard option for your army, with two signature spells on its warscroll. Tsunami of Terror is one of my favorite spells in the battletome even though it does require a 7 to successfully cast (see my comment above about me and casting values).


Now take Sands of Infinity from the Arcane Artefacts table, give that item to the Eidolon and use it prior to casting the spell. If the spell is successfully cast and not unbound, the duration is extended until the hero phase after your next hero phase. Impairing D6 units for multiple turns will be an incredibly useful tactic, but it does require you to get your Eidolon close and into the action. Fortunately, with 12 Wounds, an ability to heal and a 3+ Save, he can get in the fight and stick around.

The Tranquility of the Abyss ability provides +3 Bravery to Idoneth units within 9” of the Eidolon.  If you make him your general and choose the Lord of Storm and Sea command trait (+2 bravery for units wholly within 12”), he is then potentially providing +5 Bravery to nearby Idoneth Deepkin forces – very handy for an army with Bravery 6 troops.  



Components: Ionrach enclave and allies

Belonging to the Ionrach enclave requires your general to take the Emissary of the Deep Places command trait.  This trait allows the allies in your army to also benefit from the Tides of Death table. Pair this up with some fun units like Khinerai Heartrenders or even a Celestant-Prime, and then drop them in on turn 3 with the benefit from High Tide for a smashing good time!

There are loads more combos available to the Idoneth Deepkin. Hopefully you’re as excited as I am to get started collecting these amazing models and steer them into battle!

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