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[X-Wing] Seconde édition

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il y a 42 minutes, TheBoss™ a dit :

En fait, les packs de mises à jours VF (je ne sais pour les VO) contiennent un sachet supplémentaire avec les pilotes des extensions V2 de la vague 1.

Donc, avec les packs de mises à jours VF, on peut se passer des packs d'extension V2  de la vague 1 vis à vis du contenu carte.


Alors je vais pinailler mais en fait non, il y a bien des cartes (nouvelle ou ex-v1) présentes dans les pack d'extension des vaisseaux v2 et pas dans le pack de conversion de leur faction:

  • Garvin Dreis dans le pack du X-Wing
  • Ved Folso dans la Pack du Tie Advanced 
  • Joy Rekkoff dans le pack du Chasseur Fang

Pour le Y-Wing et le Tie/F il me semble que le contenu de l'extension est repris dans le pack de conversion.


C'est d'autant plus bizarre du coup que FFG ait rajouté dans les packs de conversion certains nouveaux pilotes des packs...

Vu le packaging (à part des autres cartes et cartons, dans son propre sachet) ça ressemble à une correction de dernière minute pour qu'on ne leur reproche pas de forcer à l'achat des extensions v2. Du coup on va quand même racheter le pack d'extension du vaisseau mais pour UNE SEULE carte. Autant je vais craquer sur le X-Wing (wahou les ailes bougent) et peut être le Fang (peinture et mobilité ?) autant pour le Tie Advanced ça me ferait mal de le reprendre pour un pilote mineur...

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il y a 10 minutes, Buffalo_Soldier a dit :

Garvin Dreis dans le pack du X-Wing

Je n'ai que le pack de mise à jour rebelle sous la main.

Garvin Dreis est listé dans la liste des pilotes sur le petit manuel qui vient avec (listant tout le contenu du pack).

Donc, c'est peut-être un oubli dans le pack ?

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En fait craquage de ma part, les packs d'extension contiennent bien les nouveaux pilotes des extensions (3/4) et Garvin Dreis est bien dans le pack Rebelles. Il y a en fait une erreur dans l'appli sur les 3 pilotes que j'avais nommés ainsi que tous les nouveaux. 😅 


Les nouveaux pilotes "en extra" ne sont pas non plus listés dans le livret qui accompagne chaque pack, donc ça me renforce dans mon idée que FFG les a rajouté après coup pour ne pas pénaliser les anciens joueurs, ce qui est très fair-play on peut le reconnaître !


Donc effectivement seuls les packs sont nécessaires pour convertir ses factions à la v2 et contiennent tout le contenu des extensions (au moins la "vague 1").

Modifié par Buffalo_Soldier

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Preview des packs de mises à jour épisodes 7+ :





“We have everything we need.”
   –Leia Organa, Star Wars: The Last Jedi

The situation is dire. Lurking in the Unknown Regions, the sinister First Order is poised to sweep across the Star Wars galaxy, conquering everything in its path. Now, the Resistance is all that stands in the way of a new era of galactic domination. Launching into battle in a new generation of advanced starfighters, these brave pilots are ready to continue the fight for freedom begun by the Rebel Alliance in the tense ship-to-ship combat of X-Wing.   


Rather than continue as part of the Rebel Alliance, the Resistance is becoming its own unique faction in the new edition of X-Wing, and the Resistance Conversion Kit  is the perfect place to begin building your Resistance squadrons. This conversion kit contains everything that veteran X-Wing players need to rekindle hope and bring their existing T-70 X-wing, Scavenged YT-1300 light freighter, and MG-100 StarFortress miniatures from the first edition into the game's second edition. Alternatively, new players can combine the ship cards, upgrade cards, maneuver dials, and ship tokens in this kit with first edition ship expansions to play with the full strength of the Resistance right away.

While the Resistance carries on the legacy of the Rebellion, it is more than just updated versions of classic starfighters. Most importantly, it is made up of people from across the galaxy, each committed to defending the galaxy from tyranny. In the years since the end of the Galactic Civil War, new heroes have taken their place alongside some of the saga’s most iconic characters, each of them contributing to the fight in their own way. Join us today as we take a look at the these characters and what they bring to your games of X-Wing!


Seasoned Veterans

The second Death Star may have been destroyed, but the struggles that began with the Galactic Civil War continue long past the Battle of Endor. The resurgent First Order must be thwarted if the galaxy is to remain at peace. Whether they stayed dedicated to the cause or they've been pulled back into the escalating conflict, many veterans of the Rebellion have become members of the Resistance, including some of the Star Wars saga’s most iconic characters.


These characters might be heroes of a former era, but that doesn’t mean they don’t have anything new to contribute to the Resistance. They each feature new skills and abilities they can lend to your Resistance ships, helping your squadrons develop an identity all their own. C-3PO,  for example, has always excelled at facilitating communication between machines and their users. With the Resistance, he continues this tradition by adding both the calculate action and a red coordinate action to his ship’s action bar. But his abilities go even further than this. Whenever his ship performs either of these actions, it gains another calculate token, giving you even more flexibility in upcoming engagements.  

While C-3PO continued alongside General Leia Organa in the wake of Endor, other characters eventually went their own way, only to be pulled back into the struggle between the Resistance and First Order. Ever the scoundrel, Han Solo can talk himself out of almost any situation. He can extend this knack for getting out of tight situations to whatever ship he finds himself aboard in X-Wing. Not only does Han Solo add the valuable evade action to his ship’s action bar, but his ship also gains additional evade tokens equal to the number of nearby enemy ships! With even a single enemy within range, Han's ship receives two evade tokens, well worth the stress this action would incur.

There are two enemy ships at Range 0–1, so the Scavenged YT-1300 gains two additional evade tokens thanks to Han Solo!

Han Solo is rarely seen without his faithful companion Chewbacca,  of course, and the Wookiee is ready to fight alongside the Resistance. Always loyal to his friends, Chewbacca will do whatever it takes to defend them, and he becomes even more dangerous when he sees them come under fire. Chewie recovers a charge after a friendly ship at Range 0–3 is dealt damage, and, once he has his two full charges, he can unleash a powerful attack, changing a focus to a critical hit! Chewbacca is sure to show your opponent why it’s not wise to upset a Wookiee.

Rebel Spirit

The Rebel Alliance has had a lasting impact on the galaxy, its influence reverberating long after the formation of the New Republic. Inspired by the ideals of the Rebellion, a new generation of freedom fighters has risen to protect the galaxy. Unlike the ruthless ambition displayed by members of the First Order, these young heroes know the best way to counter the threat of the First Order is to come together. Fittingly, then, the young heroes of the Resistance tend to play off each other’s strengths to create some powerful combinations.

No one exemplifies this more than the former First Order stormtrooper Finn.  He simply allows you to add a blank result to your roll while you defend or perform a primary attack. This die can be used in rerolls or modified, giving you the chance to add an extra hit or evade, but it truly comes into its own when combined with other characters’ abilities. Appropriately, Finn synergizes quite nicely with Rose Tico,  who can spend Finn's blank to acquire a lock on the enemy ship.

The TIE/fo fighter is in the Scavenged YT-1300's front arc, so Finn adds a blank result that Rose immediately spends to acquire a lock on the incoming ship!

Rose isn’t the only character Finn has developed a strong connection with, of course. He began a strong friendship with the scavenger Rey when the pair narrowly escaped Jakku in the Millennium Falcon, and it’s only fitting that Finn and Rey also form a powerful duo in X-Wing. A blossoming Force-user, Rey is a naturally good pilot. For starters, she can spend a Force charge to change a blank to an evade or a hit while attacking or defending against a ship in her front arc. Powerful on its own, this ability is a great way to add some extra punch or make an amazing escape with the blank that comes from Finn.

Rey’s Force abilities may serve her well on any ship, but she’s most comfortable flying the Millennium Falcon. Thanks to the new Rey's Millennium Falcon  title included in the Resistance Conversion Kit, she can push this iconic ship even further, performing Segnor’s Loops, boosting, and rotating the Falcon’s double turret arc while she has two or fewer stress tokens.


Like the Rebellion before it, the Resistance often finds itself on the defensive, and its pilots often look for ways to make their equipment last as long as it can. Luckily, droids like R2-HA make this a bit easier. He excels at tracking enemy ships and predicting their attacks, giving you a better chance of defending yourself. With this astromech on your ship, you can spend your target lock on the attacker to reroll any of your defense dice!

Still, even with droids like R2-HA, members of the Resistance must be willing to give their lives for the cause, a characteristic exemplified by Paige Tico.  She greatly improves the efficiency of her ship by allowing it to drop a bomb or rotate its turret arc after performing a primary attack, but what's more, Paige is resilient to the end. Her ship can drop a bomb after it is destroyed, hopefully ensuring that its crew’s sacrifice was not made in vain.




"Let the past die. Kill it, if you have to.”
   –Kylo Ren, Star Wars: The Last Jedi

The Empire is gone. The Star Wars galaxy has fallen into disorder. It is time for the First Order to rise and bring calm to the chaos fostered by the New Republic. But to do so, the First Order must first wipe out the loathsome Resistance. Flying into the tense space battles of X-Wing™ in modern starfighters based on Imperial designs, the pilots of the First Order are ready to display their fanatical devotion to the cause.


Although the Galactic Empire’s influence is evident, the First Order has evolved into a separate entity in the years since the Battle of Endor and this break carries over into the new edition of X-Wing. As a separate faction, the First Order brings its own complement of starfighters to X-Wing, and veteran and new players alike can use the First Order Conversion Kit  as a starting point for their First Order squadrons. This kit contains a vast array of new ship cards and tokens—including iconic pilots like Kylo Ren—along with more than 100 upgrade cards that can be combined with the TIE/fo Fighter, TIE Silencer, Special Forces TIE, and Upsilon-class Shuttle miniatures from first edition expansions to create lethal First Order squadrons as soon as this kit is released in the fourth quarter of 2018.

The First Order may fly newer versions of Imperial ships into battle, but this isn’t the only connection it shares with the Empire. Many members of the First Order’s chain of command can trace their roots directly to members of Empire and this new generation is eager to put their ruthless ambition to use in X-Wing. Today, we’ll take a look at how this ambition has been translated into the First Order’s exclusive upgrade cards!


No Surrender

Like their Imperial predecessors, inflicting fear in their enemies is just as important to First Order squadrons as the firepower of their starfighters. Swarms of imposing TIE/fo fighters are certainly one method of intimidating opponents, but that’s just one of many options. In fact, much of the First Order’s strategy centers on disrupting the normal flow of the game and keeping opposing pilots off guard. This starts with the First Order’s officers, whose mere presence aboard shuttles and other transports is often enough to push the enemy off their game.


Known for her gleaming chrome armor, Captain Phasma  is one such example. Demanding ultimate discipline and loyalty out of the troops under her command, she makes any ship more imposing. So imposing, in fact, that each enemy ship at Range 0–1 to her ship that is not already stressed gains a stress token at the end of the Engagement Phase. This ability is certainly an effective way of making these ships more predictable in the immediate future, but it could be doubly so if Petty Officer Thanisson is also in play. As long as you catch the enemy ship in your front arc, he can force this ship to take an additional stress token, severely limiting its options.

Obviously, the First Order prefers being confrontational in its space battles, and their pilots and officers are not afraid to hinder their own ships as long as it means hurting the enemy even more. This is most evident with General Hux.  With the ability to coordinate with two additional ships while taking the Coordinate action, Hux can prepare a large swath of your squadron for a major assault. Doing so will cause every ship involved to gain a stress token, of course, but this is a small price to pay if you can inflict some heavy damage on the ensuing attack.

While he's aboard the Upsilon-class shuttle piloted by Major Stridan, General Hux can coordinate with the three TIE/fo fighters at range 3!

While other First Order ships are charging into the fight, General Hux is too valuable to be exposed to much enemy fire. Normally, he would have to stay within Range 1–2 to coordinate with his ships. But if Major Stridan is acting as his personal pilot, you can stay at a more comfortable distance. With Major Stridan as your pilot, you can treat friendly ships at Range 2–3 as being at Range 0 or Range 1 while coordinating and resolving effects from his upgrades, giving General Hux a bit more room to use his ability while remaining at a comfortable distance from the action.

Trained officers like General Hux and Captain Phasma certainly keep their subordinates in line, but the First Order's power does not come from military might alone. Some of its most powerful members are disciples of the dark side of the Force and can fuel their abilities by tapping into their own raw aggression. Confronting the enemy is even easier if you know where your opponent is going to move. While this may be impossible for lesser beings, Supreme Leader Snoke can use the Force to gaze into the future during the Systems Phase and spend Force charges to flip an enemy ship’s dial faceup for every charge spent. On his own, Snoke can only flip a single dial, but if he’s joined by his apprentice Kylo Ren,  his ship will have an additional charge to spend, giving you foresight into the movements of two enemy ships.

Beyond their many leaders determined to elimate the Resistance at any cost, even the First Order’s technology is designed to relentlessly pursue their enemies from the very beginning of a game. A ship with Hyperspace Tracking Data,  for example, can use it to enter the battle more prepared than their opponent. With this data in hand, a ship can be placed exactly when you want it. This placement is especially crucial, as each friendly ship at Range 0–2 of the ship carrying the Hyperspace Tracking Data is assigned either a focus or an evade token once Setup is complete!

After being placed at iniative 0 with Hyperspace Tracking Data, Lieutenant Dormitz allows the four Episilon Squadron Cadets to be placed at Range 2 of herself, ready to launch an attack on the Resistance forces!

These tokens might not seem very useful with enemy ships all the way on the other side of the play area, but this changes completely if Lieutenant Dormitz  is the one equipped with Hyperspace Tracking Data. If you place her first, the rest of your ships can be placed anywhere in the play area within Range 0–2 of her Upsilon-class shuttle, including far enough into the play area to swoop in on your opponent’s ships and launch a vicious attack in the very first round.


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Vague 3 : Enter the Clone War




“The shroud of the dark side has fallen. Begun the Clone War has.”
   –Yoda, Star Wars: Attack of the Clones

Turmoil has engulfed the Galactic Republic. The Separatist Alliance has driven a spike into the heart of the galaxy, splintering the once-unified worlds with chaos, tyranny, and fear. But even in this age of uncertainty and disunion, legendary Jedi Knights band together and fight to preserve the Republic. Soon, you can choose a side and experience a new era of space combat. Fantasy Flight Games is proud to announce a new wave of expansions for X-Wing!

Order your own copy of the Wave III expansions for X-Wing at your local retailer or online through our website today!

These expansions give you the chance to enter this spreading conflict and command endless legions of droid fighters or valiantly lead powerful Jedi Knights and dedicated clone pilots into battle. As you do, you’ll experience new twists to the X-Wing formula, outfit your ships with new upgrades, and immerse yourself in the Clone Wars like never before. In addition to introducing the Galactic Republic and Separatist Alliance as brand-new factions to X-Wing, this wave also brings the opportunity to round out your Scum and Villainy and Galactic Empire squadrons with updated versions of two classic starfighters.

Read on for a look into what each of these expansions brings to your games of X-Wing!


Servants of Strife Squadron Pack

The corporate entities that form the bulk of the Separatist Alliance have untold resources at their disposal. As the Clone Wars escalate, then, it is only natural that they throw this weight into developing advanced starfighter technology that can help them put the Republic on the defensive. The result of this research is a unique blend of cheap but deadly droid starfighters and heavily armed ships controlled by "more traditional" organic pilots.


Both of these design philosophies are represented in the Servants of Strife Squadron Pack. Within this expansion, you’ll find both a heavily armed Belbullab-22 starfighter and two Vulture-class droid fighters (painted in General Grievous's colors) to begin building your Separatist Alliance squadrons. Accompanying these ships is a full suite of 48 upgrade cards that reflect the Separatists’ emphasis on groups of networked droid fighters working as one. For example, adding a Tactical Relay upgrade such as Kraken to your squadron gives your droids even more power to make use of their calculate tokens. This massive array of upgrade cards, including reprints of many common neutral upgrade cards, also means that Servants of Strife can be combined with the X-Wing Core Set to make the perfect start, especially if you're just getting into the game and want to start flying with the Separatists.

We’ll take a look at everything included in the Servants of Strife Squadron Pack, including all the Seperatist-exclusive upgrade cards, in a future preview!


Sith Infiltrator Expansion

The Sith operate in the shadows. As they unfold their dark machinations across the galaxy, they need a ship that matches their nefarious purposes. Casting a menacing shadow as it cuts across the skies, the Sith Infiltrator is the perfect choice to carry the agents of Darth Sidious on their dark missions across the galaxy.


With the Sith Infiltrator Expansion Pack, you can use the experimental cloaking device, devastating firepower, and advanced systems of one of these ships to deliver vicious surgical strikes before vanishing into the void. In addition to the finely detailed and fully painted Sith Infiltrator miniature, you’ll find a collection of five ship cards, including Darth Maul himself, twenty upgrade cards that help you fully utilize the ship’s systems, and all the tokens and maneuver dials you need to launch your own secret missions.

We’ll look at everything included in the Sith Infiltrator Expansion Pack, including all of its pilots, in a future preview!


Vulture-class Droid Fighter Expansion

The Separatist Navy may contain many capable organic pilots, but the vast majority is made up of Vulture-class droid fighters. These starfighters form the backbone of the Separatist forces and are emblematic of its strategy: weak in isolation, but overwhelming in numbers. A sufficiently vast swarm of networked attackers form a cunning, sinister intelligence that can defeat even wise and powerful Jedi pilots.


The Vulture-class Droid Fighter Expansion Pack contains everything you need to begin building your own squadron of linked droid starfighters—most importantly, a beautifully pre-painted Vulture-class droid fighter miniature. Each of the five droid pilots included in this pack can contribute to your Separatist swarm in their own way, but they become even more deadly when using their careful calculations to launch Energy-Shell Charges at enemy ships.

We’ll take a glimpse at everything included in the Vulture-class Droid Fighter Expansion Pack, including all the ways these ships can use calculate tokens, in a future preview!


Guardians of the Republic Squadron Pack

Leading the fight against the Separatist war machine are none other than the Jedi Knights. They enter the fight at the controls of the Delta-7 Aethersprite, a starfighter that allows them to use their Force-enhanced reflexes to the fullest. Behind them, clone pilots take to the skies in V-19 Torrents, covering their Jedi Generals with coordinated fire, tight formation flying, and salvos of missiles.


With the Jedi taking the lead, the Guardians of the Republic Squadron Pack gives you the chance to further explore the potential of the Force in your X-Wing squadrons. In addition to  one Delta-7 Aethersprite (painted in Obi-Wan Kenobi's colors) and two V-19 Torrent Starfighter miniatures, this expansion contains new Force upgrade cards that unlock even more potential in your Force-sensitive pilots. For example, they could exhibit Brilliant Evasion to escape a seemingly impossible situation unscathed. And of course, like Servants of Strife, the Guardians of the Republic Squadron Pack makes the perfect introduction to the game with a wealth of upgrade cards, including reprints of many common neutral upgrade cards. If you're interested in starting to fly alongside the Galactic Republic, this squadron pack is the perfect second purchase after your X-Wing Core Set!

We’ll take a look at everything included in the Guardians of the Republic Squadron Pack, including all the upgrade cards, in a future preview!


ARC-170 Starfighter Expansion 

Starfighters piloted by powerful Jedi are certainly a boon to the Republic, but the lightly armed Delta-7 Aethersprite is still a delicate starfighter that can’t handle the brunt of enemy fire. The ARC-170 starfighter, on the other hand, can smash through foes that might repel the Republic’s more lightly armed ships. Equipped with torpedoes and a rear gunner, even the most intelligent Separatist droids will find it difficult to approach this intimidating craft.


With the ARC-170 Starfighter Expansion Pack, you can bring a single ARC-170 starfighter to your X-Wing battles. Primed for battle, clone pilots like "Sinker" are ready to do whatever it takes to support their squadron, whether that means defending the flanks of a formation or giving support to a Jedi General.

We’ll take a look inside the ARC-170 Starfighter Expansion Pack, including all the ship cards, in a future preview!


Delta-7 Aethersprite Expansion

Jedi Knights travel far across the galaxy in their mission to uphold justice. Rather than cross the gulfs between the stars and their destination in any ship, they choose one specifically designed to augment their considerable abilities. Equipped with an astromech for navigation, the Delta-7 Aethersprite is lightly armed but highly maneuverable, its fine-tuned controls allowing a Force-sensitive pilot to fly it with unmatched precision.


With five ship cards—including four unique pilots—the Delta-7 Aethersprite Expansion Pack adds even more Jedi for you to include in your Galactic Republic squadrons, including the legendary Anakin Skywalker. Though the Delta-7 is specifically designed to work with its pilot’s enhanced reflexes, any Jedi would still welcome the aid of the Calibrated Laser Targeting modification to add even more damage potential to their primary attacks. Furthermore, the miniature included in this expansion features an alternate paint scheme to the ships included in the Guardians of the Republic Squadron Pack, here evoking the starfighter flown by none other than Anakin Skywalker.

We’ll take a look at everything included in the Delta-7 Aethersprite Expansion Pack, including all of its upgrade cards, in a future preview!


Upgraded Controls

When these expansion are released in the first quarter of 2019, the Galactic Republic and Separatist Alliance will enter X-Wing as distinct factions with their own options for building your own unique squadrons. You can further indicate the uniqueness of your squadron with the Galactic Republic Maneuver Dial Upgrade Kit and the Separatist Alliance Maneuver Dial Upgrade Kit.

During every game of X-Wing, you will secretly select the maneuvers for your ships on cardboard maneuver dials. In each of these maneuver dial upgrade kits, you’ll find three plastic protectors that enclose these maneuver dials in a secure housing, enhancing the aesthetics of your squadron and declaring your allegiance to the Republic or your independence from it. Not only does every dial clearly indicate the faction of your choice, they also include a space on the back to insert one of the dial ID tokens included in these expansions. Each dial ID token displays the silhouette of the corresponding ship, making it even easier to differentiate between your ships.


Z-95-AF4 Headhunter Expansion

Widely produced across the galaxy, the reliable, easy-to-acquire Z-95-AF4 Headhunter has become integral to numerous criminal cartel fleets—from large operations like Black Sun to small-time raiders like the Binayre Pirates. When outfitted with missiles and other illicit technologies, a single Z-95-AF4 can be a danger, but a swarm can be devastating to anyone unprepared to face it.


Now, you have the chance to continue growing your Scum and Villainy squadrons. The Z-95-AF4 Headhunter Expansion Pack includes everything you need to add one Z-95-AF4 Headhunter ship to your squadron, including a miniature with a stunning new paint scheme, four ship cards, five upgrade cards, and a handful of tokens. All the ship and upgrade cards included in this expansion pack are also included in the Scum and Villainy Conversion Kit!


TIE/sk Striker Expansion

Screaming through the atmosphere on nimble ailerons, the TIE/sk striker is a unique starfighter designed to excel at both air and space assaults. Its atmospheric capabilities give it unique and flexible movement patterns that can surprise even veteran opponents, as its heavy firepower lets it wear down nearly any foe.


With the TIE/sk Striker Expansion Pack, you have a new option for rounding out your Imperial squadrons. In addition to the fully assembled, pre-painted TIE/sk striker miniature, five pilots stand ready to swoop into battle and protect the Empire, while five upgrade cards give you the chance to further customize your squadron. In addition to this expansion pack, the ship and upgrade cards in this expansion can also be found in the Galactic Empire Conversion Kit.

The War Has Begun

The battles of X-Wing are entering a new era of the Star Wars saga as the Separatist Alliance threatens the sovereignty of the Galactic Republic. With these expansions, you have everything you need to launch your squadrons into the Clone Wars.


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Oh M**** ... 

Si ils se mettent à faire cette période, je pourrai carrément craqué et me mettre à X-wing ... 

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Vague 4 : Expand Your Operations



“Always remember: your focus determines your reality.”
   –Qui-Gon Jinn, Star Wars: The Phantom Menace

From the Clone Wars to the conflict between the Resistance and the First Order, the space battles of X-Wing now encompass every era of the Star Wars saga. Whether you're flying for the Separatist Alliance or the Galactic Empire, the tides of all these conflicts could turn on the actions of single starfighter pilot. Now, new fighters are on the way to bolster the squadrons of those caught up in these monumental clashes.

Fantasy Flight Games is proud to announce a new wave of nine expansions for X-Wing!


Placing an emphasis on heavily-armed starfighters, this wave shakes up the established strategies for each of the included factions, giving you more options than ever for producing explosive results. While you pursue new strategies for the Rebel Alliance, Galactic Empire, and First Order with starfighters returning from the game’s first edition, this wave also introduces never-before-seen ships and upgrades for the Galactic Republic, Separatist Alliance, and Resistance, taking your squadrons in bold new directions.


Naboo Royal N-1 Starfighter Expansion

Sleek and agile, the Naboo Royal N-1 is well-suited to its role as a diplomatic escort for that planet’s ambassadors. Beneath the gleaming chromium of its elegant spaceframe are advanced Nubian engines further customized by the Theed Palace Engineering Corps, making the N-1 one of the fastest starfighters of its time.


When pressed into combat, N-1 starfighters are known to use this great speed as a defensive strategy—the ship’s Full Throttle ability gives them the option to perform an evade action after fully executing a speed 3–5 maneuver. But the token gained from this action could just as easily be used during an attack if you have R2-C4 aboard.

In addition to the beautifully detailed and pre-painted Naboo Royal N-1 Starfighter miniature, this expansion contains six ship cards, seven upgrade cards that give you greater control over its prodigious speed, and the tokens and maneuver dial you need to defend Naboo or any other planet. 


Hyena-Class Droid Bomber Expansion Pack

Baktoid Armor Workshop’s Hyena-class droid bomber is a wartime evolution of the Trade Federation’s Vulture-class droid fighter. Carrying an extensive payload of experimental and deadly ordnance provided by the Techno Union, a Hyena is a nasty surprise to any Republic loyalist who dismisses the danger posed by “mere” droids.


Compatible with the Vulture swarm tactics, Hyena-class bombers add lethal new layers to Separatist squadrons. With access to a variety of deadly devices, missiles, and torpedoes, there’s no telling where a Bombardment Drone will strike next. The Hyena-class Droid Bomber Expansion Pack contains everything you need to supplement your swarm of interlinked droids, including six ship cards and ten upgrade cards.


Resistance Transport Expansion Pack

Often pressed to put their skills and technical knowledge to good use in the fight against the First Order, many members of the Resistance pull double duty as transport pilots. The Resistance transport is a custom-built shuttle, used by the Resistance as a troop carrier and gunship. What's more, its modular design means the vessel's cockpit pod can be flown independently on missions that don’t require heavy weaponry or transport capacity.


With the Resistance Transport Expansion Pack, you can add this versatile ship to your squadrons in one of two forms. As a transport, the ship is perfect for carrying high-ranking Resistance officers into battle to support their more nimble fighters. The Transport Pod, on the other hand, may lack the space for more than one crew member or additional weaponry, but makes up for it with additional agility and a lower cost.


Millennium Falcon Expansion Pack

One of the most iconic ships in the Star Wars galaxy, the Millennium Falcon may look like a YT-1300 Light Freighter, but Han Solo and Chewbacca’s modifications have turned it into anything but. Now, these scruffy-looking smugglers turn their efforts to defeating the Galactic Empire alongside the heroes of the Rebellion.


With the Millennium Falcon Expansion Pack, you can add a generic YT-1300 Light Freighter to your Rebel Alliance squadrons, or you can choose to pilot the legendary Millennium Falcon itself. In addition to a Modified YT-1300 Light Freighter ship miniature featuring a blue engine glow, this expansion also contains four YT-1300 ship cards identical to those found in the Rebel Alliance Conversion Kit, two new Quick Build cards, and reprints of fourteen essential upgrade cards that give you the chance to make your own modifications.


A/SF-01 B-Wing Expansion Pack

Incorporating a revolutionary gyrostabilization system, the A/SF-01 B-wing is dangerous to fly and difficult to master. In the right hands, however, the B-wing’s formidable weapons can be used to devasting effect, earning it a reputation as the premier assault fighter of the Rebel Alliance.


The A/SF-01 B-Wing Expansion Pack contains everything you need to add one of these powerful fighters to your Rebel squadrons, including a fully re-sculpted A/SF-01 B-wing ship miniature—now featuring folding wings, a spinning cockpit, and a body that can rotate on the peg. Additionally, you'll find four ship cards, identical to the A/SF-01 ship cards found in the Rebel Alliance Conversion Kit. Finally, you’ll also find reprints of eight upgrade cards and two new Quick Build cards that provide plenty of options for outfitting your B-wing for battle.


VT-49 Decimator Expansion Pack

A durable vessel capable of independent patrols, the VT-49 Decimator’s size and power blurred the line between shuttle and corvette—but the same qualities that endeared it to up-and-coming Imperial officers also made it useful to agents of the Emperor, under whom failure was not an option.


With the VT-49 Decimator Expansion Pack, you can bring a single VT-49 Decimator to your Galactic Empire squadrons. Additionally, you’ll also find three ship cards matching the VT-49 Decimator ship cards from the Galactic Empire Conversion Kit, as well as a selection of thirteen reprinted upgrade cards, giving you the freedom to add vital crew and deadly devices to your ship. Finally, two Quick Build cards let you get your Decimator in the fight right away with predefined combinations of ship and upgrade cards. 


TIE/vn Silencer Expansion Pack

The TIE/vn silencer is the most elite starfighter developed for the First Order by Sienar-Jaemus Fleet Systems. Built in the depths of the Unknown Regions with the technologies that once made the TIE defender an unprecedented threat, this dreaded craft can threaten any Resistance ship—provided the pilot can handle its power and speed.


Featuring a beautifully re-sculpted miniature, the TIE/vn Silencer Expansion Pack gives you everything you need to wield one of these high-tech fighters in your First Order squadrons. In addition to six ship cards identical to those found in the First Order Conversion Kit, you’ll also find reprints of five upgrade cards tailored to the silencer’s unique capabilities, as well as two Quick Build cards inviting you to jump into action right away.


TIE/sf Fighter Expansion Pack

Development of the TIE/sf fighter required Sienar-Jaemus Fleet Systems to pioneer new energy-cell technology to power the advanced systems demanded by the First Order Special Forces. The resulting starfighter boasts a versatile array of weapons, shields, and sensors, suitable for any situation.


Equipped with a Heavy Weapon Turret that can be rotated between its front and rear arcs, the TIE/sf is a threat from multiple angles. When outfitted with a set of Afterburners,  it can combine this turret with deadly speed to get in the perfect position to launch an attack. On top of the TIE/sf miniature and Afterburners upgrade card, this expansion also contains four TIE/sf ship cards identical to those in the First Order Conversion Kit, seven upgrade cards, and two new Quick Build cards.


Deluxe Movement Tools and Range Ruler

Every game of X-Wing locks you in a tense duel for space superiority, where every move you make could bring you one step closer to victory or push you toward defeat. Every round, you’ll need to carefully plot a course for each of your ships, trying to anticipate enemy movement and bring opposing ships in range to open fire. Now you can upgrade every move you make with the Deluxe Movement Tools and Range Ruler.


This pack contains premium plastic maneuver templates and a range ruler to upgrade the corresponding components from your X-Wing Core Set. In addition to the eleven movement templates, you’ll also find a range ruler base and four range ruler segments that can be used individually or combined to make your measurements quick and precise.

Arms Race

The galaxy’s major powers are gathering their forces. Prepare your squadrons for the battles to come with a new wave of expansions for X-Wing

Look for the fourth wave of X-Wing expansions at your local retailer in the second quarter of 2019.


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