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Age of Sigmar - RPG

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The Age of Sigmar Roleplaying Game presents an overview of each of the Mortal Realms and what life is like for the people who live there. These give players and GMs an idea of what it would be like to adventure in these lands, who they might meet, and the threats they might face. It provides a grounding for you to set your adventure in any Realm you choose.

As well as giving an overview of each of the Realms, the corebook has a chapter dedicated to the lands of the Great Parch in Aqshy, the Realm of Fire. This chapter gives an insight into the daily life of the inhabitants of Aqshy, how they survive, how they trade and who they trade with, and how they have recovered from the events of the Age of Chaos. The great cities of Aqshy are explored, as are the havens of Chaos, Death, and Destruction. This chapter presents all the information a GM will need to run a campaign in The Great Parch.

 

 

Enfin!!!!!

 

Là ça va devenir intéressant!

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Et une petite mise à jour du sujet avec les dernières infos  : 
25 Mars 
 
 

Age of Sigmar – Doomseeker Reveal!

 

Today we’re revealing a new Archetype for the Age of Sigmar Roleplaying Game, the mighty Doomseeker!

#MortalRealmsMonday

Redemption or Death

Oathsworn to leave your home and never return, you travel the Mortal Realms in search of redemption or death.

The unbreakable oaths of the Fyreslayers are legendary and the Doomseeker epitomises their stubborn sense of honour. No one knows what could drive a Duardin to swear an oath so mighty as to banish them from their own lodge and nor would any who have sworn such an oath ever say, for a Doomseeker is as reticent as they are proud. Some speculate that they are warriors who have disgraced themselves in battle, that they are the sole survivors of a destroyed lodge, or atoning for some familial guilt. Others whisper that this is the fate of an Auric Runeson who fails to rise to Runefather and refuses to bend the knee to a brother. What is true is that Doomseekers had lives before swearing their oaths. While their skills may be a little rusty, a Doomseeker may still surprise their adventuring companions with an unexpected musical talent, pausing to mend a broken down wagon, or haggling with a street vendor like an experienced merchant.

‘You killed it! Who asked for your bloody help?’

- Lugash, son of no Runefather, scion of no lodge

A Doomseeker fears no death, only disgrace, and will never back down from a confrontation without a good reason. Their constant spoiling for a fight will eventually drive long-suffering companions to despair, but most will tolerate it for the sheer brawn and berserker fury they bring to a party. While their companions may never know what drives the Doomseeker in their self-destructive quest, it is this goal that shapes their actions above all else. They could be seeking an ancient treasure that
once belonged to Grimnir, a Chaos champion on whom to mete vengeance, or they could simply have banished themselves over a point of principle, an issue of honour that will be erased only in death.

In Play

Doomseekers are mighty warriors with nothing left to lose. In battle they are terrifying to behold, throwing themselves at their enemies with wild abandon. If you chose to play a Doomseeker you will be a force to be reckoned with in combat. But Doomseekers are more than just barbarians lusting for battle — something in their past set them on this course. This event will fuel a lot of the roleplaying aspect of a Doomseeker and can lead to some dramatic and often tragic moments in play.

Behind the Design

Looking at the Fyreslayers as a faction, there is no shortage of able bodied warriors. When we were trying to decide who to include in the AoSRPG we looked at what archetype would provide the most roleplaying potential. We initially envisioned using the Vulkite Berzerker, but found that the Doomseeker already came equipped with a juicy storyhook. Having to ask yourself why your character was exiled gives players a really strong starting point when playing a new character.

What Next

Over the next few weeks we will reveal more Archetypes for the Age of Sigmar RPG. We’ll also look at how the factions of the Mortal Realms come into play and show off even more new artwork. Be sure to sign up to our newsletter so you don’t miss out! You can also join us over on Facebook, Twitter and Instagram.

AoS_Marketing_Doomseeker-741x1024.jpg

Filed under: NewsComments Off

25MAR/19 Off

Age of Sigmar Update!

Have you met the six bold adventurers defending the Mortal Realms in the name of Sigmar?

  • The Knight-Questor
  • Warpriest
  • Grphy-Hound
  • Endrinrigger
  • Kurnoth Hunter
  • Tidecaster

Age of Sigmar RPG is due in 2019. Check back for regular updates!

In case you missed our last major update find it here.

Xan-AoSRPG_Marketing_Iconics_Warpriest-cAoSRPG_Marketing_Iconics_Tidecaster-copyAoSRPG_Marketing_Iconics_Endrinrigger-co

AoSRPG_Marketing_Iconics_Kurnoth-Hunter-Vel-AoSRPG_Marketing_Iconics_Knight-QuesTolla-AoSRPG_Marketing_Iconics_Gryph-hou

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1 Avril 
 
 
New Archetype for Age of Sigmar RPG
 
AoS_Marketing_Archetypes_Branchwych-741x

We want to introduce you to the Branchwych, continue reading for more!

Guardians of Life and Death

Branchwyches are attuned to the life magic of the forest and are entrusted with most sacred of roles. It is a Branchwyches duty to guard and protect the soulpod glades and to nurture the spirits growing within. They ensure harmony with the Spirit Song — a mystical melody which all Sylvaneth can hear and one that serves as a unifying force among the forest folk. Branchwyches also serve as receivers of the dead, using their greenwood scythes to harvest the souls of fallen Sylvaneth so they may return to the soulpod glades to grow again.

I was there at your beginning. I shall be there for your end. This is my promise and my purpose.

- Shaniir, Warden of the Greenbriar

In Play

Branchwyches are spellcasters who can manipulate the arcane energies of the Jade Lore of Magic. This Lore is focused on growth, healing, and the power of nature and as such its energies are strongest in Ghyran, the Realm of Life. Branchwyches are often accompanied by a bittergrub, a caterpillar like Spite that can grow to the size of large snake. Along with the bittergrub, the Branchwych uses its greenwood scythe to cleave down enemies and reap the bodies of fallen Sylvaneth. When the lamentiri of the fallen are returned to the soulpod groves, their memories are added to the ancestral link that all Sylvaneth can tap into. Some Branchwyches can also use their skill and control over the forest to shape deadly weapons for their allies.

Players who choose this Archetype gain the ability to cast powerful healing spells and summon the might of the forest to strike down their foes. Branchwyches are versatile spellcasters who are adept in combat, entirely focused on protecting the natural order.

Behind the Design

The Branchwych was one of the earliest Archetypes we identified as soon as we knew we were going to include playable Sylvaneth characters. One of the things that drew me to the Branchwych was that it embodied the wrath and will of nature, perhaps even more so than the Kurnoth Hunter. For me, the Kurnoth Hunter is a fierce warrior who represents the destructive power of nature. The Branchwych has the same potential for destruction, but they also represent life and growth — she is there at the beginning and she is there at the end. Like many of the characters and Archetypes in AoSRPG, there is a tragedy and sadness to the Branchwych that is ripe for exploration in a roleplaying game.

What Next?

Cubicle 7 will be discussing how the factions of the Mortal Realms come into play in the AoSRPG and show off even more new artwork very soon! Keep up to date on Facebook, Twitter and Instagram!

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