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2:45PM – Psychic Awakening: The Next Chapter

PsyAwk-Sep09-PAHeader-zlw2.jpgThe eighth book in the galaxy-spanning Psychic Awakening reaches the ruins of Cadia. While Abaddon the Despoiler has moved on to Vigilus, another villain is looking to make the system his new playground.

Yes, Fabius Bile is back! Congratulations if you picked up on the not-so-subtle hints that we’ve been dropping. This iconic character has spent 10,000 years terrorising the galaxy, and this glorious new model perfectly encapsulates his warped genius. He’s the last of the original “classic” Chaos Space Marines characters to be updated and, just like with Abaddon, Ahriman and Khârn, he’s well worth the wait. Let’s take a closer look at how the Primogenitor has changed.

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As well as returning with an epic new model, Fabius is also the cover star of the next book in the Psychic Awakening saga – War of the Spider. As he spins his plans and schemes, his enemies close in on him – the Death Guard, Officio Assassinorum and Talons of the Emperor all have their reasons for wanting to stop Bile. Along with background on the battles taking place amid the ruins of the Cadia System, the book will include new rules for the Adeptus Custodes, Sisters of Silence and Imperial Assassins. There are also additional rules for each of the seven Plague Companies of the Death Guard and a new Chaos Space Marines sub-faction called Agents of Bile, representing the twisted creations of the Clonefather.

If you’re getting ready for the return of Fabius Bile, make sure that you share your conversions with us on the Warhammer 40,000 Facebook page.

 

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Engine War – Requisition Approved

 
 

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Engine War is the seventh chapter of the Psychic Awakening saga, and it brings a whole host of new rules and models for the Adeptus Mechanicus. Today we’re taking a closer look at the book, including the reinforcements that will soon be executing the will of the Omnissiah across the battlefields of the 41st Millennium.

Aerial Attack

If your enemies are resistant to the teachings of the Machine God, then it’s only logical to come at things from a different angle – such as from above. The Pteraxii are cyborg warriors equipped with flight packs. They come in two different units, the Sterylizors, who are honed for aggression…

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…and the Skystalkers, who seek out the best vantage points from which to pick off targets with their flechette carbines.

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The Adeptus Mechanicus are also getting a new flyer, the Archaeopter. The new kit builds three different unit options – that’s 11 if you count in binary! The Transvector is an aerial transport craft, capable of delivering your infantry in speed, style and safety.

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If you prefer bombers, choose the Fusilave and drop payloads of ground-penetrating, tectomagnic bombs that cause seismic shock waves.

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Finally, the Stratoraptor is the ground-attack variant, soaring in to strafe targets with its heavy phosphor blasters.

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The kit is incredibly customisable, with optional wargear and the ability to be built in flying or landed mode, with the landing skids and legs modelled in different positions.

Ride to Victory

The Adeptus Mechanicus are also getting some new options on four legs too. Only the finest Skitarii are promoted into the corps of Serberys cavalry. Once there, some of them join the Raiders, long-range scouts who excel in outflanking enemy units.

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Others join the Sulphurhounds, shock line-breakers who smash through defensive positions, leaving no survivors.

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Who doesn’t love mechanical fire-breathing dog/horse creatures? All of these new units are going to provide some incredible new tactical options for your Adeptus Mechanicus army.


We’ll be taking a closer look at these new units and their rules soon – make sure that you’re signed up to our newsletter so that you don’t miss out on any of the latest updates. In the meantime, join us over on the Warhammer 40,000 Facebook page to let us know which unit you’re looking forward to most.

 

 

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xG3_V~0zb3R~-jD0.jpg2:50pm – A Void Against Chaos

Who now in the galaxy can stand against the rising tide of the warp? Who will rise to save us from Chaos? Be careful what you wish for…

Psychic Awakening: Pariah will see champions old and new come to the fore, including a legendary, Chaos-destroying heroine. Witness the return of the Daemonifuge!

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The champion of some of the most iconic Warhammer graphic novels ever written, Ephrael Stern is getting a model of her own – just in time to test her powers against the greatest threat the Imperium has ever faced. She’s not alone – you’ll be able to field her alongside the Sisters of Battle, or with any Imperium force, and she’ll be accompanied by her Harlequin companion, Kyganil.

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What’s more, we’ll be releasing a fully recoloured reissue of the original graphic novel, allowing you to follow Ephrael’s dark origins.

 

 

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Psychic Awakening: Deathwatch

 
 

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Across the run of the Psychic Awakening books, almost every Warhammer 40,000 faction has had its time in the spotlight as the narrative of a galaxy in turmoil has encompassed them. As well as the story, each faction has received rules updates to give you more options on the battlefield.

Two factions – the Deathwatch and the Harlequins – aren’t in the books, but remain forces to be reckoned with. As such, they’re getting new rules like everyone else, but in their case across two issues of White Dwarf. First up are the xenos-hunting Space Marines of the Deathwatch, coming your way in White Dwarf 453. Let’s take a look at what’s coming.

The Imperium’s Elite

This update brings the Deathwatch in line with the rest of their Adeptus Astartes brothers. They gain the Angels of Death suite of abilities, including Shock Assault, Bolter Discipline and Combat Doctrines. 

Gaining Combat Doctrines is a big win for the Deathwatch – especially with the additional AP that each of the doctrines gives to various weapons. Coupled with special issue ammunition, this tactical flexibility makes your Deathwatch fearsome opponents indeed. This is only enhanced by their new Stratagems, which are the same ones gained by other Chapters, putting the Deathwatch on par with the rest of their brethren.

Stratagems of the Long Watch

Each of these new options enhances a particular Deathwatch unit in various ways, reflecting their veteran status and elite abilities. Duty Eternal, for example, allows your Dreadnoughts to stride through hails of enemy fire virtually unscathed, while Veteran Fury gives Terminators +1 to hit on all attacks for an entire phase.

Your Intercessors have a trio of Stratagems that give each of their bolt rifles additional abilities. Boltstorm gives auto bolt rifles automatic hits within half range, while Intercessors with stalker bolt rifles can fire at Characters and cause mortal wounds using Target Sighted. Rapid Fire turns bolt rifles into Rapid Fire 2 weapons, doubling the firepower of a squad armed with them – and with Bolter Discipline and the Tactical Doctrine active, this doubles again at close range, for a storm of armour-piercing shots that few foes will survive.

This is just a taster of the 14 Stratagems that will give your Deathwatch a plethora of additional tactical options. Many of them can be further enhanced by the six new Litanies of Battle that Deathwatch Chaplains will have access to. Your close-range bolt rifle volleys will benefit from the +1 to wound that Catechism of Fire provides, or +1 to hit from the Recitation of Focus, while other litanies will allow more reliable charges, enhanced melee ability or even the ability to shrug off mortal wounds.

Finally, the update gives Deathwatch Intercessor Sergeants new weapons options, including hand flamers, power fists and thunder hammers, providing you with loads of new tools to use in purging the xenos from the Imperium!


You’ll get hold of these rules in White Dwarf 453, which will be on sale in digital form on the 2nd of May.

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Psychic Awakening: The War of the Spider Begins

 
 

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Amidst the ruins of fallen Cadia, Fabius Bile weaves a trap for Chaos and Imperial forces alike.

Let us know what YOU think is going on here on the Warhammer 40,000 Facebook page.

 

 

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3:00 pm – Many Legs – and a Tiny Dragon!

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Psychic Awakening: Pariah is coming, and it’s a sweeping story that brings the Adepta Sororitas, the Inquisition and the Necrons into the Psychic Awakening. It’s a huge event that will see heroes new and old come to the fore. You’ve already seen Ephrael Stern and Kyganil… and that’s not all.

Illuminor Szeras is a classic Necron Character given a new lease of life. For years, we’ve known him as a hellish experimenter, determined to perfect the living metal bodies of the Necrons. Now he’s given himself a serious upgrade. This new model truly reflects his terrifying splendour and alien majesty and is, we reckon, one of the best Necron models ever.

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As well as his new look, Szeras has been upgraded with some nifty new abilities, including one that works against psykers – a taste of what the Necrons have in store for those who would tap into the warp, perhaps…

 

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With the Great Rift and the encroaching hordes of Chaos drawing their attention, the Imperium is ill-prepared for a resurgent Necron threat – but a few brave Inquisitors are ready to make a stand, foremost among them Lord Inquisitor Kyria Draxus. 

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Draxus is very different to other Inquisitors we’ve seen before – she’s a radical who’s comfortable with using the weapons of her enemies against them. In fact, as well as carrying a shuriken catapult and wearing an exotic skull on her armour, she even uses a live alien to fight her xenos foes – the faithful Shang. 

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Both Szeras and Draxus will be available alongside Psychic Awakening: Pariah. Prepare yourself by grabbing the eBooks of the Psychic Awakening series so far and getting up to date on the ongoing story.

 

 

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Psychic Awakening: Port in the Storm

 
 

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On the world of Mesmoch, Imperial forces struggle to hold back the encroaching jungle – but a new threat has arrived that draws their attention. Ships full of mysterious refugees land, bringing danger that the Arbitrators of the planet will be hard-pressed to keep at bay.


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Crammed together in the tight confines of their Repressor transport, Sirius and the rest of his Adeptus Arbites squad checked over their gear as the vehicle hammered down the city streets.

The Arbitrator held a bracing strut as he shouted to be heard above the noise of the engine. ‘From what we’ve been told, they touched down in one of the industrial sectors. Local planetary elements are en route to set up a perimeter, but you all know how that goes.’

‘Don’t suppose anybody had the bright idea to shoot the thing down before it made landfall in the first place?’ Yhern, one of the other enforcers, asked as he tightened the strapping on his carapace armour.

Sirius smiled wryly. ‘Our esteemed planetary governor was likely too busy wringing his hands to actually make a decision before it was too late. So here we are.’

‘Wonderful,’ one of the others grunted derisively.

‘Yes, well,’ Sirius continued, ‘everyone look lively, because we need to keep this contained.’

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As they cleared the boarding hatch, Sirius and his squad looked over the scene laid out before them. The refugees’ lander had come down amongst some partially cleared industrial wasteland where Mesmoch’s planet-wide jungle had already started to reassert itself. The ship’s dishevelled Human cargo had already started to disperse, angling away from the landing craft’s hull.

A second Repressor skidded to a halt alongside them, the team of his counterpart, Lere, disembarking from the vehicle in a matter of moments.

The other squad leader approached, his movements swift and tight as he spoke. ‘That’s a lot of people. We’re going to have to manage this situation before it becomes completely uncontrollable.’

Sirius turned and looked back at their two teams, who had already started fanning out. ‘Why bother sending the numbers you need when you can just throw the Arbites in, eh?’

‘That’s the Emperor’s own truth.’ The Arbitrator clapped him on the arm. ‘Apparently some of the other teams have been encountering pretty serious cult activity on board some of these things. Keep your eyes open.’

‘Good to know,’ Sirius replied, the Arbitrator grimacing as more and more people exited onto the open space. Many had to be supported by their peers, glassy-eyed and shell-shocked as their fellows struggled to bear their weight. But, looking along their lines, Sirius could not see any visible signs of combat amongst them.

He sniffed derisively in the hot jungle air. ‘Throne, yet more of these lifeless husks. What do you think is wrong with them?’

‘Who knows?’ Lere responded. ‘These refugee ships have been full of them. Come on, we have a job to do.’

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‘Weapon!’ the warning went out, followed immediately by the booming report of a shotgun being fired.

All around him, the rest of Sirius’ squad reacted instantly, bringing their weapons up, training their blunt muzzles on the rest of the crowd. The Arbitrator pulled his own gun tight into his shoulder, his eyes scanning back and forth across the panicked faces of the populace before him, looking for telltale signs of moral rot or nascent heresy.

It did not take long for the wailing and screaming to begin. From the corner of his eye he could see the crumpled form of the man who had been shot, a crude stubgun laying by his corpse. Already the mob were moving in, cramming around the hapless fool’s body, waves of anger and indignation rolling out across the assembled mass. Children cried, men and women screamed, a palpable mixture of fear and despair coming off of them as the stresses and frustrations of the past months’ fearful flight boiled over. Voices were raised in shrill prayers for deliverance.

And then, as he continued to scan the throng in front of him, Sirius spotted what he was looking for. Standing out amongst the panicked masses was a face of pure, unbridled defiance; the muscles in the man’s neck were taut and visibly pulsing as his young, dark eyes locked on the dead body. Suddenly, improvised projectiles began hammering into the Adeptus Arbites’ line as the refugees grabbed anything that was not nailed down to throw.

Sirius shrugged off the rocks and debris that clattered heavily against his body armour and took one step into the no man’s land between the two groups, levelling his weapon at the malcontent before him. ‘You!’

The man’s eyes snapped up instantaneously, a wildness to his movements.

‘Get down on the ground in the Emperor’s name!’ the Arbitrator called out.

One of his fellow enforcers moved up beside him, using the riot shield he was carrying to cover the pair of them, and Sirius felt a pat on his other shoulder as someone else moved up on his other side. The moment seemed to drag, the two men staring at one another in the midst of the surrounding chaos.

‘Don’t do it,’ he muttered under his breath, knowing full well what was about to happen.

As if on cue, the young man in front of him threw his long duster open, revealing a slung autopistol as he reached for the weapon. Sirius squeezed the trigger, feeling the satisfying thud of the weapon in his hands. His second shot blew out the other man’s pelvis, hurling him bloodily from his feet. Sirius forced himself back out of his tunnel vision, trying to regain some degree of situational awareness.

A fist-sized rock slammed into the helmet of his comrade, staggering the man and causing the enforcer’s grip on his shield to waver. Sirius managed to wrap a hand around the injured man’s backplate before he fell, pulling him back into position. As Sirius checked back and forth across their line, he was finally able to take in the full chaos of the scene, their squads slowly being pushed back by the sheer weight of missiles being thrown their way.

‘This is getting out of hand!’ Yhern called out from behind.

Then a series of angry buzzing sounds went flying past his head, their proximity sending a cold shiver down Sirius’ spine. Those had been autogun rounds!

‘Where did that come from?’ he shouted desperately. 

‘I see them…’ Yhern replied.

Another series of cracks, followed by more buzzing, though less angry this time. Then a heavy weight crashed into Sirius from behind. He twisted to check behind him. Down on his knees, Yhern tried desperately to hold himself upright, propped up on one hand. The other hung limply, a darkness leaking from the armoured plates covering that side of his chest. His fellow Arbitrator tried to say something, but all that came out of his mouth was a crackly, wheezing sound.

Sirius tightened up the sling on his shotgun, cinching it in tight to his body, and hammered the shield bearer on the man’s shoulder, shouting to be heard over the screaming crowd. ‘Help me!’

Groggily, the man eyed the fallen Arbitrator – Sirius was almost certain the enforcer had suffered a concussion from the earlier impact – and the two of them picked Yhern up, one either side of him as they hurriedly dragged him back to the idling form of their Repressor.

‘We need to pull back and regroup,’ the Arbitrator called out to the others as they hurriedly loaded Yhern into the back of the transport.

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The team’s medicae worked quickly on Yhern’s body, stripping off the man’s armour in an attempt to get to the bullet wound as their small convoy raced down a number of small side alleys. Even here, the frontier world’s voracious flora was struggling to force its way back into the manufactora district, with creeping vines and twisted, sickly-looking saplings having seeded themselves along the edge of the road.

‘We’re getting more reports of unauthorised landings,’ the vehicle’s driver shouted over his shoulder to the assembled group. ‘There are conflict zones emerging all the way from the slum-habs to Penitents’ Square.’

‘Emperor, how is that possible?’ someone shouted. The driver swerved suddenly to avoid a toppled and shattered statue of Saint Chet before continuing. ‘It would appear that our quarantine procedures were not as stringent as originally thought.’

The speaker turned to Sirius. ‘You think it’s related to those reports of mutant covens we’ve been hearing about?’

‘How in the Emperor’s name would I know?’ the Arbitrator replied, turning back to the driver. ‘Try and raise the precinct fortress, we need to know what we’re doing with–’

The next thing Sirius knew he was crushed up against the inside of the APC, the weight of one of his teammates pressing up against him, his hearing ringing from some kind of explosion.

The men around him struggled to regain their sense of balance, looks of uncomprehending shock written across many of their faces. Pushing the other soldier off of him, Sirius felt reassured to realise that their vehicle was at least still the right way up, and leaned over to look out the side viewports. The other Repressor had not fared so well; it was now little more than a burning wreck, its hull completely engulfed in flames.

With no time to dwell on what had just befallen his fellow enforcers, the Arbitrator stumbled his way up to the driver’s compartment, screaming in the man’s ear to try and be heard. ‘Get us out of here!’

‘I can’t!’ The driver, Denlen, struggled with the controls. ‘The right track’s blown, she won’t move.’

Sirius swore loudly, as the sound of small arms fire rattled off their vehicle. Looking out of the cracked front hatch, it did not take him long to spot the hab-stack from which they were being fired upon.

‘I don’t wish to preach to the confessor here, sir,’ said Denlen as he turned to Sirius and pointed at the wrecked Repressor. ‘But I don’t want to be in here when they reload whatever just did that.’

Sirius turned back to the rest of the team, alarm apparent in his voice. ‘Everybody out, now!’

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‘If we’re going to repair that track, we have to clear them out first,’ Sirius thought out loud.

‘What about those people back there? If what we’ve been hearing about these rampant mutations amongst the refugees is true, we can’t just let them go,’ one of the other Arbites, Jovah, spoke up.

‘And how are we going to do that?’ the Arbitrator snapped. ‘There’s only a handful of us.’

‘We don’t even know why all these people are coming here.’ Yhern struggled to speak through his injury, immediately bursting into a coughing fit after managing to get the words out.

‘I heard things on the vox, fragments of intercepts from the landers’ crews,’ Denlen spoke up pensively, the group turning to look at him. ‘Something about a vast blackness, an emptiness.’ He pointed up to the sky. ‘Out there.’

‘You think you’re going to get any sense out of those people?’ Jovah smirked. ‘You saw the state they were in, they barely even knew where they were. They’re probably heretics.’

‘There was something else too.’ Denlen’s tone had grown sombre. ‘The other teams, they reported seeing some strange things amongst some of the escapees.’

Sirius regarded the enforcers coolly. It was no time for any of them to start cracking up under the pressure. ‘Hold it together. Offer up a prayer if you have to. We’re going to clear this building, fix our Repressor and then find out what in the Emperor’s name is going on.’

+++

The able-bodied members of the team moved swiftly through the abandoned hab block, climbing the stairwell towards the floors that they had taken fire from. Along the way they encountered sporadic resistance; evidently some amongst the escaping civilians had managed to sneak a few basic weapons past the security checks before they had disappeared into the local populace.

Reaching the top storey of the building, Denlen, whose nerves had been growing increasingly strained, started to mutter under his breath, drawing concerned looks from the rest of the team.

‘You don’t hear that?’ he finally said.

‘Keep noise to a minimum,’ Sirius whispered back harshly.

‘I can hear her voice,’ Denlen continued, his eyes flicking back and forth between the other Arbites, looking for validation. ‘As easily as any of yours.’

Sirius was getting increasingly frustrated with the enforcer. The trials of the day made it feel as if something was raking its way over his brain, and Denlen’s ramblings were stoking the fires of superstitious dread within Sirius’ chest. What if the refugees had brought some manner of witchery with them to Mesmoch?

‘I swear by the Throne, Denlen, if you don’t quiet down I’ll knock you out myself,’ he said, glaring at the man.

‘She says we shouldn’t be here,’ was all Denlen replied, his eyes glazed over and unfocused.

Sirius shook his head with disgust, motioning to the others. ‘Come on.’

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The group moved down the dilapidated corridor, their movements tight and in sync with one another. Small rooms led off to either side, which they checked and cleared as they moved, following the hallway down as it fed into a single large space.

Sitting in the middle of the room, cradling her knees into her body was a young woman. Sirius watched her as the rest of his team checked the corners. As far as he could make out, the frail, rags-covered creature was unarmed. Seeing no apparent threat, he allowed his weapon to lower.

One of the other enforcers slung his shotgun behind him and approached her, one hand held open invitingly. ‘It’s going to be okay, you can trust me.’

The girl looked up slowly, her wide eyes making contact with the man before taking in the rest of their group. Hesitantly she stood up, and Sirius’ teammate took another step forward.

‘Where’s the missile launcher?’ Denlen’s voice trembled.

Sirius’ patience was wearing thin with the man, and he cast a sidelong glance at him. ‘What?’

‘The missile launcher.’ The man’s eyes were unnervingly bright, crazed almost. ‘The one that blew up Lere’s whole team. We haven’t found one.’ Denlen’s weapon was still trained on the girl, his arms visibly shaking. ‘And she is all that’s left.’

‘Pull yourself together,’ Sirius snarled, but when he returned his gaze to the woman, even he could sense that something had changed, and now his instincts were screaming of witchcraft.

Did she look as small and weak as she had before? She watched him calmly as she moved the hair out of her face. Was there something else there, behind those eyes? The Arbitrator had spent years learning to read people. Time and again he had found that listening to one’s gut was the best way to stay alive, and yet things in that moment were rapidly starting to feel off to him.

Those eyes, he tried to break away from them, but they bore into him, the weight of his shotgun seeming to grow with every passing moment.

‘She said not to come.’ Denlen’s voice sounded distant and muted.

Sirius realised, with oddly detached surprise, that the girl was not blinking. Why wasn’t she blinking? The man in front of him reached out to touch her, and a smile formed across the waif’s face.

The Arbitrator tried to move, tried to call out a warning, but it felt like he was bound, his body chained, his mouth gagged.

Denlen cried out. The young woman’s eyes blazed with a sudden witchlight. Everything exploded in bright green flame.

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When Sirius came to, his body hurt. The Arbitrator struggled to breathe, his lungs creaking under the strain, and his left arm refused to work at all. Upon opening his eyes, his brain struggled to take in what it was seeing. The entire back wall of the building had been blown out, the city and surrounding jungle were clearly visible through the open hole. Sickly green flames burned around what remained of the structure, and all that was left of his team were a series of charred corpses.

Pulling himself to his feet with his good hand, he staggered forward, but could find no sign of the witch. He spun around at the sound of gunfire from outside, barely keeping his balance in the process. It was only then that he could take in the full turmoil that had enveloped the city below.

From his vantage point, the Arbitrator could see more of the grounded refugee ships, their aged, ravaged hulls spread out around the city and nestled in the jungle fringes. Taken in all at once, the sheer number of them was staggering, and, as gunfire and explosions rang out from the hab-blocks surrounding many of these evacuees’ vessels, Sirius knew the situation had already escalated beyond any of their control.

There was no way for his forces, or those of their ineffectual governor, to keep order in the face of such a mass influx of people. No matter what he did, Mesmoch was doomed to drown under the weight of it all.

The Arbitrator sank to his knees, desperately beseeching the only source of salvation that he knew for help. ‘Holy God-Emperor, I beg you, please hear your servant in this hour of need.’ Sirius felt the stone in his heart begin to lighten. ‘I do not know the cause of this exodus, I do not know what malign force is assailing your divine creation. But I implore you, please calm these waters, bring order to this chaos and peace to your congregation.’

As he opened his eyes and looked out at the destruction beyond, something told the Arbitrator that his prayer would not go unanswered.

 

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  • 2 semaines après...
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Now for some more great news – pre-orders are back on! The first batch includes Psychic Awakening: Engine War, the new Adeptus Mechanicus units releasing alongside it, and loads of Black Library fiction. Let’s dig in.

Psychic Awakening: Engine War

The latest entry in the ongoing Psychic Awakening series updates no fewer than four factions with new rules, background material, and missions to play out the events. The focus has been on the Adeptus Mechanicus, because they have a slew of new models, but this book also covers Imperial Knights, Chaos Knights, and Chaos Daemons – including the latest units for Slaanesh!

This is a must-have tome for collectors of Adeptus Mechanicus, Knights of all kinds, and Chaos armies. Speaking of which, the sumptuously appointed collector’s edition is the best way to show your loyalty. It includes the same stunning black-on-black presentation we’ve seen with the rest of the Psychic Awakening books, plus the four short stories that were first published here printed inside! 

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The book will also be available in standard hardback, plus an ePub edition for easy reading and gaming on the go. No matter which one you get, this book has all the rules you’ll need to use the massive wave of new Adeptus Mechanicus releases, amongst other things! 

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If you order either the collector’s edition or the standard hardback, we’ll even throw in a pair of datasheet cards for Syll’Esske, the Vengeful Allegiance and Shalaxi Helbane! 

Tech-Priest Manipulus

First seen in Kill Team Theta-7 Acquisitus box, these Tech-Priests are now available on their own. Their bodies are bloated with bizarre machinery, allowing them to bend the Motive Force to their will. They float across the battlefield, enhancing nearby troops and unleashing baleful energies with magnarail lances and transonic cannons. 

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Of course, a leader needs troops to enact their strategies… 

Serberys Raiders and Sulphurhounds

Riding freakish quadrupedal constructs into battle, these soldiers of the Machine God operate as forward recon and linebreakers. The kit allows you to build three models in one of two ways. Sulphurhounds dual wield pistols, and their mounts are augmented with the ability to breath flaming blasts of corrosive gas. Raiders, on the other (probably bionic) hand, fire galvanic carbines with deadly accuracy before closing in to cut down their quarry with curved cavalry sabres.

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Pteraxii Sterylizors and Skystalkers

Flying shock troops equipped with articulated wing-limbs and clawed feet, the Pteraxii box builds five of either the close-range Sterylizors, gripping white-hot phosphor torches, or mid-range Skystalkers, wielding withering flechette carbines. Not only do they offer Adeptus Mechanicus armies a variety of new tactical options, and they’re sure to be a hit with kit bashers and converters – this box is loaded with cool bits.

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Archaeopter

This incredible kit builds one of three variations on a new flying chassis. The Transvector ferries elite troops to the front and offers fire support, the Fusilave is a ground attack aircraft with a bomb rack, and the Stratoraptor is a dedicated gunship. All of them share the same unusual design, with huge mechanical bat wings, articulated landing-limbs and a distinctive curved cockpit.

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Start Collecting! Adeptus Mechanicus

If all these new releases have you excited to join the cause of Mars or grow your existing forces, you now have a new Start Collecting! set. This box includes ten Skitarii Vanguard or Rangers (or five of each), a Tech-Priest Enginseer and a mighty Skorpius Dunerider. The floaty tank can also be built as a Skorpius Disintegrator, so you might as well get two boxes to make the most of it. This is an incredible set that gives the Adeptus Mechanicus an array of options to start a new army or expand an existing one.

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Keep an eye out for more previews on the new pre-order goodies throughout the week. We expect many of you will be eager to get your hands on the first new releases in some time, and our shipping department will be doing everything they can to get your models out by the weekend of release. With new safety measures in place, and an increased demand for online shopping, your order might take just a little longer than usual to get to you. We’d ask for your patience as everyone continues to work safely and as quickly as possible under the circumstances.

 

 

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  • 2 semaines après...

En précommande la semaine prochaine :

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The expansion also includes rules for using the stunning Zoat model in games of Warhammer 40,000 where it can join any army. Whether you want to complete the quest and save Blackstone Fortress, add a mercenary xenos to your Warhammer 40,000 army or just want the nostalgic warm glow of owning a Zoat model, grab yourself Deadly Alliance.

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You know what’s as good as six limbs? Eight!* Fabius Bile returns with an awesome model, which is every inch true to the iconic Clonelord. And he’s not alone. Fabius is accompanied by his Surgeon Acolyte, a twisted creation that helps him with his experiments. The pair are an excellent addition to a Chaos Space Marines army as they can improve their fellow heretics in battle. They also make a great painting or modelling project.**

Fabius is the titular character in War of the Spider, the next book in the galaxy-spanning Psychic Awakening storyline. He returns to the ruins of Cadia,*** hunted by the Death Guard and Imperial agents. This would be too much for many people, but they don’t call him the Spider for nothing, so we’ll see who’s actually falling into who’s trap. The book has rules for the Death Guard, Adeptus Custodes, Sisters of Silence, Imperial Assassins and Creations of Bile, a new way of playing Chaos Space Marines. Keep your eyes on the Warhammer Community website as we’ll be revealing some of these rules throughout the week. War of the Spider is available as in hardback and ePub formats as well as a deluxe collector’s edition, which includes short stories and a soft touch cover.

If you want it to get new rules for your army or to keep up with the unfolding Psychic Awakening saga, make sure that you grab War of the Spider. And act fast if you want that collector’s edition.

https://www.warhammer-community.com/2020/06/07/sunday-preview-zoats-and-spiders/

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The Return of Fabius Bile

 
 

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The latest Psychic Awakening book, War of the Spider, is available to pre-order from this Saturday alongside Fabius Bile, and today we’re taking a look at his stunning reimagined model and rules.

Who Is He?

Fabius Bile’s name has been accursed across the galaxy for 10,000 years. Bile was an Apothecary in the Emperor’s Children Legion when it fell to Chaos and joined Horus in his heresy against the Emperor. Even then, he’d begun his twisted experiments, attempting to improve Space Marines and declaring the Emperor to be short-sighted. 

In the millennia since, he’s made his way across the war-torn Imperium seeking to perfect his so-called New Men. He even spent time with the Haemonculi of Commorragh in order to perfect his genehancing skills. 

War of the Spider sees Fabius being chased by the Death Guard after stealing an ancient device from them. At the same time, he’s being tracked down by agents of the Imperium, but as they all enter the Spider’s web, the hunter may soon become the hunted.

The Model

Fabius’ new model perfectly encapsulates the Clonelord. Clad in a coat made from skin* and armed with the gruesomely poisonous Xyclos Needler, he is definitely among the top mad scientists in the 41st Millennium. He even has an assistant now, in the form of a Surgeon Acolyte, to help with his gruesome experiments.

On the Tabletop

Fabius is also getting some new rules in War of the Spider. 

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Looks like he’s had a couple of tweaks since his appearance in Codex: Chaos Space Marines, as have his weapons – the Rod of Torment now gives a Strength boost…

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…while Bile can now also make attacks with the evil-looking Chirurgeon strapped to his back.

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The mysterious device is even better at keeping Bile alive, and he can now ignore wounds on a 5+.mW40tNu8J1hX2cLQ.jpg

This means that he can survive longer and keep using his abilities to enhance the warriors in his army. Plus, if he’s accompanied by his assistant, he gets much greater control over the outcome of his experiments.

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Remember, Fabius gets to enhance a unit at the end of the Movement phase and rolls on this table.

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So that Surgeon Acolyte can come in VERY handy.

Bile can more than hold his own in combat, and his ability to improve the Infantry around him makes him a great addition to any Heretic Astartes force.

And just wait until you see what his Creations of Bile army can do! We’ll be taking a look at them later in the week, but in the meantime, grab a squad of Chaos Space Marines so that you’re ready to start the experiments when he arrives.


* In that coat made from the skins of his enemies, he’s more fabulous than Fabius. Don’t question his fashion sense, or he might make you into part of his summer collection, and no-one wants their skin made into a pair of socks.

https://www.warhammer-community.com/2020/06/08/the-return-of-fabius-bilegw-homepage-post-2/

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10 Jun 20

Creations of Bile – New Rules for a New Army

 
 

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Fabius Bile returns in War of the Spider, and he brings a new army with him – the Creations of Bile. We’ll be showing off some of their incredible rules and letting you know how to make the most of them.

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In the lore, Bile is known for the terrible bargains he strikes – those who seek to employ the skills of the Clonelord have to pay a pretty penny for his services.* However, on the tabletop, those who follow him get a free faction bonus, as long as the army is Battle-forged.

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A Movement and a Strength bonus? This is incredible on Possessed and close-combat focussed Chaos Space Marines. Take advantage – get your army forward and smash some faces. Just remember, you’re not allowed to take your opponent’s models and conduct post-battle experiments on them!

Relics of Bile

War of the Spider sees the Death Guard hunting Bile because he has stolen a mysterious artefact from them. Fortunately, the next Psychic Awakening book also includes some cool new Relics, which will help you defeat the sons of Mortarion (or anyone else for that matter). One of these is the Helm of All-seeing, it’s both fashionable and functional.

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Reclaiming Command Points in Warhammer 40,000 is amazing, and with everyone getting additional ones every turn, it’s going to be just as good in the forthcoming edition. Speaking of Command Points, let’s take a look at what you can spend them on.

Stratagems

The Creations of Bile also get a suite of new Stratagems.** These give you some awesome tactical options and really help your army play like the genetically twisted combat horrors that they are. Get your army into close combat faster with Macrotensile Sinews.

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Add this to the +1 Movement they get from the Experimental Enhancements rule, and now they’re REALLY fast. Use this to move your warriors forward as quickly as possible to take advantage of that extra point of Strength. First, you need to get them across the battlefield safely. Let’s see if Bile has anything up his sleeves that could help.

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Use this at the start of a Fight phase when the enemy has you surrounded. Then imagine your evil laugh as your army effortlessly shrugs off those incoming attacks.

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The rules for fielding the Creations of Bile can be found in War of the Spider, which is available to pre-order from Saturday. In the meantime, grab some Chaos Space Marines for Fabius Bile to start experimenting on.


* You could call it his fabulous bill.
** Bile has learnt a thing or two about warfare in the last 10,000 years.

https://www.warhammer-community.com/2020/06/10/creations-of-bile-new-rules-for-a-new-armygw-homepage-post-2/

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  • 2 semaines après...

This weekend, we reach the epic conclusion of the Psychic Awakening saga with the release of Pariah. We also have some fantastic new models on the way that tie in with the finale, and even Black Library are getting in on the act. Let’s take a look at the weekend’s highlights.

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Since the Great Rift opened, the galaxy has been engulfed in unnatural phenomena and ferocious warfare, and psychic mutation is rife across the Imperium. Humanity’s response has been the Indomitus Crusade, which now reaches the mysterious Pariah Nexus. It’s a mysterious area of calm in a tumultuous galaxy, and here, the Necrons have begun their own plan to reclaim the galaxy and fend off the storms of growing psychic energy.

Pariah includes the details of Humanity’s horrific battles within the Pariah Nexus, along with new missions to let you recreate the key battles of the war. There are rules for using the Inquisition in Warhammer 40,000 including datasheets, Stratagems, Warlord Traits, the Telethesia psychic discipline, and now it’s easier than ever for them to join Imperium forces. You’ll also get access to new Theatres of War rules. These recreate conflicts from the Psychic Awakening series that let you fight everywhere from perilous jungles to devoured worlds.

Pariah comes in a lavish collector’s edition, featuring a luxury soft-touch cover and four short stories first seen on the Warhammer Community website. The final chapter of the Psychic Awakening saga also comes in a standard hardback and ePub version.

Pariah features datasheets for four heroes and villains of the 41st Millennium. First up is Illuminor Szeras, the genius/maniac (delete as applicable) behind Necron biotransference. Now he stalks the galaxy seeking the secrets of life and new ways to augment Necron technology. He’s been working on his own body since we last saw him – it’s now larger, features some mysterious blackstone, and grants him the ability to manipulate energy at the atomic level.

This stunning model will make a fine centrepiece in any Necron army. Plus, with his special rule that lets him improve Necron Warriors in-game, he’ll fit in really well with the Necron half of the Indomitus boxed set. We’re sure that Illuminor Szeras will be a favourite among painters, and we expect him to feature in a fair few Golden Demon entries in the future!

Facing the malevolent mechanoid is one of the Imperium’s premier Necron hunters, Lord Inquisitor Kyria Draxus. Considered a heretic by some of her peers due to her use of xenos technologies, she openly wields a modified shuriken catapult! Draxus is accompanied by a strange familiar, Shang, from the mysterious species known as Wyvachs. They possess a deep psychic bond, and it’s said that Draxus can see through the eyes of the winged creature.

Draxus’ model will make a unique addition to any Inquisition army. Although you might need to be careful that your other Inquisitors don’t get jealous of her pet.*

An even more unusual duo are Ephrael Stern and Kyganil. Stern was once a Seraphim from the Order of Our Martyred Lady, apparently slain by the followers of a Slaaneshi Greater Daemon. However, her service to the God-Emperor did not end in death, and since her resurrection, she’s been called both a saint and a heretic. Bound to Stern by the strands of fate is Kyganil, who was once a Harlequin. Now, this pair of outcasts cut a swathe through the galaxy, fighting the forces of Chaos wherever they find them.

Able to join any Imperium army, these two are experts in close combat. With an incredible degree of motion and a range of textures, the models offer a superb painting project too.

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Pariah – What’s in the Book?

 
 

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The Psychic Awakening saga has taken us from one side of the galaxy to the other. We’ve seen epic battles take place, and new heroes have risen. Now that we’ve reached the conclusion, it’s time to see what Pariah has waiting for us.

Contents

Pariah is absolutely packed, and the contents page has some hints at what you’ll find inside.

As with all of the Psychic Awakening books, Pariah has a section on the exciting narrative of the conflict, which sees Humanity take on the Necrons within the mysterious Pariah Nexus. The book also features a selection of missions allowing you to recreate the key battles of this war. 

Inside, you’ll find updated rules for fielding the Inquisition in games of Warhammer 40,000 and datasheets for Lord Inquisitor Kyria Draxus, the Daemonifuge – Ephrael Stern – accompanied by Kyganil, and Illuminor Szeras. New models for these characters are coming out alongside the book and they’re going to be a real boon for Inquisition, Adepta Sororitas and Necron armies respectively. 

Finally, there are Theatre of War rules that let you recreate many of the war zones that the epic Psychic Awakening has been fought over. You’ll definitely need to refine your strategies so that they work on these thematic battlefields.

Background

The Psychic Awakening has been the story of psychic mutation running rife across the galaxy, and it has seen every faction drawn into ferocious warfare. Humanity’s answer to the Cicatrix Malediction, and the mayhem spread in its wake, has been the Indomitus Crusade – battle group after battle group of warships sent to reinforce the buckling defences of the Imperium. Now, one such fleet has arrived at the Nephilim Sector to find an eerie silence.

As Battle Group Kallides pushes deeper, they are shocked by what they discover – vast blackstone pylons arranged in patterns of non-Euclidean fractal crypto-logic that defy explanation. They call this horrifying region the Pariah Nexus, and it is the Necron’s response to the Psychic Awakening.

Within the Pariah Nexus, the warriors of the Imperium find themselves wracked with anxiety, succumbing to exhaustion and a growing lethargy. Executions by Commissars reach epidemic proportions as Imperial Guardsmen abandon their posts and speak of giving up. The psykers aboard the battlegroup suffered terribly from this phenomenon dubbed the Stilling. Clearly, the Pariah Nexus was to blame, and it had to be destroyed. But the Necrons weren’t going to sit back and let that happen…

Rules

Pariah includes new Theatres of War rules which let you transform your battlefield into one of the blasted war zones seen throughout the Psychic Awakening saga. For example, the Daemon world rules can be used to represent any planet twisted by warp-spawned sorcery, such as Sortiarius from Ritual of the Damned.  

These rules offer both a thematic way of playing Warhammer 40,000 and a new tactical challenge. Let’s see how you cope when the mere surface of the unnatural and terrifying Daemon world is enough to send your finest warriors out of their minds.

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There’s also something mysterious about the objectives. Roll a D6 before the game and see what effect your objective markers have on the battle. Sometimes you get a boon, or perhaps it’ll be a curse. Maybe they’ll be dedicated to Khorne and your warriors will be filled with bloodlust.

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There are also battlefield twists, which affect the entire game. For example, on a Field of War everyone becomes more dangerous.

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This will make close combat units even better, which is sure to please the Blood God.

The Theatre of War rules are great for giving your battles that little bit of extra flavour, and you’ll really get the feeling that you’re fighting on a vicious Daemon world – or on a Necron tomb world, or in the depths of a perilous jungle.

https://www.warhammer-community.com/2020/06/22/pariah-whats-in-the-bookgw-homepage-post-1/

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Pariah: Inquisition Rules

 
 

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The Psychic Awakening saga reaches its epic conclusion with Pariah, the ninth book in the series. Along with background on the battles between the Imperium and the Necrons in the Pariah Nexus, it features updated rules for fielding the Inquisition in Warhammer 40,000.

Lord Inquisitor Kyria Draxus

Kyria Draxus is a new HQ option for an Inquisition army. As an Inquisitor of the Ordo Xenos, she specialises in hunting and eradicating the Necron threat. While Draxus is pragmatic, she’s also considered a radical by her peers due to her use of alien weaponry and the fact that she is accompanied by a familiar, Shang, from the xenospecies known as Wyvachs.

Let’s see what the new Lord Inquisitor can do on the tabletop.

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Of course, good characteristics are nothing without good weapons to go with them. Along with a specially made power fist, Draxus also wields a modified shuriken catapult.

3oD5pZ9dN3KcIm30.jpgDraxus will easily cut down anything that gets in her way with Dirgesinger. And woe betides any survivors, for they will soon be facing the paralysing effects of her special grenades.

o8FK8b9DoKg5t7DM.jpgThat should ensure that Draxus always gets to strike with her power fist. But what does her mysterious familiar do?

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As a psyker, the new Lord Inquisitor is already dangerous, and Shang gives her much more flexibility in terms of how she can cast Smite. Use the strange winged creature to deal mortal wounds to a unit that thinks it is safe from Draxus’ psychic attack.

Draxus is an incredible addition to any Inquisition force, but let’s see what Pariah brings for all Inquisitors.

Quarry

Depending on which Ordo your Inquisition force belongs to, you can get a bonus against certain enemies. Ordo Malleus are experts at hunting Daemons, Ordo Hereticus gain a bonus against psykers, and Ordo Xenos are the galaxy’s finest alien hunters. But what if you’ve always wanted to play one of the smaller Ordos? Ordo Scriptorum or Ordo Chronos for example.* Well, you can also declare your army to be from an Ordo Minoris and get the following benefit.

vW5qG5Wv3z6NiZ5g.jpgThis makes your entire force into exceptional Character hunters – that’s what the enemies of the Inquisition get for straying from the Emperor’s light.

Warlord Traits

Pariah gives the Inquisition a range of Warlord Traits that let you personalise the leader of your army. There are options for Ordos Hereticus, Xenos and Malleus, alongside ones that you can give to any Inquisitor, such as Puritan, which will make them even more durable.

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This is great on any Inquisitor as they typically have at least a 5+ invulnerable save. With it increased to 4+, they can stay alive even longer to slay the enemies of the Emperor.

Psychic Powers

The Inquisition still have access to the Telethesia discipline. This is a suite of powers known only to the Inquisition that allows them to manipulate and dominate their enemies. There are also specific powers for the three main Ordos. For example, the Daemonhunters can cast a Warding Incantation.

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Who doesn’t have a unit that they’d like to see shrug off a third of incoming wounds? The fact that an Inquisitor can cast this on any Imperium Infantry or Biker unit makes them an incredibly flexible choice for any Imperium army.

Relics of the Imperium

The armouries of the Inquisition are filled with myriad artefacts. Some are rare technology while others are mysteriously sourced objects that bear a weighty history. One such item is the Ignis Judicium.

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It’s the perfect weapon for the Ordo Hereticus, as there is absolutely nothing better than a barbecued witch.

Stratagems

Pariah also provides the Inquisition with some new Stratagems. Sometimes, you just need an extra psychic power to help to defeat the enemies of the God-Emperor.

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Use this when you need the tactical flexibility of an extra power, or when you are facing a psyker-heavy army such as the Thousand Sons so that you have extra chances to shut down their abilities too.

Occasionally, your Inquisitorial agents will have to be a bit sneakier in order to claim victory.

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This is the perfect Stratagem to use to get your Inquisitor into place to cast Smite on the enemy unit of your choice, and also to get your Jokaero Weaponsmith into position to gun down your foes.

All Inquisition forces can be added into an Imperium Detachment without other units losing their Detachment abilities. So now is the perfect time to get Draxus to lead your Space Marines/Astra Militarum/Adeptus Mechanicus/Adepta Sororitas (delete as appropriate) army.

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Pariah: Ephrael Stern & Kyganil of the Bloody Tears

 
 

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They’re often considered a pair of wanderers and outcasts, but what else do we know about Ephrael Stern and Kyganil? Today, we’re taking a look at their storied backgrounds, along with how they perform on the battlefield.

Ephrael Stern

Stern was once a Seraphim in the Order of Our Martyred Lady, but fate had far greater things in store. On the planet of Parnis, she was brought low by the followers of a Daemon of Slaanesh. This same Greater Daemon had taken hundreds of Stern’s sisters captive in a flesh-prison called the Screaming Cage. This eternal punishment magnified the faith of those imprisoned sisters, and they were able to pour all of their energy into Stern’s broken form to propel her back to life. Now she wields the knowledge of an entire Order, along with mysterious powers that could only have come from the God-Emperor himself. Since then, she has spent centuries being hunted by both the forces of Chaos and parts of the Inquisition, the latter of which consider her to be a heretical witch. 

We’ve heard a little about her mysterious past, let’s look at something that’s a bit more concrete – her in-game characteristics.

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Such an expert fighter needs a blade to match, and in Sanctity, Stern has just that.

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With a Damage characteristic of 2, she’ll be making light work of most infantry in the game. If that’s not already enough of a reason for enemy units to keep their distance, Stern’s special rule certainly is.

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Think of it as a mini Smite, but without the fear of perils of the warp, and one that your enemy can’t even attempt to Deny. Truly, this is a blessing from the Emperor.

Stern is an amazing fighter in her own right, but she’s never alone.

Kyganil of the Bloody Tears

Ephrael Stern is bound by destiny to a mysterious former Harlequin of the Laughing God called Kyganil. An outcast from his own people, he has found his place at Stern’s side, and has been rumoured to be trying to lead her towards the repository of forbidden lore known as the Black Library.*

But what is Kyganil like on the battlefield?

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He comes armed with a pair of deadly blades, and he clearly has the skills to use them.

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As well as slicing his way through enemy warriors, he’s also a perfect bodyguard for Stern. Although why he’s trying to keep the Daemonifuge alive still remains a secret.

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Make sure that you keep the Aeldari near to Stern and give thanks to the God-Emperor (or maybe the Laughing God) as she shrugs off a third of all wounds.**

Ephrael Stern and Kyganil are a great addition to any army and they can be included in any Imperium Detachment without taking up a slot. Their Wanderers ability also gives you some incredibly flexible options when it comes to deployment.

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What could be better than a Sister of Battle and a Harlequin appearing out of nowhere to cut down the enemies of the Imperium? Use them to hunt down Characters, where Stern can wield her Daemonifuge ability before the pair of them charge in to finish off your target.


Ephrael Stern and Kyganil are available to pre-order from Saturday, along with Pariah, the final chapter of the Psychic Awakening saga. This weekend, you can also get your hands on the new Ephrael Stern: The Heretic Saint mega limited edition from Black Library, which brings these two characters fully into the Era Indomitus. In the meantime, grab a Retributor Squad to provide some covering firepower for the sainted saviour and her Aeldari comrade.


* And it’s probably not just because he has a book overdue.
** And just ask a Nurgle player how disgustingly good that is!

https://www.warhammer-community.com/2020/06/25/pariah-ephrael-stern-kyganil-of-the-bloody-tearsgw-homepage-post-3/

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