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[Nains] (unité) - Montagnards


Mîm

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  • 6 ans après...
  • 4 semaines après...
  • 4 mois après...

Proposition de maj pour la v8 :

  • pas de changement dans le profil
  • Options : le musicien passe à 10 pts (au lieu de 5)
  • Règles spéciales :
    • Implacable, rancune ancestrale, résolu, embuscade, tirailleurs
    • Yodler Infernal : pas de changement
    • "Je descend de la montagne..." : lors du tour où les Montagnards entrent en jeu, ils bénéficient d'un mouvement obligatoire de 3D6ps en ligne droite. Ils pourront se déplacer normalement lors de la phase des autres mouvements. De plus, à chaque fois que l'unité entière descend d'une colline, excepté lors d'une fuite ou d'une poursuite, elle bénéficie d'un bonus de mouvement de 2D6ps et de la règle spéciale touches d'impact(1). Le bonus de mouvement n'est pas doublée si l'unité effectue une marche forcée.
    • Tromblon : pas de changement
  • Coût : 12pts/figs (justification : les rangers sont à 15pts mais ont tout un arsenal que les Montagnards n'ont pas dont notamment une arme et une armure lourde)



Par rapport à l'ancienne version je n'ai rajouté que la touche d'impact (1) lorsque l'unité "descend de la montagne".
La règle "je descend de la montagne" a été simplifiée en faisant référence aux règles embuscade et tirailleus en dehors de la règle tout en gardant les mêmes effets. Modifié par Dreadaxe
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  • 3 ans après...

http://oldschoolminiatures.blogspot.fr/p/blog-page_11.html

In the near future we will be running a KickStarter to create a line of alpine Dwarves

Our staff gnomes, dwarves, and chaotic freaks are busy at work!
Check Back soon.

Otherwise direct all comments, queries, unsolicited advice to our staff Sloth. He can be contacted at Slouchthesloth@gmail.com
He will eventually get back to you.

Here are some sneak peak pictures to look at before our kickstarter gets off the ground.

21766577_1749272641752692_22210649656091

 

20638415_1966230313611083_55767576228118

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  • 1 mois après...
  • 5 mois après...
Le 13/10/2017 à 08:50, Dreadaxe a dit :

http://oldschoolminiatures.blogspot.fr/p/blog-page_11.html

In the near future we will be running a KickStarter to create a line of alpine Dwarves

Our staff gnomes, dwarves, and chaotic freaks are busy at work!
Check Back soon.

Otherwise direct all comments, queries, unsolicited advice to our staff Sloth. He can be contacted at Slouchthesloth@gmail.com
He will eventually get back to you.

Here are some sneak peak pictures to look at before our kickstarter gets off the ground.

 

Ils sont en vente ici

https://www.oldschoolminiatures.co.uk/unit-of-alpine-dwarfs-8-p.asp

 

https://www.oldschoolminiatures.co.uk/ekmps/shops/0d8753/images/unit-of-alpine-dwarfs-8-1-p.jpg

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Reste plus qu'à refaire un document pour WFB8.

 

Les modifs de ilmarith semble bonnes

Le 25/07/2014 à 19:33, ilmarith a dit :

Proposition de maj pour la v8 :

  • pas de changement dans le profil
  • Options : le musicien passe à 10 pts (au lieu de 5)
  • Règles spéciales :
    • Implacable, rancune ancestrale, résolu, embuscade, tirailleurs
    • Yodler Infernal : pas de changement
    • "Je descend de la montagne..." : lors du tour où les Montagnards entrent en jeu, ils bénéficient d'un mouvement obligatoire de 3D6ps en ligne droite. Ils pourront se déplacer normalement lors de la phase des autres mouvements. De plus, à chaque fois que l'unité entière descend d'une colline, excepté lors d'une fuite ou d'une poursuite, elle bénéficie d'un bonus de mouvement de 2D6ps et de la règle spéciale touches d'impact(1). Le bonus de mouvement n'est pas doublée si l'unité effectue une marche forcée.
    • Tromblon : pas de changement
  • Coût : 12pts/figs (justification : les rangers sont à 15pts mais ont tout un arsenal que les Montagnards n'ont pas dont notamment une arme et une armure lourde)

Par rapport à l'ancienne version je n'ai rajouté que la touche d'impact (1) lorsque l'unité "descend de la montagne".
La règle "je descend de la montagne" a été simplifiée en faisant référence aux règles embuscade et tirailleus en dehors de la règle tout en gardant les mêmes effets.

 

 

Rajout possible

Le 26/07/2014 à 08:19, Dreadaxe a dit :

Plus de référence au décors de montagne que devait rajouter le joueur nain ?

 

Quelque chose comme

Citation

COL DE MONTAGNE
Une unité de Montagnard peut toujours placer une colline de type pente escarpée supplémentaire sur un bord du champ de bataille. Si elle ne tient pas sur la table, déplacez d'autres éléments de décors de la plus courte distance nécessaire pour que la pente escarpée puisse être placée. Si la chose est toujours impossible, ou si le scénario prévoit que les règles d'embuscade ne peuvent pas être utilisée pour le joueur Nain, cette pente escarpée supplémentaire doit être placée dans la zone de déploiement du joueur Nain.

 

Ajout de la règle spéciales

Guide des Collines - Pentes Escarpées

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  • 1 mois après...

PDF : https://www.dropbox.com/s/zzvxne6jn4ysdc0/WFB8 Montagnards Nains.pdf?dl=0

 

ChangeLog

01/06/2018

• Mise en page document pour WFB8

• Mise à jour avec les propositions de ilmarith de juillet 2014 et les idées de Dreadaxe du 25 avril.

 

ToDoList

  1. Réfléchir coût
  2. Relecture
  3. Équilibre

Aperçu

SeayCfR.jpg

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Il y a 15 heures, ilmarith a dit :

Enfin, il y a la règle de tromblon qui m'a un peu fait tiquer. Est-ce que la force du tir ne risque pas d'être un peu abusée ?

 

Ça peut... Qu'est-ce-que tu proposes ?

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Après vérification, l'unité aura souvent un souffle de F10. Enfin s'il reste assez de nains car ils risquent d'être pris pour cible très vite.

 

Ma proposition : lancer un dé d'artillerie pour déterminer la force. En cas d'incident, pas de tir (ou un mort chez les nains ?).

À partir du moment où l'unité contient au moins 10 figurines ou plus, vous pouvez relancer le dé d'artillerie.

À partir du moment où l'unité contient 15 figurines, vous pouvez relancer les jets pour blesser ratés.

 

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  • 4 ans après...

https://signumgames.com/blog/brom-and-хid-the-christmas-scamps/

Brom-and-%D0%A5id6-1024x1024.jpg

Bon c'est que ça m'a fait rire

 

Citation

– Elf take your leg, Brom! Why, for the love of dung, did we even steal this costume?!

– Calm your titties, Xid! The job’s solid. With this costume we’ll get so much gold that you’ll be wiping your arse with it soon.

– How about you wipe your arse, you toadlicker? You’re fidgeting it all over my head. Look at him, sitting there comfily – all he has to do is move the sticks, while I have to drag the skis along with you on top!

From the side the two quarreling goblins were a peculiar sight to say the least. First of all, they were dressed in a long red frock. One for both, so that only the legs of the bottom goblin could be seen, along with the arms and head of the one on top. Second, on the head of the top goblin was, for gods only knew what reason, a deer head with jingle bells hanging from the horns. He held ski sticks in his hands, but managed to land them in the snow only occasionally. Now and then the sticks would land in his companion’s side. All this construct slowly, but steadily moved along the nearly empty streets and alleys towards the main city square.

– Why are the humies gonna give us gold, anyway? – The goblin below by the name of Xid was clearly skeptical both about the necessity of the costume and their advance towards the center.

– Hedgehog bite your mother, Xid! I told you already. The pinkbutts have a celebration in Winter. Somethin like the year endin or some such pigeon dung… So, on this celebration there’s this man walkin around with a deer to people’s homes. Or with a deer head. I don’t remember. So anyway, they got to give the man gold, or he’ll eat them alive. – Brom snapped his yellow teeth for further emphasis.

– You sure you didn’t mix anything up? – Brom’s backside pushed on the top of Xid’s head, and his friend’s stench under the frock made his already green face even greener.

Instead of an answer, Brom sent his ski stick where Xid’s back was under the frock. The goblin at the bottom yelped from indignation, but otherwise remained silent.

Vallor’s central square was full of people. In the middle stood a tree decorated with balls of different colors, candy and candles, and underneath it did indeed sit a fat man in a red frock. Although his head was quite human, Xid couldn’t see it, however, and Brom decided to not pay it any mind. Nobody seemed to give the man any gold, on the contrary, he was giving away some bright boxes to human children. Perhaps threats to their parents – thought the goblin, this made complete sense to him in the context of Winter celebrations.

– He, a deer! – a man headed over from the crowd, clearly drunk, and started pacing towards the goblins in an unsteady gait. – An why’s ye deer… hick…on skis? Oi, deer, where d’ye steal the skis from, eh?

– Where I stole em, you can’t find em! – barked Brom from under the deer head.

– And now, no one’s gonna find you either, meatball! – Xid’s green ugly face popped up from the middle of the frock and snapped its teeth dangerously close to the man’s crotch. Of course a goblin would be too squeamish about eating a human, but the drunkard didn’t know this.

– Uhh….Huh… Haaaaa!!!!!!! – the drunkard sobered up immediately, tried to turn and run, but one leg tripped over the other and he fell flat on the ice. It was in this state that he ran from the goblins – yelling and hicking on all fours. And on the ice lay a worn copper.

– Ha!!! – Brom started dancing on Xid’s head from joy – I told you, I told you, didn’t I? The humies throw their money at us themselves!

Xid muttered something, but not as angrily as before. It looks like he was also starting to get the festive feel of the plan as well.

Passing around the crowd, the goblins trotted towards the nearest home. Brom knocked on the door a few times, and a little girl, 12 years old by the looks of it, opened the door. She opened the door and gave the figure in the frock a long stare full of such indignignation and arrogance, that Xid, observing the scene from a hole in the cloth, started to sweat even more.

– And what do we have here, a scarecrow? You got the wrong house, honey, the freak circus is straight ahead and a bit to your right. The Guild of Clowns – down the street, the zoo – right behind it.

– The Holiday is coming! Hand over coin, or I’ll eat ya! – Brom’s voice lacked a bit of confidence, but he hoped the girl wouldn’t notice.

– Ha! You’re funny. – The girl digged in her pocket, fished out a silver coin and tossed it over under Xid’s legs. – But you better wash yourself, your stench is unbearable – With that, the impudent girl turned around, slamming the door right into Brom’s nose, who jerked at her with his jaws wide open. The goblin lost his balance and fell off his partner.

– Why you…! I’m… FUNNY?! I’ll kill that little squirt! I’ll sell her off into slavery to the Akkari, she’ll be breeding leeches until the end of her days! – Brom was just about to dash to the door, as he noticed guards coming from around the corner. He kicked Xid and they rushed towards the nearest garbage pile. The goblins didn’t particularly want to try taking on armoured and armed guards.

The green rascal was knocking on the next door with all his goblin might. Nobody was answering however, and the goblins decided on an invasion. Brom got inside the window (the deer head of course didn’t exactly help, bumping into everything and getting stuck everywhere), opened the door from inside, and Xid stumbled into the house, like an elephant in a porcelain shop, tripping over his frock and making a spectacular mess with his skis. Alas, the only object which seemed to have any value whatsoever turned out to be fake golden gilding on the toys of the holiday tree. Brom was about to head out, issuing profanities on the way, as Xid called to his companion:

Come here, deer-head!

What is it? Ho-ho-ho! What have we here?- In the table drawer they found a mortgage certificate for the house. It seemed the owner barely made ends meet. Gears and cogs started moving inside Brom’s green head and he understood that they could extract some sort of profit out of this. But that was a matter for later.

The next house which the goblins chose was a tad richer. On a hill, with three floors, columns at the entrance and extravagant decorations in the yard. This time, a child dressed in a cuirass with a sword at his belt opened the door. After appraising the deer-headed figure with a look full of contempt, he seemed to consider for a few moments, whether it was even worth lowering himself to a conversation with THAT, and then spouted through his teeth:

– Whatdoyawant?

– Give us money! – The goblins barked in symphony.

– Why you bas… – Brom didn’t even finish speaking, as his teeth were smashed in by the hilt of a sword. The second arm of the guard landed where the solar plexus should have been located in a human, but stumbled into something different instead. Something very intimate. The goblin on top took the highest note in his life, fell from the bottom one’s head and started rolling down the hill.

– Holy cow, goblins! – The bloke was surprised, as he watched Xid trying to wriggle out of the frock. His next move was a strong kick, and the second goblin was sent flying after the first one. – Happy holidays, dumbasses!

As they climbed out of suspiciously yellow snow, Xid kicked Brom in the ass.

– Your plan is dung! And your deer is deer dung! And you’re goblin dung!

– I’m gonna stuff that dung right back into your throat, pigeon dung!

The goblins grabbed each other and started rolling across the snow, blowing off steam for their soured evening. All while festive New Year fireworks lit up the night sky.

 

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  • 4 semaines après...

Un version pour WAP par NIKI_P
https://discord.com/channels/539356250048167959/852112644131520522/934857190387372053
 

Je n'ai pas étudié plus que ça la proposition.


Dwarf_Mountaineers.pdf

 

Citation

DWARF MOUNTAINEERS points
Deep within the mountain ranges of the Old World lie the Dwarf Holds. From their lofty walls can be seen the snow-capped peaks where only the Dwarf Mountaineers live. These Dwarfs live high on the peaks in their isolated log cabins and ice-delvings, eking out an existence by trapping wild beasts for their meat and fur. With their weather-beaten faces and deer-hide winter clothing, they are the very image of hardened mountaineers.

The Dwarf Mountaineers use skis to cross the treacherous slopes and glaciers. They are experts in this mode of travel, skiing in total silence to avoid causing avalanches, and even being able to fight from skis.
One of the hazards of patrolling the high slopes is the possibility of ambush by Orcs or other enemy creatures who lurk in the mountain passes. For this eventuality, the Mountaineers are equipped with blunderbusses. The blunderbuss is particularly effective at blasting away an enemy who suddenly jumps out from the pine-trees while you're travelling at full pelt on your skis. It also has two other important uses: firstly, the loud bang will signal the danger to any other Mountaineers in the vicinity; and, secondly, a properly-coordinated volley of blunderbusses can bring down an avalanche onto the heads of enemies hiding in the rocky passes.
For all these reasons, Dwarf Mountaineers fulfil a valuable function guarding the mountain passes on the frontiers of the Dwarf realms and guiding Dwarf (and sometimes Human) armies and prospectors through the mountains in winter when the passes are difficult to navigate Occasionally, mountaineers are employed to strike out on their own in order to gather information on potential hazards, troop movements, and other activities in a region.
Although they prefer snow-covered slopes, such is the Mountaineers' skiing skill that they can ski on grassy slopes if need be, as well as move downwards on steep or even wooded slopes, easily swerving around trees and obstacles. Mountaineers positioned on the crest of a hill can make a ski charge downslope into hand-to-hand combat, and also discharge their blunderbusses while doing so, since they are really only standing still and letting the skis do all the work carrying them into combat.
However, what makes enemies of the Dwarfs roaming through the high peaks listen in apprehension is the dreaded Mountaineer war cry known as the Yodel of Doom. This is heard shortly before the Mountaineers ski-charge down onto their enemies. Many foes have fled in terror from the sound, tumbling down the snowy slopes in panic before a frenzied pack of yodelling Dwarf Mountaineers. Alternatively, some Mountaineer units use long alpenhorns as musical instruments, but their effects are no less potent

 

Unit Category: Rare Unit
TROOP TYPE: Infantry

 

Profile M WS BS S T W I A Ld
Dwarf Mountaineer 3 4 3 3 4 1 2 1 9
Dwarf Climber 3 4 3 3 4 1 2 2 9

 
Unit Size: 5+


Equipment:
Blunderbuss and Hand Weapon
 

Options:
The entire unit may wear light armour 1 point per model
• The entire unit may take shields 1 point per model
• May upgrade one Dwarf Mountaineer to a Dwarf Climber 10 points
- May carry an Alpenhorn points
• May upgrade one Dwarf Mountaineer to a musician 10 points
- May have a magic standard worth up to 50 points

 

SPECIAL RULES: Ancestral Grudge, Relentless, Resolute, Skirmishers, Mountaineers, Ski Charge, Yodel of Doom, Immunity (Ice Attacks).

Mountaineers: The Dwarf Mountaineers have the Hill Strider rule and the Scouts rule. In addition, they may deploy within 12" of an enemy unit if they do so within an hill.
 

Ski Charge: When Dwarf Mountaineers begin their movement within an hill terrain, they double their Movement and gain the Swiftride rule.

 

Yodel of Doom: When Dwarf Mountaineers charge an enemy unit, may add +1 to its to Hit roll in the first round of the close combat.
 

Blunderbuss:
Range: Strength: Special Rules:
12" 3 Armour Piercing (1)
Move or Fire,
Multiple shots (3)
Quick to Fire

Alpenhorn: When Dwarf Mountaineers charge an enemy unit, gain Terror until the end of the turn.

 

 

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