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Orques et Gobelins (perso) - Morglum Brise-nuque


Dreadaxe

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[quote]Lors d'une tentative visant à imiter son prédécesseur, le Roy Charles déclara une guerre sainte en 1442 (2420), avec l'ambition de débarrasser le monde entier de toutes les peaux-vertes. Le nombre de chevaliers qui partirent à la guerre était si important que la Bretonnie se trouva à la merci des assauts orques. En 1510 (2488), un formidable ost de chevaliers disparut au col de la Mort, probablement massacré par le seigneur de guerre orque noir Morglum Brise-nuque. Le Roy mit alors un terme à cette guerre sainte.[/quote]

[u]Source[/u] : WJDR2 Les Chevaliers du Graal page 20 (dans la vo).

Plus de détails sur l'ost que défait Morglum.
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  • 1 mois après...
La version de Mathias "M4cR1II3n" Eliasson dans son énorme supplément de plus de 150 page sur les Personnages Spéciaux. Ceci étant les adaptations ne sont pas forcément terrible ou bien pensée.
http://warhammerarmi...characters.html


[center]MORGLLUM NECKSNAPPPER

Black Orcs come from the east, from thee Dark Lands and the Mountains of Mourn where the land lies under a cloud of black volcanic dust. Some Bl lack Orc tribes have undertaken the arduous journey ac cross the Dark Land into the west, where they have con nquered Orc and Goblin tribes. The most feared of these tribes is the Necksnappers under their ambitious chi ieftain Morglum. Most Orcs are loud and quarrelsome, bu ut Black Orcs are quiet and stern, strong and silent. Th his is especially true of Morglum who appears to be alm most entirely fearless. Morglum is renowned for his s short, to the point battle cries and terse tactical obser rvations. At the Battle of Death Pass he led his Black Or rcs, Orcs and Goblins to a convincing victory against an errant Bretonnian army. As the Bretonnian dukke and his knights galloped frantically out of Deathh Pass towards the setting sun, pursued by hordes of Go oblins, Morglum Necksnapper made his famou us pronouncement "Let 'em tell da King. D Da east belongs to da Orcs. Da east belongs to Morglum m. Da east is green."

M WS M WS BS S T W I A Ld
Morglum 4 7 3 5 594 4 4 9
War Boar 7 3 0 3 431 3 1 3

POINTS: 200.

TROOP TYPE: Cavalry (Special Chharacter, Lord).

EQUIPMENT: The Humie Hewers, Bulak's Bloody Armour.

SPECIAL RULES: Chop ppas, Quell Animosity, Immune to Psychology, Fear.

MAGIC ITEMS:
The Humie Hewers

With his twin axes, Morglum m leaves a bloody trail of severed heads as he plows th hrough the enemy ranks in the time-honoured tradition o of the Necksnappers. While riding, Morglum is able to sw wing both axes with no trouble, having beaten his bo oar into submission in a day-long head-butting contesst.
Magic Weapon. Paired weap pon. Whenever Morglum's To Hit roll on a D6 is higher than his target's Weapon Skill, the attack will not only y hit regardless of the score normally needed to hit, but w will inflict two hits on the target unit instead of one. If Morglum chose to allocate e one or more attacks against specific enemy mode els, such as Champions or Characters, extra hits gained in this way only affect the designated target.

Bulak's Bloody Armour

This old and well-worn suit o of armour is encrusted with blood that will never wash of ff. Most of the blood seems to actually be Bulak's rather than that of his enemies, which is why Morglum is now w the one wearing it. Still, rumour has it his final fight w wasn't at all fair and that somehow the spirit of the lon ng-dead Bulak is trapped inside, eager for revenge.
Magic Armour. Heavy armou ur. This armour gives Morglum a 4+ ward save. Ho owever, if he rolls a 1 when rolling his Ward save h he suffers 2 wounds instead of 1 as the bitter spiri it of Bulak takes his revenge!

Natural Leader:
Morglum i is in charge or there will be trouble. He doesn't take kindlly to anyone trying to occupy his natural position a
s general, so any other character in the army with th he same or higher Leadership will be counted a as having Leadership 8 for the battle instead. This meanss that Morglum will always be your general.

Morglum's War Boar: Afte er beating his favourite boar in a day-long head-butti ing contest, Morglum gained its respect so that it no ow behaves itself in combat. Because of this he caan use an axe in each hand to gain +1 Attack even though mounted models would not normally be able to do soo.


The only good stunty is a dead stunty, and the only thing better n' a dead stuntyy is a dyin' stunty who tells yer where to find 'is m mates.
Morglum Necksnapper

Modifié par Dreadaxe
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  • 2 ans après...

Version 8 de Kevin Coleman.

http://www.randyelliottart.com/PDFs/WHGROM-Coleman-Elliott.pdf

 

 

MORGLUM NECKSNAPPER

 

Most Orcs are loud and quarrelsome, but Black Orcs are taciturn. This is especially true of the Black Orc Warboss Morglum Necksnapper whose tribe ‘da Necksnappers’ are one of the most feared Orc tribes of the known world.

 

Morglum is entirely fearless and is renowned for his short, to the point battle cries and terse tactical observations. At the battle of Death Pass, Morglum lead his Black Orcs, Orcs and Goblins to a great victory against an errant Bretonnian army. As the Bretonnian Duke and his knights fled out of Death Pass, pursued by hordes of Goblins, Morglum Necksnapper made his famous pronouncement ‘Let’em tell da king. Da east belongs to da Orcs. Da east belongs to Morglum. Da east is green.’ This sparked the beginning of Waaagh-Morglum!

 

In 2506, after assaulting the Dwarf hold of Karak Azul, Morglum began to launch massive assaults along the borders of Ostland and Hochland. More and more greenskins flocked to Morglum’s banner as tales of his great victories over the ‘squishies’ made there way back to the Worlds Edge Mountains. Morglum and his massive Waaagh! became exceedingly dangerous for all provinces of the Empire and so the Emperor Karl Franz gathered a huge coalition of Imperial troops, and joined by a large host of Wood Elves, met Morglum and his Orcs in an open battle known as The Gathering of Might. The Empire and its allies were defeated and Morglum’s greenskins advanced deep into Imperial lands.

 

Just when the Orcs seemed all but unstoppable, Karl Franz made a last stand at The Battle For Talabheim. Here the Emperor and Morglum met in mortal combat and although the Orcs were finally defeated, Morglum escaped with grievous wounds inflicted by the Emperor himself. It is said that Morglum has recently recovered and seeks to begin a new Waaagh! more terrible and vile than any Orc invasion that has preceded him....

 

M WS BS S T W I A LD

Morglum 4 7 3 5 5 3 4 5 9

Gorsnott 7 3 0 3 4 1 3 2 2

 

Any Orcs & Goblins army may include Morglum Necksnapper. His points cost counts towards your Lords allowance.

 

POINTS:

285

 

MOUNT:

Morglum rides Gorsnott the war boar.

 

TROOP TYPE:

Cavalry (Special Character; Black Orc Warboss).

 

EQUIPMENT:

A huge array of hand weapons, great weapons, and Bulak’s Bloody Amour.

 

SPECIAL RULES:

Armed to da Teef, Choppas, Immune to Psychology, Quell Animosity, Waaagh!, Fear, Size Matters, Thick-skinned, Tusker Charge (Gorsnott only).

 

Fear Nuff’en:

Any unit Morglum joins is Immune to Psychology.

 

Dead Hitty:

Although mounted, Morglum may use two hand weapons in close combat in the same way as infantry models.

 

Oglok the ‘Orrible:

Oglok is Morglum’s right hand Orc and has followed the Black Orc Warlord through all of Morglum’s victories and defeats.

One Orc Boss included in the army from a unit of Orc Boyz Big ‘Uns or Orc Boar Boyz Big ‘Uns may be further upgraded to Oglok the ‘Orrible for +15 points. This gives the Orc Boss a further +1 Weapon Skill, Attack and Leadership. Oglok still counts as a Boss (unit champion), which means he must be equipped in the same way as his unit and may never leave the unit.

 
MAGIC ITEM
Bulak’s Bloody Armour:
This old and well-worn suit of armour is encrusted with blood that will never wash off. Most of the blood seems to actually be Bulak’s rather than that of his enemies, which is why Morglum is now the one wearing it. Still, rumour has it his final fight wasn’t at all fair and that somehow the spirit of the long-dead Bulak is trapped inside, eager for revenge.
Magic Armour. Heavy armour. Combined with the bonus for riding a war boar, this gives Morglum an armour save of 3+. In addition, the armour provides Morglum with a 4+ ward save. However, if he rolls a 1 when rolling for his ward save he suffers an immediate S5 hit, with no save of any kind allowed, as the bitter spirit of Bulak takes his revenge!
Modifié par Dreadaxe
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  • 1 an après...

Version 8.5 de Diego

http://diegowar85.blogspot.fr/2017/02/morglum-quiebracuellos-85.html

 

Buenas,

Hoy os dejo a este personaje clásico de 5ª edición. En esta edición Grimgor no exilia y el más grande de los kaudillos Orcos negros era Morglum Quiebracuellos, el cual vamos a recuperar en el trasfondo de warhammer 8.5. Os dejo también al final una miniatura de Avatar of war que creo es ideal para representar a este personaje en una estetica más actual.

Espero que os guste, pronto estará en el libro de Orcos y goblin (en la próxima actualización)
https://www.dropbox.com/s/enlktpekmu8kkav/Morglum4555.pdf?dl=0

https://drive.google.com/file/d/0B01Dhu6W7kaneUFlWDcxNWZGd2c/view?usp=sharing

 

 
Morglum%2Bquiebracuellos%2B%2B8.5_P%25C3%25A1gina_1.jpg

 

Morglum%2Bquiebracuellos%2B%2B8.5_P%25C3%25A1gina_2.jpg
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  • 10 mois après...

La version de Mathias "M4cR1II3n" Eliasson pour son supplément O&G

https://drive.google.com/file/d/0B_Redi9cZJ5iM0VwLW1HRzRXVlU/view

 

Citation

Morglum 4 7 3 5 5 3 4 4 9

War Boar 7 3 0 3 4 1 3 1 3

 

TROOP TYPE: Cavalry (Special Character, Black Orc).

 

SPECIAL RULES: Choppas, Immunity (Psychology), Quell Animosity, Waaagh!.

 

Natural Leader: Morglum is in charge or there will be trouble. He doesn't take kindly to anyone trying to occupy his natural position as general.
If your army includes Morglum, he must be the Army General.

 

MAGIC ITEMS:
The Humie Hewers (Magic Weapon)
With his twin axes, Morglum leaves a bloody trail of severed heads as he plows through the enemy ranks in the time-honoured tradition of the Necksnappers. While riding, Morglum is able to swing both axes with no trouble, having beaten his boar into submission in a day-long head-butting contest.
Two hand weapons. Whenever Morglum's To Hit roll on a D6 is higher than his target's Weapon Skill, the attack will not only hit regardless of the score normally needed to hit, but will also be multipled into 2 Hits.


Bulak's Bloody Armour (Magic Armour)
This old and well-crafted suit of armour once belonged to the previous Warboss of the Necksnapper tribe. It is encrusted with that will never wash off. Most of the blood seems to actually be Bulak's rather than that of his enemies, which is why Morglum is now the one wearing it. Rumour has it that the pit fight fought for leadership of the Necksnapper tribe was not fair at all, and the spirit of the long-dead Bulak seems to inhabit the armour still, spitefully inflicting revenge on its new owner.
Heavy armour. This armour gives Morglum the Ward save (4+) special rule. However, if he rolls a 1 when rolling his ward save the number of Wounds suffered is doubled as the bitter spirit of Bulak takes his revenge!

 

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  • 4 ans après...

Petite restauration.

 

 

j7arfnQ.jpeg

PDF WFB8 - Orques & Gobelins - Morglum Brise-nuque

 

ChangeLog

2022-11-23

• Image de meilleure qualité à partir de l'illustration restaurée

• Corrections mineures de typographie dans le background

• Ajout du minilien https://is.gd/WFB_OG_Morglum

 

????-??-??

ChangLog à reconstituer à partir de ce topic de forum.

 

ToDoList

  1. Étudier toutes les sources disponibles sur le lien du forum Total War afin d'agrémenter son background.
  2. Réfléchir à une 2e page avec notamment la photo de la figurine.
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