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AzarFreymann

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About AzarFreymann

  • Birthday 10/31/1994

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    Bruxelles

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  • Jeux
    AoS : Stormcast, Khorne Bloodbound, Ironjawz

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  1. Tout ce qu'on sait sur uen future sortie pour les DoK, c'est la boite Shadow and Pain où sortiront un héros Melusaï et un héros Hedonites of Slaanesh, cf. : Quand à une V3 où une màj de la faction pour décembre (via de nouvelles règles dans la boite ci-dessus qui sortira à cette période-là ?), on a rien de concret me semble-t-il et si l'info avait fuité, on en aurait sans doute déjà parlé dans cette section.
  2. Bah laissez les gens rêver quand même, ça peut donner des idées à GW s'ils passent par là ! (si ça se trouve, c'est pas pour AoS, mais pour Old World hahaha...) Par contre si vampirates il y aura, n'auraient-ils pas été mentionnés en amont dans le fluff des Idoneth (BT, romans, ...) ? Entre factions maritimes, il y aurait eu des liens à faire. Et avec tout ça, on attend toujours nos gob pirates de l'air qui, eux, étaient mentionnés dans le fluff des Kharadron (si je ne me trompe pas)...
  3. Hum. La main fine et l'ongle noir font mort vivant, mais le crochet m'interpelle. Pour un "pirate", le cliché voudrait que le crochet remplace une main amputée (un peu comme le trident du Bloodstoker chez Khorne). Vu le gabarit et la poignée, on dirait une arme style "poing américain" : elle me parait trop épaisse pour trancher, et pas assez pointue pour percer. Donc j'ai du mal à voir l'utilité de l'arme (si quelqu'un d'instruit en histoire militaire ou de l'armement peut m'éclairer ?)... Ça pourrait très bien être pour du Bloodbowl du coup... Ou même une moitié de menottes en fait. Là je sèche (pas de blague sur les pieuvres siouplé). Aussi la prise de vue avec le rocher/la souche d'arbre m'interpelle aussi. J'ai du mal à savoir si elle se situe en arrière-plan ou si le crochet se trouve dedans. Edit: @Béramir m'a ninja pour le coup.
  4. Oulà, j'aime autant pas. J'aurais peur d'un effet "Blanche Neige invoquant ses amis de la forêt" !
  5. Et ben ça envoie clairement plus du pâté ! Le visage "constipé" de Teclis devient même moins choquant ! Comme le dit grom, il paraît tout de suite plus impressionnant et charismatique. Perso, ça me dérangerait pas de rogner des bouts de cape. Après ça fait clairement chier de raboter cette figurine pour qu'elle soit "convenable", surtout au prix où elle coûte. Pour comparer, j'ai pour projet d'un jour convertir Archaon sur Dorghar, mais pour un projet perso, pas parce que la fig ne me plaît pas (au contraire !).
  6. Lumineth for the Win Do you dream of dominating the tabletop to prove the superiority of your vision and prowess? The Lumineth Realm-lords would approve of your ambition. As with any new faction, there’s going to be a learning curve as you test the new aelven army out, but lucky for you Chuck Moore from Strength Hammer wants to show you how he built a competitive Lumineth army. Let’s see what he has to say. Chuck: Hey, everyone! While I’ve fallen into a darker realm over the past few years with my love of the Daughters of Khaine, I was once a very passionate High Elf player back in the days of Warhammer Fantasy Battles, and the Lumineth Realm-lords have me very excited as two of the greatest heroes from the world-that-was are making their moves in the Mortal Realms. I start every army list by immediately adding Archmage Teclis and The Light of Eltharion to my roster. Teclis is the greatest mage to ever live, and his unappreciated attempts to stop the End Times are more than enough for me to include him in any army. On top of this, the magical capability of Teclis is hard to ignore. Eltharion is also an easy choice for me with his ability to venture off and pin a unit, dealing out solid damage to whatever he comes in contact with during combat. Before I get too deep into building my list, let’s take to look at what Great Nation your army will hail from. All of the Great Nations have some lore and rules that are worth looking into, but personally I found myself pulled toward Iliatha based on both their lore and abilities. I really like the flat +2 Bravery on my units as well as the command point-saving ability, Unity of Purpose. I also enjoy the theme of units of clone twins fighting side by side in this Great Nation. This bit of lore also helps guide me to build in pairs of units as much as possible to maintain the army theme. The next step for me was to add some much-needed bodies to my roster in order to protect Teclis’ large base as well as capturing and holding objectives. For my first 2000 points of Lumineth, I am planning on keeping it simple with a few units of twenty Vanari Auralan Wardens and a few smaller units of Vanari Auralan Sentinels for some excellent ranged damage. After that, I added a Scinari Cathallar and put all of them into the Auralan Legion warscroll battalion. The battalion’s ability to re-roll saves of 1 whenever two units from it are within 3” gives me a very survivable army when combined with the Protection of Teclis spell. My remaining points are enough to add in the new Lumineth endless spell, Hyshian Twinstones, that I plan to quickly charge up by keeping it near Teclis as he casts his spells with impunity! During my playtesting, I’ve also found the value of adding in Emerald Lifeswarm to keep my already-tough units fighting as close to full power as possible. After these spells have been selected, I’m left with 20 remaining points that I’m willing to sacrifice in hopes of gaining a triumph against my opponents! While I feel comfortable with this roster as the first 2000 points into my Lumineth Realm-lords army, I do feel a bit of guilt for not fielding any of the more mountain-themed aelves. In order to remedy this, I’ve also worked on how to begin shifting my first list to include more Alarith units. This move does require me to sacrifice some of the bodies in my original list, but I gain some room for elite units. By removing a total of twenty Vanari Auralan Wardens as well as dropping my two endless spells, I’m able to add in two units of Alarith Stoneguard and an Alarith Stonemage. I imagine they’re a small contingent from a mountain temple within the Great Nation of Iliatha, sent as ambassadors to my growing army to see if they’re worthy of the aid of a mighty Alarith Spirit of the Mountain – of course, I’m already planning on buying one! I really love how the Lumineth Realm-lords capture the classic High Elf feel and turn up the volume, much like all of the other great army releases we’ve seen for the Age of Sigmar along this hobby journey. While I’m excited to get to gaming with the Lumineth, I’m even more excited to see how everyone paints these great models as they pop up on all my social media feeds. If the original overflow of Lumineth hobby that I saw when the Army Set was released is any indication, then the world is in for a treat when the entire range becomes available for purchase. I look forward to seeing what Teclis and the Lumineth Realm-lords do next for the betterment of the Mortal Realms!
  7. Moui. Khorne a quand même en tout eu 3 SC différent (Daemons, mortels multi-kit remplacé par la partie Khorne de la boite de base) et Nurgle deux (Démons et mortels). Slaanesh, il n'y en a qu'un pour le moment tout simplement parce qu'à part les cavaliers, c'est du full démon. Je me demande si les Tzzangors se vendent bien pour qu'ils ne soient pas pressés d'en faire un (c'est une bonne unité Tzeentch, mais aussi chez les BoC remarque). De toute manière, je pense que tant que les ossiarch et les lumineth seront rentables en boite individuelles, ils n'auront pas de raison de sortir de SC. Il va falloir attendre que les ventes s'essoufflent et que les boites commencent à s'empiler en boutique et dans leurs hangars. Ça peut arriver dans un an tout comme dans 3, voir plus. Edit: on a d'ailleurs pas encore de SC Nighthaunt et Sacrosanct. A mon avis, ce sera pour la V3 avec un repackaging de la boite Soul wars.
  8. Perso je vois bien la version nommée de l'encapuchonné exclusive à la Death et à la Destruction et celui avec la version nommée du barbu exclusive au Chaos et à la Destruction.
  9. Pas forcément, comme dit plus haut les Disciples of Tzeentch n'en ont toujours pas (à part le starter Daemon) et pourtant les factions ultérieures (Maggotkin, Idoneth, Khaine, Gloomspite) en ont eu. Si ça se trouve les deux SC peuvent très bien sortir en même temps d'ici 1 ou 2ans. Edit : y'a pas vraiment de règles de temps. A mon avis GW repack ensemble (et de façon cohérente) les unités qui ont du mal à se vendre individuellement ou alors sort un SC une fois que la hype autour de l'armée s'est un peu apaisée.
  10. Tactical Tips for New Lumineth Units This weekend, a host of new Lumineth Realm-lords kits go on pre-order – and we’re here to help you make the most of them on the tabletop. In this rundown, we’ll be exploring who they all are, awesome signature abilities you can’t miss, and how to use them in battle. Let’s get stuck in! 1. Avalenor, the Stoneheart King Who he is: A legend among the Lumineth, Avalenor is a vast elemental mountain spirit contained in a body of stone. Signature Ability: Guardian of Hysh Guardian of Hysh makes Avalenor utterly terrifying on the tabletop, blunting the enemy in a vast radius (12″ when he’s undamaged!) around him by reducing their hit rolls. How to use them: Use Avalenor as a front-line tank, keeping him at the centre of your army and getting as close to the enemy as possible, as fast as possible. This will allow you to capitalise on Guardian of Hysh while also letting you smash stuff up with hammers! 2. Alarith Stonemage Who they are: Alarith Stonemages are sorcerers attuned to the power of the mountains of Hysh. Capable of redirecting gravity or reinforcing their allies with stone-given strength, they are invaluable to the Alarith temples when they march to war. Signature Ability: Stonemage Stance Stonemage Stance is a key ability for any Alarith force, boosting nearby Stoneguard with a hefty bonus to their Rend characteristic – perfect for smashing heavily armoured troops! How to use them: Keep your Alarith Stonemage at the centre of your Alarith Stoneguard to make the most of their powerful attacks – and maybe grab an endless spell or two to help them contribute even more to the battle. 3. Alarith Stoneguard Who they are: Alarith Stoneguard are devoted disciples of the Alarith Temples who use their elemental skills for war. Durable, calm, and capable of sundering the heaviest armour, they’re a force to be reckoned with on the battlefield. Signature Ability: Tectonic Force Tectonic Force is available to all Alarith units, but it’s most useful on Alarith Stoneguard. With this ability, you’ll be able to bump enemies off objectives or into awkward spots for other units to charge. How to use them: Stoneguard are a great hammer unit,* and a big squad is ideal for smashing through armoured enemies. Alternatively, dedicate your army to the Great Nation of Zaitrec and you’ll be able to use them as Battleline – ideal for an elite army! 4. Vanari Dawnriders Who they are: Blisteringly fast “light” cavalry (geddit?), Vanari Dawnriders are the spearhead of many Lumineth armies, scything through enemies with murderous ease. Signature Ability: Deathly Furrows Deathly Furrows lets you make a mockery of enemy horde infantry like Clanrats, Stabbas, and Skeleton Warriors by supercharging your Attacks characteristic and letting you slay them by the dozen – even with a relatively small unit of Vanari Dawnriders! How to use them: Take Vanari Dawnriders in units of 5 or 10 – any larger and they can become unwieldy. Deploy them on the flanks of your army and use them to swiftly seize objectives and to charge enemy horde infantry who dare approach! Pre-order all of these new units on Saturday, and let us know how you’ll be using them in your army on the Warhammer Age of Sigmar Facebook page!
  11. Le prix du Magmadroth n'était pas descendu de 80/85 à 65€ à un moment ? (là je vois qu'il est de nouveau à 80, hausse de prix concordant avec le passage du SC de 65 à 80€ ?)
  12. Surtout que la vachette coûterait 85€, donc elle ne serait pas dans un éventuel SC (qui coûtent actuellement 80€ maximum).
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