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Orques et Gobelins (RdR) - Eeza Ugezod's Mother Crushers


Dreadaxe

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J'ai trouvé 2 mise à jour v7 du RoR Eeza Ugezod's Mother Crushers. Ça doit pouvoir intéressé les joueurs merco et orque & gob.

_07A4326x-01.jpg

Version WFB2

Eeza Ugezod's Mother Crushers

mothercrushers-02.gif

Of all the Orcish raiders to have plundered the Old World from the World's Edge Mountains, none have been so feared, or so hated as the Great Black Orcs of the Mother Crusher tribe. Their Great Raids of Hunger continued almost completely unchecked for nearly forty two years, leaving in their wake a trail of butchery seldom equaled In Orcish history.

Despite many efforts to capture and destroy them, the Mother Crushers always managed to avoid traps set for them. On the few occasions they were brought to battle the outcome invariably favoured the Orcs - using their famous juggernaut columns to push aside any resistance.

Their success was due mainly to the inspired leadership of one Orc. Known throughout the tribes as Eeza Ugezod, Orcish legend abounds with stories of this huge and cunning Orc. One such story, typical of the time, concerns the skirmish an the Great Crossing -a huge, natural span bridging one of the few routes through the mountains to the fertile foothills and valleys of the Old World. It was upon this bridge that a group of Orcs led by Eeza Uqezod were attacked by large numbers of Dwarfs and at least one mountain Giant. An extract from the Orcish 'Volees Adgitz' translates as follows.

'We goes miles this day. Last dark we kills many wittering souls, poking and cutting them - but not having times to make it slow and get them good and screechy. We gets on the Great Crossing and suddenly all around there'. Stunty Long Beards (Dwarfs) -trapping us boys and making pain threats. Then they goes all grinning silent, and crashing through the crowd comes a Great One, all drunk up, with great iron boots sparking as it steps, and long spikes and jags hanging off them, all dressed up for Orc stomping. It comes roaring and swaying towards us, swinging its club and making us boys windy and tearful. And the stunties are laughing, saying at last they'll have our pretty fangs to make their stunty women grin and dance. And us bold boys - we bunch up close, but cannot help a little wimpering. But Eeza Ugezod's got no wimper. He waves his axe and swears he's going to cut Great One's feet off and pop them in its face. With this he goes off fast forward and sharp hacks the Great One. Its knees goes one way, its great screaming whiskers goes another. The stunties has one look and go all quiet and shuffly. Then Guted - our champion - he gives an honest war shout and we goes off at them cutting up their little bodies, this way and that, and we collects much headskin with hair on it and ties it to our belts. We paints their juices all over the Great Crossing and we calls it the Red Span. We push all the stunties off it, but keeping a few for screarnings later and food for the march. We leaves not too many boys deadstiff and continues our way to make our dearest war and raidings.'

No one is quite sure what happened to Eeza Ugezod - he certainly wasn't amongst the hundreds of Black Orc dead after their supernatural defeat at the hands of the Necromantic Chaos Lord Edis Edis ......

BATTLE CRY The Giant Black Orc battle cry can only be termed as an incomprehensible cacophany of abuse and threat. Each individual does his best to outshout his neighbour. However, against Dwarvern foes they would chorus over and over again the blood curdling battle cry... 'Stomp the stunties - stomp the stunties - stunty stompings fun!'

BATTLE TACTICS On those rare occasions when tribal animosity does not prevail Black Orc tactics are crudely effective. Always consisting of huge columns (juggernauts) led by the best fighters and flanked by archers and wolf riders. Should there be any of the deadly multi-scythed wolf chariots, or mercenary ogres, these would be placed well to the fare. Although cumbersome and easy prey to artillery and magic, these huge formations were well able to plough through and scatter any but the stoutest enemy formations.

SPECIAL RULES Because Black Orcs naturally victimise smaller Goblins and Orcs (occasionally eating them) they are subject to Animosity at +1 on the dice.

PROFILES - 2nd edition
M WS BS S T W I A Ld Int Cl WP POINTS
Eeza Ugezod
Black Orc Major hero 4 6 6 5 5 3 6 3 9 7 9 9
Black Orc
Champion 4 4 4 4 4 1 4 1 7 5 7 7
Black Orc Warrior 4 3 3 4 4 1 3 1 7 5 7 7

Source: Autumn 85 Journal.


Dans le cadre d'un week-end campagne au Warhammer World le club Tempus Fugitives nous a concocté des règles pour Asavar.

Version www.tempusfugitives.co.uk pour The Great War Against Chaos Campaign Weekend

THE MOTHER CRUSHERS
RARE CHOICE ORC & GOBLIN ARMIES ONLY 34 POINTS / MODEL

M WS BS S T W I A LD
Mother Crusher 4 4 3 4 4 1 2 2 8
Eeza Ugezod 4 6 3 4 5 2 3 3 8
Boar 7 3 0 3 4 1 3 1 3

Unit Size (Unique)
• 5+

Unit Type
• Cavalry on a Cavalry base

Equipment
Heavy Armour

Special Rules
• Armed to Da Teef (O&G: pg 20)
• Quell Animosity (O&G: pg 20)
• Thick Skinned (O&G: pg 19)
• Tusker Charge (O&G: pg 19)

Options
• Upgrade one Crusher to a Musician +9pts
• Upgrade one Crusher to Eeza Ugezod +56pts
• Upgrade one Crusher to a Standard Bearer +18pts
• The Standard Bearer may carry a Magic Standard worth up to +50 points.

Of all the Orcish raiders to have plundered the Old World from the World's Edge Mountains, none have been so feared, or so hated as the Great Black Orcs of the Mother Crusher tribe. Their Great Raids of Hunger continued
almost completely unchecked for nearly forty two years, leaving in their wake a trail of butchery seldom equalled In Orcish history.

Their success was due mainly to the inspired leadership of one Orc. Known throughout the tribes as Eeza Ugezod, Orcish legend abounds with stories of this huge and cunning Orc.

Despite many efforts to capture and destroy them, the Mother Crushers always managed to avoid traps set for them. On the few occasions they were brought to battle the outcome invariably favoured the Orcs ‐ using their famous juggernaut columns to push aside any resistance.


Version de Kevin Coleman pour le supplément Dwarfs of Chaos



Zukka Ugzod’s Mother Crushers
REGIMENT OF RENOWN

“Mother Crushers? Yeah I’ve heard of ‘em and I’ll tell you this – I’d never hire them again, that’s for sure! They eat too much, they drink too much, they’re extremely unfriendly and worst of all - they stink! They reek of bad armpit, I tell ya! I’ll never have anything to do with them again. Not ever!”—Rolando Long-knife, Mercenary General

One of the most infamous Black Orc tribes of the Mountains of Mourn is the Mother Crushers. An exceptionally brutal and bully-some band of Black Orcs much larger and ambitious compared to the average Black Orc. Led by their fearsome chieftain Zukka Ugzod, the Mother Crushers have caused great mayhem and devastation throughout the mountains, terrorizing tribes of lesser Goblinoids, ambushing Chaos Dwarf slave expeditions and warmongering with the various Ogre Kingdoms simply for the fun it!

According to Orcy legend, Zukka Ugzod and all his Mother Crushing Black Orcs are said to be direct descendents of the very first Black Orc born within the diabolical laboratories of the Chaos Dwarfs. This would certainly explain their greater stature and considerable hostile demeanor, though Zukka would claim that he and his boyz’ massive size is due to a strict diet of raw Ogre flesh and fried Giant legs. Whatever the case may be, those that dwell in the Mountains of Mourn do well to beware of the Ugzod’s Mother Crushers.

One day Zukka grew bored. He simply no longer fancied terrorizing the usual neighbours and even the taste of Ogre flesh was becoming a bit bland. By the end of the day, Zukka had decided that he and his boyz would leave their lair within the Mountains of Mourn to find new lands to conquer, new foes to fight and new enemies to eat. And so it was, with boisterous cheers from their neighbours, Zukka and his Mother Crushers left the mountains heading west into the Dark Lands.

In the Dark Lands the Mother Crushers encountered tribes of Hobgoblins meandering about often attempting to subject other bands of Orcs and Goblins. The very sight stirred emotions of deep resentment and disgust within Zukka and his Black Orcs, reminding them of the Hobgobish treachery against all Orc-kind from so long ago. As a result, for months the Mother Crushers waged a great war upon the Hobgoblin tribes of the Dark Lands. Joined by other mobs of Goblins and Orcs, the Mother Crushers were making a new name for themselves in the Dark Lands, becoming just as rightly feared and notorious as in the Mountains of Mourn. Such was their infamy that the vicious Black Orcs gained the attention of the Chaos Dwarf Slavemaster, Lord Baal. Realizing that the giant Orcs would never make for adequate slaves because of their extremely violent nature, Lord Baal wished to instead recruit the Mother Crushers into his army. A conclave was struck between Zukka and Baal, where the Slavemaster assured the Black Orc chieftain new lands to conquer, new foes to fight and new enemies to eat – just what Zukka had been looking for!

The alliance between the Chaos Dwarfs of Lord Baal and Zukka Ugzod’s Mother Crushers caused great ruin and misery for the Dwarfs of Worlds Edge Mountains, with Zukka and his boyz discovering a fun new hobby in the form of ‘stunty stomping’ - the butchering and bashing of Dwarfs! Soon though the uneasy coalition of Baal and Zukka collapsed in an extremely bloody manner. The Black Orcs and Chaos Dwarfs came to blows with one another over a dispute about what to do with a multitude of Dwarf prisoners. Lord Baal demanded they be brought to toil in the Hell Pits of Zharr, while the Mother Crushers insisted that they all be eaten alive! After an exceptional violent conflict, the Mother Crushers emerged victorious. That night Zukka and his boyz feasted on the heart of Lord Baal and all of his Dwarfs (both his retinue and prisoners!).

Ever there after, Zukka Ugzod and his Mother Crushers have trekked throughout the Old World from the Worlds Edge Mountains, to the Bad Lands and beyond, causing havoc and dissolution wherever they go. Occasionally they sell their services for hire, though most generals are well aware of their vile reputation and want nothing to do with the Mother Crushers…and who can blame them?

M WS B S S T W I A Ld
Zukka Ugzod 4 6 3 4 5 2 3 3 8
Mother Crusher 4 4 3 4 4 1 2 1 8

Captain: Zukka Ugzod
Battle-cry: “Stomp the stunties – stomp the stunties – stunty stompings fun!”
For Hire: Any army of Ogre Kingdoms, Warriors of Chaos or Dogs of War may hire Zukka Ugzod’s Mother Crushers as a single Rare unit choice. Dwarfs of Chaos and Orcs & Goblins armies may include the Mother Crushers as a Special unit choice.

Points: Zukka Ugzod and nine Mother Crushers (including a standard bearer and musician) cost a total of 235 points. This is the minimum size regiment you may hire. The size of the regiment may be increased at the cost of 13 points per additional Mother Crusher.

Equipment: Great axes, two choppas (counts as two hand weapons and grants the bearer +1S in the first round of each combat) and heavy armour.

SPECIAL RULES
Immune to Panic; Hate Hobgoblins
The Mother Crushers share a deep loathing and utter disgust for all Hobgoblins. As such the Mother Crushers follow the rules for Hatred when fighting against any unit of Hobgoblins.

MAGIC ITEM
Zukka’s Mad Bad Banner (Magic Standard)
The menacing demeanor and notorious reputation of the Mother Crushers means that the mere sight of the Mother Crushers prevents other Goblinoids from messing around…
Once per game, the banner allows any one friendly unit within 6” of the Mother Crushers unit to re-roll the result of an Animosity test.

Modifié par Dreadaxe
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  • 8 mois après...
  • 3 semaines après...

perso je préfère la version à pied : simples, efficaces, ils collent avec les vieilles figs!!

le côté ON sur sanglier fait un peu trotrofort à la sauce Kévin, pour finalement être décevants...

Modifié par Keïnach
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La version Kevin Coleman est plus sympa aussi je pense.

* Utiliser le texte classique et la versiond etempus pour compléter le background/fluff.

* Pas besoin de la règle "bardé d'arme" quand on a des figurines spécifiques ceci le remplace " Great axes, two choppas". Dommage de pas avoir spécifié que la hache lourde est une arme lourde.

* Pas de précision comme quoi ils sont sujet à l'animosité.

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  • 2 ans après...
À la base c'était le Mighty Ugezod's Death Commandos. Pas mal aussi. La traduction littérale des Mother Crushers est pas évidente.
[url="http://www.solegends.com/citboxes/bc4deathcommando.htm"]http://www.solegends...athcommando.htm[/url]

Le prolifique Matthias aka M4cr1ii3n nous propose une version bien fade... J'ai pas lu leur historique... mais des Orques Noirs avec Avant-Garde... j'y crois pas trop... M'enfin peut-être que leur fluff explique le contraire.
[url="http://issuu.com/m4cr1ii3n/docs/warhammer_expansion_-_classic_regiments_of_renown"]http://issuu.com/m4c...ments_of_renown[/url]

[quote][b]EEZA UGEZOD'S MOTHER CRUSHERS[/b]

Of all the Orcish raiders to have plundered the Old World from the World's Edge Mountains, none have been so feared, or so hated as the Great Black Orcs of the Mother Crusher tribe. Their Great Raids of Hunger continued almost completely unchecked for nearly forty two years, leaving in their wake a trail of butchery seldom equaled In Orcish history.

Despite many efforts to capture and destroy them, the Mother Crushers always managed to avoid traps set for them. On the few occasions they were brought to battle the outcome invariably favoured the Orcs - using their famous juggernaut columns to push aside any resistance.

Their success was due mainly to the inspired leadership of one Orc. Known throughout the tribes as Eeza Ugezod, Orcish legend abounds with stories of this huge and cunning Orc. One such story, typical of the time, concerns the skirmish an the Great Crossing -a huge, natural span bridging one of the few routes through the mountains to the fertile foothills and valleys of the Old World. It was upon this bridge that a group of Orcs led by Eeza Uqezod were attacked by large numbers of Dwarfs and at least one mountain Giant. An extract from the Orcish 'Volees Adgitz' translates as follows.

'We goes miles this day. Last dark we kills many wittering souls, poking and cutting them - but not having times to make it slow and get them good and screechy. We gets on the Great Crossing and suddenly all around there'. Stunty Long Beards (Dwarfs) -trapping us boys and making pain threats. Then they goes all grinning silent, and crashing through the crowd comes a Great One, all drunk up, with great iron boots sparking as it steps, and long spikes and jags hanging off them, all dressed up for Orc stomping. It comes roaring and swaying towards us, swinging its club and making us boys windy and tearful. And the stunties are laughing, saying at last they'll have our pretty fangs to make their stunty women grin and dance. And us bold boys - we bunch up close, but cannot help a little wimpering. But Eeza Ugezod's got no wimper. He waves his axe and swears he's going to cut Great One's feet off and pop them in its face. With this he goes off fast forward and sharp hacks the Great One. Its knees goes one way, its great screaming whiskers goes another. The stunties has one look and go all quiet and shuffly. Then Guted - our champion - he gives an honest war shout and we goes off at them cutting up their little bodies, this way and that, and we collects much headskin with hair on it and ties it to our belts. We paints their juices all over the Great Crossing and we calls it the Red Span. We push all the stunties off it, but keeping a few for screarnings later and food for the march. We leaves not too many boys deadstiff and continues our way to make our dearest war and raidings.'

No one is quite sure what happened to Eeza Ugezod - he certainly wasn't amongst the hundreds of Black Orc dead after their supernatural defeat at the hands of the Necromantic Chaos Lord Edis Edis...

THE REGIMENT
CAPTAIN: Eeza Ugezod.

BATTLE-CRY: The Giant Black Orc battle cry can only be termed as an incomprehensible cacophany of abuse and threat. Each individual does his best to outshout his neighbour. However, against Dwarvern
foes they would chorus over and over again the blood curdling battle cry... 'Stomp the stunties - stomp the stunties - stunty stompings fun!'

POINTS: Eeza Ugezod plus nine Mother Crushers, including a Standard Bearer and Musician, cost a total of 210 points. This is the minimum size of unit you can hire. The regiment may be enlarged by adding extra
Mother Crushers at a cost of 11 points each.

M WS BS S T W I A Ld
Eeza Ugezod 4 6 3 4 5 2 3 3 8
Mother Crusher 4 4 3 4 4 1 2 1 8

UNIT SIZE: 10+

EQUIPMENT: Two choppas, great weapons and heavy armour. Eeza Ugezod is armed with two Choppas and wears heavy armour.

TROOP TYPE: Infantry.

SPECIAL RULES: Choppas, Immune to Psychology, Vanguard (6").

Armed to da Teef: Black Orcs turn up to battle with as many weapons as they can carry. At the start of each combat the Mother Crushers can choose to fight either with two hand weapons or with a great weapon. [/quote]
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  • 3 ans après...
http://www.cargad.com/pdf/cargad29.pdf
 

Kazamadrez de Eeza Ugezod

MHAHPF R H I A L
Orco Negro
443441418
Eeza Ugezod
46354243

Alquiler: Un ejército de Mercenarios o de Orcos y Goblins puede contar con los Kazamadrez como una unidad Especial. Un ejército de Guerreros del Caos, Bestias
del Caos, Reinos Ogros o Skaven pueden contar con los Kazamadrez como una opción de unidad Singular.

Grito de Guerra: Suele ser algo como ‘¡Zangreeeee!’

Puntos: Cuatro Kazamadrez más Eeza cuestan 130 puntos, incluyendo Portaestandarte y Músico.

Tamaño de la unidad: 5+

Tipo de unidad: Infantería

Equipo: Armadura pesada y arma a dos manos.

Reglas especiales: Furia Asesina. Además, la fama de los Kazamadrez les precede, así que causan Miedo en los ejércitos de Enanos, El Imperio, Bretonia y otros
Mercenarios. Los Kazamadrez son pielesverdes a todos los efectos.

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  • 3 ans après...

La version de Warhammer Reforged

https://whreforged.blogspot.com/2019/11/extrareforged-77-readaptando-reliquias.html

 

Citation

LOZ APLAZTAMADREZ DE EEZA UGEDOZ
Por Niño Borracho
De todos los invasores orcos que han saqueado el Viejo Mundo procedentes de las Montañas del Fin del Mundo,
ninguno ha sido tan temido ni tan odiado como los Orcos Negros de la tribu de los Aplaztamadres. Sus grandes
incursiones del hambre continuaron casi completamente sin control durante casi cuarenta y dos años, dejando a su paso
una carnicería raramente igualada en la historia de los orcos. A pesar de muchos intentos de capturarlos y destruirlos,
los Aplaztamadrez siempre logran evitar las trampas puestas contra ellos. En las pocas ocasiones en que fueron
obligados a luchar, el resultado invariablemente favorece a los Orcos, empleando usando sus famosas e imparables
columnas para aplastar cualquier resistencia.
Su éxito se debía principalmente al inspirador liderazgo de un Orco. Conocido entre las tribus como Eeza Ugezod, las
leyendas orcas abundan historias de este enorme y astuto Orco. Una de ellas, típica de la época, se refiere a la
escaramuza en el Gran Paso, un enorme puente natural que atraviesa una de las pocas rutas a través de las montañas
hasta las fértiles colinas y valles del Viejo Mundo. Fue en este puente cuando un grupo de orcos liderados por Eeza
Uqezod fueron atacados por un gran número de Enanos y al menos un gigante de la montaña. Un extracto de los
relatos orcos se traduce de la siguiente manera.
“Llevamos recorrido kilómetros este día. En la última oscuridad matamos a muchos, pinchándolos y cortándolos, pero
sin tener tiempo para hacerlo lentamente para que chillen bien. Nos subimos al Gran Paso y de repente por todos
lados surgieron canijos de largas barbas, atrapando a los muchachos y haciendo amenazas dolorosas. Después sonríen
silenciosamente, y aplastándolo todo a aparece un Mu' Grande, totalmente borracho, con grandes botas de hierro que
chisporrotean a medida que pisaba, y con largos pinchos y púas, listo para pisotear a los Orcos. Viene rugiendo y
balanceándose hacia nosotros, enarbolando su cachiporra y haciendo que los muchachos se encojan de miedo. Y los
tapones continúan riendo, diciendo que tendrán nuestros bonitos colmillos para hacer sus canijas mujeres sonrían y
bailen. Y nos juntamos, pero nos pusimos a temblar levemente. Pero Eeza Ugezod no temblaba. Agita su hacha y jura
que cortará los pies del Mu Grande y les pisoteará la cara. Con esto, se lanza rápidamente hacia delante y ataca al
Gigante. Sus rodillas van por un lado, sus chillona cabeza por otro. Entonces los tapones tienen otra mirada, y se
quedan callados y evasivos. Entonces Guted, nuestro campeón, lanza un grito de guerra y les rebanabos sus canijos
cuerpos, y les arrancamos los cabellos y los atamos a los cinturones. Pintamos con su sangre todo el Gran Paso y los
llamamos el Gran Lapso. Lanzamos a una gran cantidad de tapones por él, pero guardando algunos para hacerlos gritar
más adelante y comerlos durante la marcha. No tuvimos muchos heridos y continuamos nuestro camino para continuar
con la guerra y los saqueos.”


Líder: Eeza Ugedoz

 

Lema: No tienen lema.

 

Grito de batalla: El grito de guerra de los Orcos Negros sólo puede calificarse como una incomprensible cacofonía de
insultos y amenazas. Cada miembro intenta berrear más alto que el de al lado. Sin embargo, cuando se enfrentan a los
Enanos, gritan al unísono su sangriento grito de guerra “¡Aplastar tapones! ¡Aplastar tapones! ¡Aplastarlos es divertido!”
Nota del diseñador: los Aplaztamadrez no hacen distinción alguna entre los Enanos del Caos y los Enanos comunes, por lo
visto.

Eeza Ugedoz, Guted el músico y 8 Orcos Aplaztamadrez (incluyendo un portaestandarte) tienen un coste de 230 puntos.
Puedes incluir hasta 11 Orcos Aplaztamadrez adicionales por +16 puntos/miniatura.

 

M HA HP F R H I A L
Eeza Ugedoz 4 5 3 5 4 2 3 3 8
Guted 4 4 3 4 4 1 2 2 8
Orco Aplaztamadrez 4 4 3 4 4 1 2 2 8

 

Tipo de tropa: Infantería (25x25mm)

 

Patrones: Eeza Ugedoz y sus Aplaztamadrez pueden ser contratados por los siguientes ejércitos: Orcos y Goblins,
Condes Vampiro, No Muertos, Bestias del Caos y Ogros. Cuenta como Unidad Singular en un ejército Mercenario.

 

Equipo: Armadura pesada, Escudo y un gran surtido de armas (ver la regla Armadoz hazta loz piñoz).

 

Reglas especiales: Inmunes a la psicología.

 

Armadoz hazta loz piñoz: Los Aplaztamadrez siempre van equipados con un montón de armas, lo que los convierte en
arsenales ambulantes de destrucción. En cada combate eligen si luchar con rebanadora y escudo, con dos rebanadoras o
con un arma a dos manos (una rebanadora es un arma de mano que proporciona también +1F durante el turno de
carga)..

 

Guted el Múziko: Tan solo el grito de Guted sobresale entre cacofonía de gritos que profesan los Aplaztamadrez cuando
se abalanzan sobre sus enemigos. En el turno en el que la unidad de Eeza y Guted realice una carga con éxito, ambas
unidades deberán tirar 1D6 y sumar sus atributos de Liderazgo; la unidad de Eeza tendrá un bono de +1 a esta tirada
por el grito de Guted. Si el resultado obtenido por la unidad enemiga es inferior al de la unidad de Eeza y Guted, la
unidad enemiga quedará Apabullada hasta el final del turno.

 

Objetos mágicos:
Dezkuajadora (Arma mágica) Con esta hacha, Eeza logró la proeza de cortarle de un plumazo las piernas al gigante borracho que pretendía aplastarlo a él y a sus camaradas. Arma a dos manos.
Proporciona a Eeza un bonificador de +1I y tiene la regla especial Heridas múltiples (2).
 

 

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