A la suite de l'interview de Ian Livingstone sur le meme site, voici celle de Rickou: http://unpluggedgames.co.uk/features/blood-dice-and-darkness-how-warhammer-defined-gaming-for-a-generation/ Morceau (de sel) choisi: “The studio, the creative part of Games Workshop, had always been kept apart from the sales part of it. One thing Bryan said was that if the sales people got to be in charge of the studio, it would destroy the studio, and that’s exactly what happened.”