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Elfes Noirs - Disciple de Kahine


Dreadaxe

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Disciple de Khaine par Mathias

https://drive.google.com/file/d/0B_Redi9cZJ5iTU54RnNabndCSVU/view

 

DISCIPLE OF KHAINE 50 points
 
Profile M WS BS S T W I A Ld Troop Type
Disciple of Khaine 5 5 5 4 3 2 6 2 9 Infantry (Character)
 
Equipment:
 Hand weapon
 Light armour
 
Special Rules: 
 Murderous Prowess
 Hatred (High Elves)
 Blood Rites
 
Options:
 May take an additional hand weapon...................................5 points
 May take magic items up to a total of.................................50 points

 

 
Blood Rites: A Disciple of Khaine know the three Blood Rites listed below. Blood Rites are innate bound spells (power level 4). Blood Rites are augment spells that target the Disciple and his unit.
 
For each unsaved Wound caused by Disciple in close combat, he gains +1 to cast in his next Magic phase, to a maximum of +3.
 
• Restore Essence: The Disciple and his unit gains the Regeneration (5+) special rule until the start of the next friendly Magic phase.
 
• Fist of Khaine: The Disciple and his unit may re-roll all failed rolls To Hit and To Wound in close combat until the start of the next friendly Magic phase.
 
• Rend Soul: One enemy unit in base contact with the Disciple suffer D6 Strength 3 hits and suffer -1 to their Strength until the start of the next friendly Magic phase.

 

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  • 5 ans après...
il y a 7 minutes, Dreadaxe a dit :

 

Tout à fait d'accord. Donc soit avoir un profil générique soit avoir des Haute Matriarche en perso spe (ça existait en fan made pour WFB4)

?

 

il y a 7 minutes, Dreadaxe a dit :

Le disciple de Khaine, prêtre guerrier, peut-être un bel ajout dans une armée du culte de Khaine.

Ouais mais quels pouvoirs cléricaux? 
Ils était représenté avec un Calice de Khaine (sorte de mini chaudron de sang quils remplice avec le sang de leurs victime sur les champs de batailles) sur les ArtWork.

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Des pouvoir un peu à la  prêtre impérial? 

Après, dans l'idée, des trucs qui excite les autres EN : frénésie, haine...

 

Le calice : voir s'il est rempli dès le départ, ou s'il se rempli à chaque mort ennemi (avec un effet qui augmente, comme le perso boucher ogre et son gros chaudron)?

 

Barbarus : le lien avec le prêtre impérial me semble le plus simple (les règles existent).

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il y a 5 minutes, Barbarus a dit :

Des pouvoir un peu à la  prêtre impérial? 

Après, dans l'idée, des trucs qui excite les autres EN : frénésie, haine...

 

Le calice : voir s'il est rempli dès le départ, ou s'il se rempli à chaque mort ennemi (avec un effet qui augmente, comme le perso boucher ogre et son gros chaudron)?

 

Barbarus : le lien avec le prêtre impérial me semble le plus simple (les règles existent).

65872.jpg

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  • 2 semaines après...

La version actuelle WAP.

https://drive.google.com/file/d/1V2n7iRknoS_Q7PPV5-CsjkwIhSASQXlu/view

 

Citation

DISCIPLES OF KHAINE

The devotees of this unique cult can trace their origins to the Dark Elf city of Clar Karond. According to legend, the Noble houses of this decadent city would offer members of their own families to the blood-slicked alters of Khaine in hopes of garnering their war god's favour before setting out to sea on raids. Some of these would-be victims were set aside to learn the arts of assassination, while others were singled out for enigmatic purposes known only to the Hag Queens of the Witch Elf temples.

 

Dark Elf Disciples have been marked by the touch of Khaine, the bloody handed god. His chosen dark priests, the Disciples of Khaine can be found on the frontline of any Druchii assault. They carry out Khaine's will whenever they enter into a fight, reaping the soul essence of their opponents with wicked ritual swords and chalices. Trained in the dark rites of Khaine, a Disciple can steal the strength of a soul with just a nip of their razor-sharp blades. With the essence of souls taken from their opponents, the Disciple can enact dark rites, calling upon Khaine’s favour to bless Druchii warriors. A Disciple is also a consummate fighter and skilled torturer for Khaine, relishing the essence taken from a slow agonizing demise over that of a quick well-placed deathblow.


The Disciple of Khaine is a true master of murder. Using wicked ritual blades, a Disciple harvests the essence of their enemy and offers it to Khaine in exchange for fell blessings and dark powers. These dark gifts allow the Disciple to tend to the needs of the Dark Elf host, mending bones, suppressing pain, and even raising critically injured warriors to fight again. The Disciple of Khaine is the shepherd of war, ensuring the bloody slaughter can continue in the name of their dark god.


The powers utilized by Disciples of Khaine function on a principle of "balance," skewed to an extreme that only the twisted mind of a Dark Elf can appreciate. Each death caused and each wound inflicted is done in supplication to Khaine, the Dark Elf god of Murder. Should the Disciple wish enhanced strength, alacrity, or endurance, his god must be bartered with. To the dismay of the Disciple's victims, the only payment Khaine has ever been known to accept is suffering and death.


The Disciple of Khaine must be in close range of their opponent as they require the blood of the enemy to enact their dark rites. As such, a Disciple is trained both with the blade and the dark arts, capable of weaving the two into a staggering blend of offensive and defensive power. In combat, the Disciple is a master of shifting the balance of a fight, for what they reap from their enemies they give to their allies – what was once your strength will soon become their
own. They wear wickedly barbed armours made of heavy leather and steel, and high collared gorgets with partial facial masks. They either wield twin ritual blades, or carries a single blade and ritual chalice used to drain the blood of their foes.

 

M WS BS S T W I A Ld
Disciple of Khaine 5 5 5 4 3 2 6 2 8
TROOP TYPE: Infantry (Character).


SPECIAL RULES: Elven Grace, Hatred (High Elves), Khainite, Murderous Prowess.


Blood Rites: A Disciple of Khaine knows the three Blood Rites listed below. Blood Rites are innate bound spells (power level 3). Blood Rites are augment spells that target the Disciple and their unit. For each unsaved Wound caused by Disciple in close combat, they gain +1 to cast in their next Magic phase, to a maximum of +3.

  • Restore Essence: The Disciple and their unit gain the Regeneration (5+) special rule until the start of their next Magic phase.
  • Fist of Khaine: The Disciple and their unit may re-roll all failed rolls To Hit and To Wound in close combat until the start of their next Magic phase.
  • Rend Soul: One enemy unit in base contact with the Disciple suffer D6 Strength 3 hits and suffer -1 to their Strength until the start of their next Magic phase.

 

 

Citation

DISCIPLE OF KHAINE 50 points
Profile M WS BS S T W I A Ld Troop Type
Disciple of Khaine 5 5 5 4 3 2 6 2 9 Infantry (Character)
Equipment: Special Rules: Options:
 Hand weapon
 Light armour

 Blood Rites
 Elven Grace
 Hatred (High Elves)
 Khainite
 Murderous Prowess

 May take an additional hand weapon...................................5 points
 May replace light armour with medium armour......................2 points
 May take magic items up to a total of.................................50 points

 

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