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Xahn

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Messages posté(e)s par Xahn

  1. Le 16/09/2020 à 13:56, Valfiro a dit :

    Enfin Jain Zar (leur seigneur phoenix) a une règle très intéressante en v9 : elle tape (ainsi que les banshees à 6ps) en première, ou en même temps que les unités qui ont chargé. Or dans le séquençage v9 au Cac, si ton adversaire te charge, grâce à cette règle tu tapes avant lui :lol:. Pour tes adversaires qui ne s'y attendent pas, c'est la bonne surprise. 

     

     

    Attention, le fight first contre une personne qui te charge ne fonctionne pas ainsi.

    Dans le livre des règles. 

    ALWAYS FIGHT FIRST/LAST

    Some rules allow a unit from your army to always fight first in the Fight phase, even if they didn't make a charge move this turn. If the enemy has units that have charged, or that have similar rules, then alternate selecting units to fight with from amongst these units, starting with the player whose turn is taking place.

    Similarly, some rules say that a certain unit cannot be selected to fight in the Fight phase until after all other eligible units have done so. If both players have units that cannot fight until after all other units have done so, then the players alternate selecting which of those units to fight with, starting with the player whose turn is taking place.

    If a unit is under the effects of both a rule that always lets it fight first in the Fight phase, and a rule that says it cannot be selected to fight until after all other units have done so, it instead fights as if neither rule is affecting it.

  2. Quelques choses dans se style alors ? 

     

    Allegiance: Cities of Sigmar
    - City: Living City
    Mortal Realm: Ghyran

    Leaders
    Spirit of Durthu (300)
    - General
    - Command Trait: Ironoak Artisan
    - Artefact: Spear of the Hunt
    Battlemage (90)
    - Lore of Leaves: Cage of Thorns
    - Mortal Realm: Hysh

    Battleline
    10 x Eternal Guard (130)
    - City Role: Honoured Retinue (Must be 5-20 models)
    10 x Eternal Guard (130)

    Units
    5 x Sisters of the Thorn (130)
    - Lore of Leaves: Lifesurge
    10 x Shadow Warriors (110)
    10 x Shadow Warriors (110)

    Total: 1000 / 1000
    Extra Command Points: 0
    Allies: 0 / 200
    Wounds: 67
     

  3. il y a 13 minutes, Noxx a dit :

    Je partirais sur deux unité de Shadow a la place des raider. Tu peux utiliser des glades guard en Proxi qui seront très bien dans le thème. Et il t'apporteront du sniping et des fep a des endroits stratégiques. Après pour le sort persistants je suis pas fan, éventuellement aller chercher un battlemage (la sorcière wanderere en Proxi) avec l'économie de pts du sort et des shadow.

     

     

    Merci pour ta réponse, dans le cas du battlemage, tu le prendrai dans quoi comme realm ? 

  4. Bonjour, 

    J'aimerai me lancer dans AOS avec une petite armée Wanderer/Sylvaneth donc en Living City. 

     

    J'aimerai savoir si cet petite liste serait intéréssante pour commencer ? 

     

     

    Allegiance: Cities of Sigmar
    - City: Living City
    Mortal Realm: Ghyran

    Leaders
    Spirit of Durthu (300)
    - General

    Battleline
    10 x Eternal Guard (130)
    10 x Eternal Guard (130)

    Units
    5 x Sisters of the Thorn (130)
    - Lore of Leaves: Lifesurge
    5 x Wild Riders (130)
    5 x Wild Riders (130)

    Endless Spells / Terrain / CPs
    Emerald Lifeswarm (50)

    Total: 1000 / 1000
    Extra Command Points: 0
    Allies: 0 / 200
    Wounds: 62
     

  5. Trouvé sur le Facebook inquisitor 40k

     

    My favourite changes
    - one inquisitor can be included in any army that does not include any inquisition detachments. You can add him to any detachment in the army and he does not take up a slot or affect abilities that require all units in your army to have a certain keyword.

    However, you cannot take more than one inquisitor in any inquisition detachment, so no more supreme command.

    There are 4 stratagems, 6 warlord traits (3 generic and one for each major ordo), 9 psychic powers (6 generic, 1 for each major ordo) and 6 relics (3 generic, 1 for each major ordo).

    Not much in the way of stat or points changes, the daemonhost gains a wound and an attack and Karamazov got a considerable points drop.

    All inquisitors (except Eisenhorn) now have an inv save, for Greyfax, Coteaz and the generics it’s just a 5+ refractor field, but it can be improved by one of the WL traits.

    Also acolytes gained a rule whereby if they’re the only model in their unit, they count as a character.

    Stratagems 
    4CP - shoot phase, pick a point on the table, roll a D6 for each unit within 2D6” of that point  (subtract 1 from the roll for characters), on a 4+ the unit takes D3 MW.

    1CP - before game begins, select a non-warlord inquisitor from your army and generate them a WL trait, if they are not a named character or vehicle, they can take a relic as well (once per battle)

    1CP - after an enemy character is destroyed within 3” of an inquisition unit from your army. Gain D3 CP and -1 Ld to all enemy units for the rest of the battle (once per battle).

    1CP - shoot phase, fight phase or enemy charge phase. Pick a friendly imperium infantry or biker unit within 6” of inquisitor, that unit can reroll 1s to hit vs quarry units of that inquisitors ordo until end of phase.

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