Désolé pour le double post.C'est pour signalé que le patch 1.01 pour cette petite merveille viens de sortir.Voici le changelogs.
Le patch est dispo sur steam et gog.Pour info pour ceux qui ignorent le jeu est en francais (vostfr) de bonne qualité.
Update 1.0.1:
- Fixed a bug which could cause healthbars to disappear in port battles
- Fixed a navigation issue that occasionally caused ships to spin around at a single point
- Quest fixes for: Emperor's Gold, Ship of the Dead, Valour of Remas, Race to the Finish
- Fixed normals on Deathgalley
- Reduced brightness of Fog banks
- Various optimisations
- Fixed a bug with surrendered once-friendly (but angered) ally ships
- Fixed an issue where allied ships would be treated as their original faction instead of the player faction in some cases
- Improved crew hire screen UI when using a controller for wizards and flyers
- Patched a collider hole in the Great Ship which could trap the player
- Camera movement made much more sensitive when zoomed in with rifle.
- Adjusted unarmed running animation
- Character Weapons stat bars should now show their labels in all screen resolutions
- Optimisations for particles on ships with upgraded cannons
- Reflection optimisations
- Fix for invisible orc ports in old save games
- AI no longer attacks hostages (fix for Griffon's Nest quest)
- Fixed bugs with time stopping and wind direction occasionally being locked
- Fixed an issue with the camera controls freezing occasionally
- Fixed a bug where the chaos warrior could be stuck in a hit reaction animation
- Added a waypoint for Twilight quest for cases where the player was close to the destination but sailed away afterwards
- Fixed a bug with UI button clicks being blocked by waypoint markers
- Sacked ports now recover properly
- Razed ports will recover much sooner after their attached region is made friendly
- Escort quests will now start your escorted ship in the same port, rather than out at sea
- Fixed some issues with flyer hunt quests
- Adjusted Naval Defence missions so the fleets are less likely to be destroyed before you reach them
53 Évaluer p