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Comtes Vampires (add-on) Nouveaux pouvoirs de lignée


Dreadaxe

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Pour l'instant pas grand chose juste des sources.

 

 

VAMPIRIC POWERS

 
On this page, you will find powers that can be bought for your Vampires. You cannot buy multiples of the same power
 
for a single Vampire, but different Vampires in the same army can have the same powers if you wish. Each Vampire
 
may only take powers from their own Bloodline.
 
VON CARSTEIN:
 
WALKING DEATH 25 points
 
The presence of one or more von Carstein Vampires
 
with this power in a combat adds +1 to their side's
 
AURA OF DARK MAJESTY 25 points
 
All enemy units within 6" of one or more Vampires
 
with the Aura of Dark Majesty suffer a -1 penalty to
 
their Leadership. This penalty is cumulative with any
 
UNBENDING WILLPOWER 20 points
 
Units of Undead within 6" of a model with this power
 
suffer one less Wound than they normally would due to
 
the Unstable special rule, or following the death of the
 
army's General. This is cumulative with the Battle
 
Standard, but not other Vampires with this power.
 
FEAR INCARNATE 20 points
 
Fear tests caused by the Vampire (or his unit) that have
 
been passed by an enemy unit must be re-rolled. If a
 
Battle Standard Bearer is conferring its Hold Your
 
Ground ability to the testing unit, the two rules cancel
 
SUMMON CREATURES
 
OF THE NIGHT 10 points
 
This Vampire can use the Invocation of Nehek spell to
 
increase units of Dire Wolves, Bat Swarms and Fell
 
Bats beyond their starting size.
 
WOLF FORM 10 points
 
The Movement of the Vampire is increased to 9 as long
 
NECRARCH:
 
MASTER OF THE BLACK ARTS 75 points
 
A player using a Vampire with the Master of the Black
 
Arts power can re-roll one of the dice when he is
 
determining the strength of the Winds of Magic.
 
NEHEKHARA'S NOBLE BLOOD 20 points
 
The Vampire gains +1 to cast spells.
 
THE AWAKENING 20 points
 
Whenever the Vampire casts the Necromantic spell
 
Invocation of Nehek he can add +D3 to the total
 
number of Skeletons or Zombies created.
FORBIDDEN LORE 30 points
 
The Vampire has the Loremaster special rule.
 
DARK ACOLYTE 25 points
 
The Vampire adds D3 to the casting total whenever he
 
successfully casts Invocation of Nehek (regardless of
 
the casting value chosen).
 
UNHOLY CYNOSURE 20 points
 
Once per game, the Vampire can re-roll one of the dice
 
rolled to cast a spell. This can be used to negate a
 
Miscast result or could cause an Irresistible Force
 
result.
 
BLOOD DRAGON:
 
RED FURY 50 points
 
For each unsaved Wound that the Vampire causes in
 
close combat, it can immediately make a further
 
Attack. These additional Attacks do not benefit from
 
Red Fury. An Attack that automatically kills an enemy
 
counts as having done an amount of Wounds equal to
 
the number of Wounds that model had remaining.
 
HEART PIERCING 30 points
 
The Vampire can re-roll missed close combat attacks.
 
MASTER STRIKE 25 points
 
The Vampire has the Killing Blow special rule.
 
STRENGTH OF STEEL 15 points
 
The Vampire has the Devastating Charge special rule
 
and +1 Strength in turns he makes a successful charge.
 
BLADEMASTER 10 points
 
The Vampire gains the Parry special rule. If he already
 
has it, he instead increases his Parry save to 5+.
 
HONOUR OR DEATH 5 points
 
At the start of a challenge, the enemy character selected
 
to take on the Vampire must take a Leadership test
 
before any blows are struck (a character Immune to
 
Psychology is also immune to this effect). If the test is
 
failed, the enemy character will change his mind and
 
hide in the rear ranks, refusing to fight the Vampire.
 
Then the combat will proceed as normal, with no
 
challenges fought that turn and the Vampire will be
 
free to fight against any models he is in contact with.
 

 

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