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Space Raclett3

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  • Date de naissance 21/08/1992

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    Tyranides, Stormcast Eternal

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  1. Space Raclett3

    Warhammer Age Of Sigmar V2

    Salut Nighthaunt j arrive à 700 pts sans compter les 4 grimghast qui se joue par 10 et en laissent de côté 1 stalker qui eux se jouent part 4 Les Stormcast j en ai aucune idée je n ai pas vue les coûts en poins de ces derniers Ps: j ai calculé avec les coûts du Battletome
  2. Space Raclett3

    [Épinglé] AOS V2

    MEGA Faction Focus: Aelves Welcome to the penultimate (and biggest ever) Faction Focus! Today, we’re covering aelf-kind in (nearly) all of its glory, with a look at everything from the Eldritch Council to wanderers. One of the coolest things about the new edition is the new toys it provides every army – from realm-specific artefacts to endless spells, while the allies system means that even if you don’t play one of these armies, many of their units are well worth considering for an Order force. We’re also taking a brief look at the lore for all the aelven races. In the past year, we’ve been discovering just what Tyrion, Teclis, Malerion and Morathi have been up to with the Daughters of Khaine and Idoneth Deepkin, but what about those aelves from Azyr? In the new edition, these sub-factions have been contextualised within the world of Warhammer Age of Sigmar, with the Core Book taking a closer look at how they fit into the rich life of the free cities – on and off the battlefield. If you do play Idoneth Deepkin, worry not – we’ll have a Faction Focus for you tomorrow, while the Daughters of Khaine already have one. The Darkling Covens are a shadowy and mysterious subculture of aelves, existing in walled and remote districts of the free cities. Each coven is lead by a powerful Sorceress, with countless ranks of foot-soldiers bound to her will, fighting with mechanical discipline to pursue the goals of their shadowy masters. While rumours abound on their true intentions, the Darkling Covens fight alongside Order against Chaos, and thus have escaped censure – so far. We’ve seen loads of comments by Darkling Covens players about how their faction will fare in the new edition, and we’ve got good news – not only are you keeping your General’s Handbook allegiance abilities, but you’re very well placed to take advantage of the new mechanics with your existing units. The Sorceress on Black Dragon is a really scary spellcaster – after all, having a Wizard is one thing, but mounting them on the back of a Monster is just that much better! With her Blood Sacrifice ability, she can boost her casting ability – at the cost of the life of one of her underlings. This is great for pulling off a trickier endless spell – like Geminids of Uhl-Gysh. This two-part spell doesn’t just deal mortal wounds, it cripples any unit it hits with a wave of penalties, setting them up perfectly to be dragged down by your own elite units. Executioners or Black Guard are perfect for this, boasting great attacks and a respectable drop in points in the new edition. A bit of light, a bit of darkness, and a lot of deadly – sounds very Darkling Covens to us… A fierce and noble tribe of nomads, the Wanderers are heirs to an ancient shame, having abandoned Ghyran to Nurgle during the Age of Chaos and letting the ley lines that link the sacred places of the Mortal Realms be broken. Now, they fight as scouts and guerilla strike forces for the free cities, attacking with stealth and speed, tearing apart their chosen quarry in disciplined volleys of arrows. There are a few units that are well worth a second look in the Wanderers list in the new edition, thanks to a sweeping series of points cuts plus some mechanic changes that’ll really benefit your army. The Waywatcher is a standout of the list – thanks to Look Out, Sir!, combined with his Invisible Hunter ability, enemies trying to shoot at these legendary marksmen will usually be suffering a hefty -2 to hit! The Spellweaver is another standout choice in the army. With unbinding now possible at 30″, her ability to automatically pass an unbind roll once a game is incredible – sticking one of these in an Order army is a great way to prevent your enemy getting any key endless spells off. Sisters of the Thorn are already a great option, and one that you’ll want to consider putting in any Order army. Their Shield of Thorns spell doesn’t just give re-rolls to saves, it also inflicts mortal wounds on your attackers when you roll a 6. With the new rules making piling in and attacking mandatory for all units caught in combat, you could force enemies to deal colossal damage to their own models by getting them into combat with something durable – like an allied Treelord… Finally, it’s worth mentioning that the Wanderers will be keeping their General’s Handbook allegiance abilities. With ranged units now forced to fire at the target they’re locked in combat with, the Melt Away allegiance ability – which lets Wanderers retreat and shoot – is going to be very useful indeed. The Swifthawk Agents are vital for the continued survival of Order, acting as couriers and messengers between the free cities and Azyr while coordinating grand assaults that can span across realms. Fast, capable, and independent, they will not hesitate to cut down those who would obstruct their duty. At war, they fill a vital role as saboteurs, shattering enemy lines of communication with rapid strikes from on high with Skycutters or lightning-fast assaults with Reavers and Spireguard. Swifthawk Agents have received a variety of small, but welcome changes. For one, Shadow Warriors now cost fewer points, making it easier to fill out your Battleline slots. For another, the speed of Skycutters is going to make them a great choice in loads of Order lists for catching and occupying ranged units – thanks to Fly, and a 16″ move, you’ll quickly be able to dart behind enemy lines and tie up Handgunners, a Cannon or any other unit that would prove a threat to your army. The Order Draconis are a knightly order of aelves who have formed powerful kinships with the drakes and stallions of Azyr, riding down the foes of Order with bravery, speed, and skill. On the ground, great formations of Dragon Blades shatter enemy formations in devastating combined charges, while in the skies, the Dragonlords themselves incinerate enemies in gouts of dragonfire. Dragonlords, meanwhile, are great candidates for the artefacts of the realms. With a 4+ save, re-rolls to their saving throws from their enchanted shield, and 14 wounds, these guys are pretty durable – but vulnerable to foes with a high Rend characteristic. By taking the Ethereal Amulet, a relic of Shyish, you’ll be able to ward your Dragonlord from harm with ease: For list-building, the Dragonlord Host – a warscroll battalion that gives the units within a free move and charge once per game – has seen a considerable points cut. If you’re looking to use a pure Order Draconis army, or you’re looking for a fun option for a mixed Order army, it’s well worth a look. A dark mirror to the Order Draconis, the Order Serpentis are masters of some of the most cruel and savage beasts of the Mortal Realms, training Hydras, Black Dragons and Drakespawn and transforming them into deadly living weapons. Falling upon their foes in a wave of tooth, claw, and dark steel, they leave nothing but terror, confusion, and the dead in their wake. If you’ve been using an Order Serpentis army, good news! Nearly everything in your army has had a points reduction. You could spend these on some endless spells for an allied Wizard, or if you’ve been eyeing up the Idoneth Deepkin, you’ll be pleased to know that you can now officially take them as allies – if you’re looking to go HARD, bring an Aspect of the Storm… If you’d rather stick with drakes than sea-monsters and dead gods, your Dreadlord on Black Dragon has some great picks from the artefacts of the Mortal Realms – we’d recommend the Miasmatic Blade, a sneaky option that’ll make you harder to hit: Remember – just because you fight for Order doesn’t mean you have to fight fair… The Ur-Phoenix is a symbol of rebirth and renewal in aelven culture, a tradition kept alive by the monastic warrior order known as the Phoenix Temple. Given supernatural fortitude and courage by magical energies, and battling alongside deathless, supernatural Phoenixes, they march forth now from the free cities – particularly the Phoenicium – to restore the past glories of the aelves. Phoenix Temple units have been very popular for matched play in Warhammer Age of Sigmar, with the mixed Order list that won the Warhammer Age of Sigmar Grand Tournament using two Frostheart Phoenixes. These guys are still pretty great in the new edition, and their counterpart, the Flamespyre Phoenix, is also well worth a look. Previously, when using this unit in your army, you could set it up again on a 4+ after it died – but in matched play, you had to pay reinforcement points to do so. With reinforcement points a thing of the past, you can now bring your Flamespyre Phoenix back for free! Pretty cool, right? Heirs to the ancient martial tradition of those aelves who hunted the mountains around Azyrheim in the Age of Myth, the Lion Rangers roam the realms as an itinerant order of warriors. Arriving unbidden to the battlefield, their huge war axes are so sharp they can cut a man in two, while their cloaks turn aside missile fire with ease. Lion Rangers remain a nice allied choice for Order armies, while White Lion Chariots are particularly handy for tying up enemy shooting units. In the new edition, if you’re locked in combat, you can only shoot units directly involved in the combat – by using the White Lion Chariots’ impressive speed, you’ll be able to quickly engage enemies, while the Lion Cloak ability means you’ll be able to weather ranged counter-assaults effectively. The Shadowblades are a secretive, shadowy order of assassins whose origins are shrouded in mystery. Seen by some as a gift from Malerion to Sigmar and others as strange, shadowy creatures of Ulgu, the Shadowblades hunt both tyrants without and traitors within with brutal effectiveness. Shadowblades are a fun option in a mixed Order army or as allies for another aelven army. Assassins, in particular, really come into their own when combined with the new magical artefacts from Malign Sorcery – one really strong pick you’ll want to try is the Sword of Judgement – with six attacks on the Assassin, you’ve got a pretty decent shot at inflicting a whole lot of mortal wounds on anyone unfortunate enough to earn your ire. Let’s face it – if you’re going to give a massive magical sword to anyone, it might as well be an Assassin. Drawn from the very wisest of the Azyrite aelves, the Eldritch Council are a living repository of ancient knowledge, charged by Lord Tyrion and his brother Teclis with keeping the hermetic traditions of the aelves alive. Wielding powerful elemental magics and battling alongside vast serpentine dragons, the Council is responsible both for purging the lands of daemonic taint and defending them from the wicked. As before, the Eldritch Council can be taken as an army in their own right (our very own Martin has an impressive collection), while several units are great as allied picks and are already standbys in Order lists. For magical defence, the Archmage and Archmage on Dragon providing a +1 bonus to unbind makes them great for shutting down enemy casters, while the Loremaster remains an excellent choice thanks to Hand of Glory – a spell that grants re-rolls to hit and to wound on any friendly target. High five! The Scourge Privateers are raiders, pirates and beast hunters who ply the seas of the Mortal Realms. Masterful sailors, they raid the coastlines and use their talents against Chaos. Hunting sea beasts with their favoured Kharibdyss or pursuing terrestrial foes with chariots and corsairs, they make a brisk trade in monsters both living and dead, selling to unscrupulous merchants, collectors of the exotic, and the fighting pits and arenas of the free cities. Using the Scourge Privateers in the edition, the first thing you’ll notice is lower points for several units, as well as the Realm Reavers warscroll battalion – a powerful option that lets you nominate a nearby unit to move, shoot or fight every hero phase. It’s a great place to start your army, as, like all warscroll battalions, it’ll grant you an extra command point, artefact (which can be an artefact of the realms) and will let you deploy the included units in a single drop. Taking an extra Black Ark Fleetmasterwouldn’t go amiss, either – for a mere 40 points, you’ll be able to grant a unit in your army re-rolls to hit with At Them, You Curs! While it’s not necessary, per se, make sure to shake your first and give an appropriately pirate-y scowl every time you use this. That’s almost all for now from Faction Focus – come back tomorrow, when we’ll be taking a look at the Idoneth Deepkin.
  3. Space Raclett3

    Bug Appli AoS - patch 2.7 du 5 juin 2018

    Salut ! Je viens de regarder et de mon coté je n ai aucun problème sur l'application. Iphone également.
  4. Je confirme c’est une très belle armée ! J’ai eu la chance de l’affronter plusieurs fois et sa fait plaisir de pousser de la figouze face à une armée avec autant de conversions/proxy. 🙂
  5. Space Raclett3

    Nouvelle édition de Kill Team

    J espère avoir accès à une véritable faction Tyranide et pas juste 3 pauvres guerriers ... Un livre pas trop cher ? 😀 Impatient d en savoir plus !
  6. Space Raclett3

    [Sda- Minas Tirith] 750pts

    Ok je vais voire pour la bannières mais j ai fait exprès de prendre Boromir sans cette dernière car je ne voulais pas jouer avec XD Je trouve la fig plus classe sans. Ensuite pour Boromir a cheval cela ne va pas être possible car mon seul hero monté c est Faramir. Alors là le coup du déploiement je ne l avais pas du tout vue venir. Effectivement quand je regarde les Scénarios c est pas souvent qu on se place comme on veut ... Faire du moitier moitier avec épéistes et lanciers histoire d être plus souple niveau placement je note Et non malheureusement j ai juste 3 Gardes de la citadelle avec Lance ( qui sont boudé ?) Après niveau fluff sa me fait rire de voire les gardes de la Fontaine en dehors de Minas Tirith systématiquement ... Je vais essayer de voir pour caser la lance a Faramir mais chez moi il a juste une épée et j aime jouer Wysiwig mais pour 1 arme sa va le faire. Merci pour les retours en tout cas
  7. Space Raclett3

    [Sda- Minas Tirith] 750pts

    Salut merci pour les réponses rapides. effectivement avec les points restant autant mettre des lances, c est toujours du bonus. Pour les Vétéran j’y avais pensé mais selon moi c est Full Vétéran ou rien car je n ai pas de figs pour les représenter à par les 3 de la blister et je veux pas me prendre la tête à savoir qui le sont ou pas xD Boromir avec la bannière c est pas bêtes et sa peut contre balancer le fait qu il ne y ai pas de Vétéran pour le coup Mais sa reviens cher et pour cela je dois enlever des guerriers et là bannières ou remplacer 1 des deux héros en Damrod, le problème c est que je ne vois pas pourquoi Damrod serai là alors qu il n y a pas un seul Ranger dans ma force :S Pour la cavalerie je crois que les lances sont déjà de base dans l équipement il n y a que Faramir qui n en a pas
  8. Space Raclett3

    [Sda- Minas Tirith] 750pts

    Bonjour à tous Je viens vers vous car je me suis remis au Sda depuis peu. Je planche sur une liste que je peux faire sans réinvestir énormément. Groupe 1: 300pts -Boromir, Capitaine de la tour Blanche avec Bouclier -11 Guerriers de Mt avec Bouclier -1 Guerriers de Mt avec Bannière Groupe 2: 163pts -Chevalier de la Citadelle -9 Guerriers de Mt avec Lance et Bouclier -3 Gardes de la Citadelle avec Lance Groupe 3: 169pts -Faramir, Capitaine du Gondor à Cheval, Bouclier et Armure Lourde -6 Chevaliers de Mt avec Bouclier Groupe 4: 115pts -Beregond -9 Gardes de la Citadelle avec Arc Elfique Pour 747 pts Ça risque de tomber sur de L’ Isengard je sais que je ne suis pas nombreux mais Boromir j’y tiens vraiment 😊 Pas vraiment de Tactique à part de la phalange normale avec les tireurs qui arrosent. Et la cavalalerie qui attend le bon moment pour contre attaquer. Du classique donc. J ai très peu de partie à mon actif mais c est une liste sur le long terme, peinture et re bidouillage. Si vous voyez quelque chose à changer il me manque seulement les 6 cavaliers et bien entendu un Beregond introuvable ☺️ Space
  9. Space Raclett3

    [Tyranides] 15oopts Kraken + Kronos

    Ils sont très bons car peuvent tirer à l abris sans ligne de vue et apporte une bonne Pa et de bon Dammage contre les cibles à haute endurance. Ce qui n est pas le cas des Carni DDJ car pas de Pa et F6 Apres je joue souvent les 2 dans une même partie
  10. Space Raclett3

    (1000 pts khorne) debutant liste d'armée

    @KozokusLe Bloodstocker c est pas juste +3 en Charge OU Course ? Et pas les deux, sinon j ai raté quelques chose depuis le tout début ...
  11. Space Raclett3

    strategie v8 tyranides [Tyranides V8] Stratégie

    C est pas seulement depuis cette version que la figurine pose problème pour les bras des dévoreurs Les bras de chez Forge World montrent bel est bien que c est possible
  12. Space Raclett3

    40k - Lecture & Analyse vidéo du Codex Tyranide!

    Bravo les gars c’est top comme vidéo, bon maintenant la prochaine étape c est un rapport de bataille avec Les Tyty 😇 Faut continuer comme sa !
  13. Space Raclett3

    Que pensez vous de la V8

    Je rejoins juste les quelques commentaires du dessus sur les cordons. je trouve cette pratique très nul en fait, c est moche, pas réaliste et ... c est moche ( ah je l ai déjà dit ?) Apres les cordons sa existe pas depuis seulement la V8, en v6 et v7 sa se faisait déjà. Peut être moins mais les quelques tournois que j ai fait en V7 j avais envie de m arracher les yeux lors de certains déploiements, Tyty et GI surtout ... Oui j assume ma phase et je joue tyty Le problèmes c est que warhammer et un jeu de placement du coup faut jouer dessus c est normal mais Apres y a des limites à pas dépasser c est sur mais y en a tant que la cohésion et respectée sa choque pas. De toutes façons il y a toujours eu plusieurs écoles ( mou / dur / patati et patata). Si les cordons sa vous fait peur faut pas vous mettre à AOS car là des cordons il y en a pas mal aussi. Sinon j aime beaucoup la V8 ! Pour moi c est là meilleure version depuis que j ai commencé ( fin V3).
  14. Space Raclett3

    Apprendre à Jouer à Shadespire en Vidéo

    Yep c est cool pour tes vidéos continue ! Le jeu donne vraiment envie en tout cas
  15. Space Raclett3

    AOS Escarmouche Stormcast

    Je ne pense pas que tu ai le droit de pouvoir équiper ton Retributor avec une masse car il faut en sortir 5 minimum. De même pour le sergent Judicator, l arme spéciale c est par tranche de 5. Du coup c est pareil pour la grande épée du sergent Liberator. Enfin de mon côté je l ai compris comme sa.

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