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[Armada] Ils sortent l'artillerie lourde

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200 dollars … 4 fois le chimaera, , sa fais très cher si c'est pas un fake….

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Ça n'est pas un fake car ça a été annoncé par l'éditeur pendant le GenCon et c'était un serpent de mer: quand vont-ils sortir un "épique" à Armada ??"

Le prix n'est pas très choquant vu la taille, le bon pré-peint de FFG et le fait qu'il n'y en aura certainement qu'un seul dans cet gamme (contre 5 à X-Wing).

 

Ce qui est étonnant par contre c'est qu'ils ont annoncé des sorties Clone Wars pour X-Wing et Legion et pas pour Armada, alors qu'Armada justement est à cours de sortie...

 

Edited by Buffalo_Soldier

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Comme les titans à W40k, le futur TB-TT à Star Wars Légion où les vaisseaux Epic à X-Wing, très belle pièce de collection mais figurine injouable.  Je suis fan mais je ferai l'impasse.

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Sérieux quand j'ai vu l'annonce je me suis dit " un jour tu sera mien" mais clairement c'est pour allez dans la vitrine.

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Règles de flottes de secteur :

https://www.fantasyflightgames.com/en/news/2019/2/5/alert-all-commands/

 

Citation

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In the intergalactic battles of Star Wars™: Armada, you’ve used fleets of massive capital ships and nimble squadrons of starfighters to lay waste to your opponents and win the space battles of the Galactic Civil War. But now, you’ll have the opportunity to expand your fleet battles to new heights—in anticipation of the upcoming Super Star Destroyer Expansion Pack, the Star Wars: Armada development team has put together a new set of rules to support larger battles than ever, including multiplayer games of up to eight players!

Today, developer Brooks Flugaur-Leavitt joins us to introduce the Sector Fleet rules (pdf, 3.4 MB) and how they can bring thrilling new formats to your games of Star Wars: Armada!

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Brooks Flugaur-Leavitt on the Sector Fleet Rules for Star Wars: Armada

The Star Wars: Armada development team is excited to release Sector Fleet, a new set of optional rules if you want to play games at larger fleet point totals! Here, you’ll also find the rules for multiplayer games involving as many as eight players, organized into two teams each led by a Grand Admiral.

These Sector Fleet rules are an evolution of those used for large team battles at some Star Wars: Armada events in the past, as well as in The Corellian Conflict campaign expansion, but the concept took on additional importance with the development of the Super Star Destroyer, our biggest and most impressive ship yet. The most powerful variants, the Executor I and Executor II-class Star Dreadnoughts, were designed to portray the Super Star Destroyer as the thematic centerpiece of a massive battle. The capabilities of these Star Dreadnoughts already exceeded the limits of standard fleets, and of course, you’d want to field additional warships alongside them, so some framework for larger battles was needed.

In writing the Sector Fleet rules, keeping them compatible with the existing systems of Star Wars: Armada was one of my foremost considerations. The objective system that gives players control over the conditions of their battle, adds a lot of nuance to Star Wars: Armada, and it’s one of the game's greatest strengths. As such, all standard objectives can be included in Sector Fleet games, and the same 3' x 6' play area is used. Although the size of fleets is not unlimited, our largest games of Sector Fleet have featured an Imperial fleet of several Imperial-class Star Destroyers led by an Executor-class Star Dreadnought and accompanied by an escort of smaller ships and squadrons, all matched against a Rebel force of equal size!

Additional rules for two-player games have been kept to a minimum, covering only altered setup areas and fleet-building restrictions to keep game lengths manageable. Although there are few new rules, increased point limits is the defining feature of two-player Sector Fleet gameplay, and will give plenty of cause to re-examine older cards and tactics. Your larger fleets will interact with existing abilities and objectives in new ways, such as in the brutal head-on confrontation created by the reduced setup area of Blockade Run!

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The bulk of the Sector Fleet rules is devoted to multiplayer games with as many as four players per team. Veterans of The Corellian Conflict will recognize many elements drawn from the All-Out Offensive scenario, but the adaptation of those rules for standard objectives and the expansion of the Grand Admiral role offer new opportunities for gameplay.

Teamwork between allied players will be key to victory, while the new rules for Grand Admirals resolve high-level gameplay decisions quickly and keep multiplayer games from bogging down in strategy debate. The role of Grand Admiral has been expanded, with one player on each team assigned responsibility for the order in which teammates activate and the resolution of any team-wide effects. Players still control their own ships and squadrons, of course, but this new dynamic adds even greater depth to team games as each individual fleet's situation is balanced against the team's priorities.

We hope you're excited to play even larger games of Star Wars: Armada with your favorite fleets, and we look forward to seeing the epic battles you fight!


Le 04/08/2018 à 12:32, latribuneludique a dit :

très belle pièce de collection mais figurine injouable

Il n'y a plus de mais.

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Ça peut être très intéressant en soi et donner lieu à de supers batailles! Plus proches de celles des films. Dommage que je n'ai que très peu de joueurs potentiels par chez moi.

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Connaissant la lourdeur du système (même si je l'adore), je me demande combien de temps il faut pour jouer une telle bataille... J'ai survolé le doc mais il me semble qu'il n'y a aucune règle pour fluidifier l'action. Je suis vraiment dubitatif... 🙄

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Oui chaque règle a son importance en effet (il est lourd mais je l'aime tel quel il faut avouer). Peut être des règles de vol en formation o chaque figurine fait le même déplacement, tant pour les vaisseaux que pour les escadrons, peut être ça y gagnerait en vitesse de jeu.

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Petit bâteau : https://www.fantasyflightgames.com/en/news/2019/3/11/unlimited-power-2/

Citation

Unlimited Power

Preview the Super Star Destroyer Expansion for Star Wars: Armada

 

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Outside of the mighty Death Star, there are few symbols of Imperial might and oppressive power more iconic than the Super Star Destroyer. One of these mighty ships served as Darth Vader’s flagship during the Battle of Endor, terrifying enemy pilots and demanding the attention of the entire Rebel fleet before it was eventually brought down.

Soon, you’ll be able to muster this symbol of the Galactic Empire as part of your own fleets in Star Wars™: Armada with the Super Star Destroyer Expansion Pack. Join us today for a closer look at the different ways you can field the Super Star Destroyer and the impact that it can have on your battles!

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Blasting into Battle

No matter where your Imperial fleet is deployed or what your mission may be, the Super Star Destroyer is certain to be the centerpiece of your armada. Measuring over two feet from tip to tip, the Super Star Destroyer is the largest miniature ever produced by Fantasy Flight Games, but this capital ship’s commanding presence isn’t purely based on its size. It has the firepower and strength to back up its size.

In our announcement article, we explored many of the new rules associated with the Super Star Destroyer and its brand-new class of ships: huge ships. The Super Star Destroyer boasts six devastating firing arcs, and with the ability to make three attacks every round, any Rebel fleet can be pummeled into submission. And what’s more, every time you resolve one of the command dials assigned to the Super Star Destroyer, you’ll also take a matching command token, giving this symbol of Imperial might even greater flexibility in battle.

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The Super Star Destroyer is an impressive and dangerous starship no matter how you choose to field it, but any Imperial commander has options to explore within the Super Star Destroyer Expansion Pack. There are four distinct variants of the Super Star Destroyer, two of which can even be played in a standard tournament game. The Star Dreadnought Command Prototype and the Star Dreadnought Assault Prototype clock in at 220 and 250 points, respectively—commanding over half of your available points before you’ve even assigned upgrades. Still, the firepower they command could be more than worth it.

Each of these ships concentrates its shields in the foremost section of the hull, boasting six shields in their forward firing arc. Still, even once those shields are diminished, your opponent has to blast through 22 hull in order to finally destroy one of these star dreadnought prototypes. You may favor the Command Prototype, which allows you to take two fleet command upgrades for added control over the rest of your fleet. Or, you may go straight for the heart of the enemy fleet with the Assault Prototype, which throws an impressive nine dice from its forward firing arc and six dice from its left and right arcs.

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As powerful as the star dreadnought prototypes are, they pale in comparison to the Executor I-class Star Dreadnought and the Executor II-class Star Dreadnought. These ships have point costs of 381 and 411 points, pushing them both outside of what you could field in a standard game once you’ve purchased your commander. But if you expand your games to encompass a higher number of points, you’ll get to see the Super Star Destroyer in all its terrifying glory.

As an Executor-class star dreadnought, both of these versions of the ships feature enhanced shields, boosting the defenses on their flanks. Their hull strength has also been increased to 33—a stunning amount of damage for any enemy fleet to deal. Each variant of the Executor-class star dreadnought also has room for twelve upgrades, allowing you to kit out your Super Star Destroyer with the best that the Empire has to offer!

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Battle Stations!

An Executor II-class Star Dreadnought fires an awe-inspiring ten dice from its forward firing arc and eight dice from its left and right firing arcs, but with the upgrades included in the Super Star Destroyer Expansion Pack, you can customize your Super Star Destroyer to become even more intimidating.

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Two brand-new commanders arrive to lead your fleet in the Super Star Destroyer Commander ExpansionAdmiral Piett and Emperor Palpatine himself. Whether you’re using Admiral Piett to boost the power of all your command tokens, or you’re cutting through your opponent’s defenses with Emperor Palpatine, either of these commanders can prove to be a formidable opponent for the Rebel Alliance. But these aren’t the only upgrade cards included in this expansion pack. 24 upgrade cards are available for you to harness, and twelve of them are entering Star Wars: Armada for the first time, including new officer upgrade cards for Emperor Palpatine and Darth Vader.

Much in the same way that Emperor Palpatine destroys your opponent’s defense tokens as a commander, you can use him as an officer on your ship to create weakness. Whenever an enemy ship or unique squadron has the audacity to attack a ship with Emperor Palpatine aboard, it must spend one of its defense tokens, leaving it exposed for your crushing counterattack!

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Alternatively, you could motivate your own troops to greater efforts by bringing Darth Vader onto your ship as an officer. When a nearby friendly ship is attacking, Darth Vader lets you discard one of the ship’s commander or officer upgrade cards to reroll any number of dice in its attack pool! This upgrade fits naturally with Darth Vader’s own Executor II-class Star Dreadnought, which has ten dice that you can reroll in its forward firing arc—plus four slots for officer upgrade cards that you can sacrifice, potentially rerolling all of your attack dice multiple times over the course of the game.

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Using Darth Vader, you can lose one of your officer upgrade cards to reroll all dice showing a less-than-favorable result!

Aside from its gallery of iconic Imperial villains, the Super Star Destroyer Expansion Pack also comes with four title upgrade cards, allowing you to declare your Super Star Destroyer to be one of these deadly ships from the Imperial Navy. You may use the Annihilator to wipe up enemy squadrons and prevent them from harrying your forces. Or, you may use Eclipse to ensure that any enemy ship that overlaps you will suffer the consequences by taking a faceup damage card! You might even christen your Super Star Destroyer as Darth Vader’s Executor, allowing this mighty star dreadnought to take any number of command tokens of any type—no longer fettered by your command value. No matter what the title of your Super Star Destroyer might be, you’ll soon be able to crush the Rebellion, once and for all.

Imperial Dominance

The might of the Imperial Navy has never been so clearly displayed as with the awesome power of the Super Star Destroyer. How will you add this symbol of interstellar might to your own fleets?

 

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sachant que ce "petit bijou" ne sortira pas en Français ni en France  tout court...😭

 

source EDGE:

http://www.fantasyflightgames.fr/sujet/165329-le_destroyer_stellaire_de_classe_super_en_vf

 

Dommage, va falloir trouver un fournisseur qui commande à l'étranger... (peut-être Philibert?)

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A priori ne comptez plus sur la VF pour le jeu, il a été dit qu'il n'y aurait même pas de réédition des vaisseaux déjà traduits.

 

Tout cela pour dire que FFG vient d'annoncer une nouvelle campagne (sur le modèle de Kessel avec ses avantages et inconvénients) et qu'on ne sait donc pas si cela sera traduit (a priori non).

 

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https://www.fantasyflightgames.com/en/news/2019/3/28/rebellion-in-the-rim/

 

De toute façon le matériel de Kessel m'avait grandement déçu (carte en papier glacé pliée en 36, stickers à coller dessus, etc.) donc je passerai certainement mon tour VF ou pas.

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Posted (edited)

Ce qu'il y a de très sympa dans ces campagnes (à mes yeux en tout cas, ce qui me fait le plus envie, mais il y a certainement plein d'autres intérêts), ce sont les nouvelles cartes d'escadron et de vaisseaux spécifiques proposées, ainsi que les As. Mais à part cela je rejoins assez ce que dit François sur la qualité du matériel qui m'a dissuadé de prendre The corellian conflict. Mais bon peut être auront il amélioré leur produit.

Edited by Newlight

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Mince c'est pas Kessel en effet mais le secteur Corellien ! ;)

 

Par contre oui, clairement, les nouvelles cartes devraient être intéressantes mais il me semble que dans la boite précédente elles étaient presque un peu bourrines. Et puis seront-elles traduites surtout ?

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Clone Wars en 2020

https://twitter.com/FFGames/status/1117103779910946817

Citation

AND ... The Clone Wars will be coming to Armada in 2020!

D4C_2FEW4AAyEc8.jpg

 

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Excellente nouvelle ! C'est exactement ce qu'il fallait pour relancer le jeu : la Guerre des Clones est une excellente source de nouvelles unités pour le jeu. Heureusement que j'ai arrêté la figurine chez FFG sinon mon compte en banque ne s'en serait pas remis ! ;)

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En plus on peut éventuellement intégrer des vaisseaux de la guerre des clones dans une flotte impériale (venator par exemple) ou rebelle (avec plus de latitude il me semble), ou même faire une faction Pirate à part, tout en restant plutôt fluff. Ça ça peut être vraiment très cool. 

Edited by Newlight

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Aaargh!

 

Une super nouvelle...

Mais va falloir que je fasse des économies.

Entre les vaisseaux des Séparatistes et de la République ça va me coûter une Blinde cette histoire.

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Je pense que la guerre des clone sera plus équilibrée en terme de puissance de feu des Vaisseaux.

Mais si ça matche bien je pense me remettre à armada.

 

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il y a une heure, Inquisiteur Pierrick a dit :

Par contre FFG Fr vient d'annoncer que ce ne sera pas traduit normalement (contrairement à "Legion - The Clone Wars" qui finalement devrait l'être). 

 

Attention, il y a un temps ce n'était que la boite de base Clone Wars pour Legion qui devait être traduite.

 

Vu que la politique de FFG France est assez changeante, je pense qu'il y a quand même espoir de voir une VF débarquer s'il y a un effet Clone Wars pour Legion et X-Wing en 2019...

Edited by latribuneludique

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Oui, j'ai pas précisé mais c'est bien de la BdB dont je parlais pour Legion. : )
Une petite tentative de relance ça fait toujours plaisir. Mais visiblement, Armada est trop dans les limbes pour qu'ils tentent le coup (du moins en l'état actuel des choses). 

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il y a une heure, Inquisiteur Pierrick a dit :

Une petite tentative de relance ça fait toujours plaisir. Mais visiblement, Armada est trop dans les limbes pour qu'ils tentent le coup (du moins en l'état actuel des choses). 

 

Faut dire que le jeu n'a pas reçu de réelle nouveauté depuis des lustres. C'est toujours le même problème avec FFG, ils ne savent pas gérer leur planning de sorties...

 

Heureusement il y a une communauté fr certes petite mais plutôt motivé, cela devrait aider. Mais faut pas rêver : sans VF cela ne fera que continuer à vivoter. C'est dommage parce que le jeu est bon, comme d'habitude le soucis est ailleurs.

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