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[Épinglé] Récapitulatif des annonces GW

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Pas de commentaires en épinglé. Merci :)

 

Old World? New Warhammer!!

You’ll never believe what we’re working on. The Studio had to tell us twice.

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Yeah. For really reals.

In the deepest dungeons of the Warhammer Studio, the counsel of the wise have convened, ancient forges have been re-lit and work has already begun. So far… we’ve made the logo. 

Next up, everything else. 

You get the idea – this is a long way off. Years. More than two. Like three or more. Definitely not soon.

Obviously, this is really exciting news for all of us, and just like with Sisters of Battle, we’ll keep you updated with more news as the project unfolds.


For those of you who don’t know, in 2015, Warhammer: The Game of Fantasy Battles changed forever, in so far as Archaon destroyed the world. Classic Archaon.

Everything we knew of the Old World collapsed into a void of Chaos and infinite possibility. From that tumultuous storm came the Mortal Realms, heralding a new dawn of unending war in the Age of Sigmar.

From the reforged primordial soup and etheric energies of the Old World rose wonders we could never have imagined – armies of ghosts, fleets of aether-powered aircraft, Greenskin brutes the size of horses, and flying sharks! The heroes, villains, warriors and monsters of Warhammer Age of Sigmar represent the best range of fantasy miniatures in the world, beloved of a passionate, global gaming community. And over the past four years, Warhammer Age of Sigmar has become by far, the most successful fantasy game ever. 

And yet, the Old World whispers from ages past with its siren song. We grow misty-eyed at the memory of long-lost heroes and glorious kingdoms laid to ruin and of mighty champions whose sagas are sung no more.

And of course, much of the lore of the Mortal Realms has its roots in the world that was – with some of its most venerable denizens being the very same that fought across those war-torn kingdoms (along with a small selection of choice magical artefacts.)

The Old World is to Warhammer Age of Sigmar, as the Horus Heresy is to Warhammer 40,000. The bedrock of lore from which mortals rose to godhood and legends were forged. And like the Horus Heresy, seeing those mythic heroes in action has an undeniable appeal, as does re-creating the glorious armies of a previous epoch – an exciting proposition for hobbyists and gamers alike. And now, we have a dedicated team in the Warhammer Studio beginning the work of bringing all that awesome back to the tabletop.

Exciting stuff!

 

If you’re itching to jump into the Old World right now, you can! There is a fantastic selection of computer games, such as Vermintide and Total War: Warhammer, offering a chance to engage in the enduring appeal of the setting.

And what next, then, for Warhammer Age of Sigmar?

There are some HUGE (some might say giant) plans for the Mortal Realms… More news soon. For now, we have to keep it hysh-hysh.

 

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Cartography in the Old World

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You’ve seen the logo and we’ve hinted about what is to come, but today we’ve got another teaser for you – a work-in-progress of a new map of the Empire in the world-that-was… 

To learn more about how the map was created, we spoke to Forge World artist and budding cartographer Louise Sugden.


Louise: With so much excitement having been generated by the announcement of this project, it was quite the privilege to be involved, but it also came with quite a lot of (entirely self-imposed!) pressure to get it right. This led to me checking as much reference material as I could find to ensure that all the geographical locations were as accurate as I could make them. It’s been a lot of fun capturing the fantastical feel of the Old World, but this is only a taste of things to come – there’s still loads more to be added!


Thanks, Louise! But that’s not all – check out this video below…

Well, those look new… 

It’s still early days for the Old World project, but it’s great to see things already starting to come together! Over the coming months, we’ll keep you up to date with news from the project as it continues to take shape, including the lore, art, rules, and eventually… new models.

Let us know what you think on our Warhammer Age of Sigmar Facebook page.

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The Old World: Ice Guard of Kislev

 
 

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One of the coolest aspects of returning to the world-that-was is the opportunity to revisit certain aspects of its classic lore and delve into them in greater detail than ever before. A perfect candidate for further investigation is the harsh, frozen realm found to the north of the Empire – Kislev, the land of the Ice Queens. To that end, let’s take a look at a project that’s currently in development…

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Putting the Class into Classic

The people of Kislev were renowned as being among the finest horsemasters in the world – and for giving a frosty reception to Norscan raiders and the hordes of Chaos who frequently invaded their land. They also had two iconic cavalry units in their Ungol Horse Archers and Kislevite Winged Lancers. Do you remember these miniatures from many years past? They’re so old, we reckon they were around during the last Ice Age… 

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Ungol Horse Archers
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Kislevite Winged Lancers

One new unit that’s in the early stages of development is set in the Ice Court – the seat of the ruling Tsar or Tsarina. Known as the Ice Guard, they’re an elite fighting formation of warrior women, equally skilled with bow and blade. But where they differ significantly from the other Kislevite units we’ve seen in the past is that they’re able to channel the elemental magic of their realm in a similar manner to their Ice Queen – the most powerful practitioner of this unique form of sorcery. Here are some awesome pieces of concept art for the Ice Guard, courtesy of Forge World’s Mark Bedford.

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Cool, huh?

Judging by the enchanted ice that wreaths their blades and arrow tips, we reckon they’ll make for some cold-hearted killers on the battlefield…

The Old World is still a long way off, but it certainly makes you wonder what else Kislev might have in store. In any case, if you’d like to learn more about Kislevite culture, be sure to read the Black Library Hall of Famer Riders of the Dead by Dan Abnett. Graeme McNeill’s With Ice and Sword and David Guymer’s Gotrek and Felix novel Kinslayer are also fascinating reads, revealing the fate of Kislev during the apocalyptic End Times.

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Old World Update: Bears!

 
 

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A few weeks ago, we saw an early look at one of the factions that’s in the works for the return of Warhammer’s Old World – the cold northern nation of Kislev. Today, we’re taking a look at one of the thematic aspects of that force: bears!

Kislev is a cold and hard country which forms a natural border between the Empire of Sigmar and the Chaos tainted-lands further north. Between the chill winters and constant threat of marauding enemies, the people of Kislev are hard and constantly ready for battle, and they use all the meagre resources of their country to their advantage… including the most abundant of their native animals. As an added bonus, they’re a bit fierce too.

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Many heroes of Kislev tame great bears and ride them to war. Forming a bond with their mighty beasts is not easy, but for those who do, it is lifelong – indeed, legend says that when Tsar Boris died, his loyal bear guarded his corpse for a day and a night before disappearing into the snow. Some of you might actually remember this classic model of Boris riding his bear from years past…

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We can’t wait to see the bear cavalry that will be coming to Warhammer: The Old World. They’re a long way from being models yet, but we’ve secured some stunning concept sketches of what you’ll be able to expect.

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This is only the beginning. Even though this game is quite a ways off yet, there’s loads of cool stuff to see over the coming months, and we’ll keep bringing you these awesome nuggets of what you can expect as the project progresses. Sign up to the Games Workshop newsletter to stay up to date, and keep an eye out for more news soon.

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The Old World – Your First Look at the Map of Bretonnia

 
 

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If you thought we’d forgotten about the Old World, then fear not – we’re back with another update about the (very) early development of the new game in an old setting! 

In our last article, we looked at the map of the Empire as it was during the earlier era in which the action of the Old World is set to take place. This time around, we’re bringing you the map of the neighbouring kingdom of Bretonnia, across the Grey Mountains to the west…

Amazing, right? But to save you poring over the map until your eyes pucker like corn kernels in the sun, we’ll pick out some points of significant interest that our talented cartographers have added.

New Heraldry

Even though many of the Bretonnian cities, such as Parravon, Quenelles, and Aquitaine, will no doubt be familiar to many, the names and coats of arms of the lords who command each province are brand-new. 

However, one name, in particular, stands apart from all others, for it’s a name steeped in Bretonnia’s glorious history – that of the incumbent ruler, King Louen Orc-Slayer. But for someone to get a name like Orc-Slayer, there has to be…

Orcs

The greenskins have been a thorn in the side of Bretonnia long since before the legendary Duke Gilles le Breton first won the favour of the Lady of the Lake and united the country under his rule. The alarming regularity of their Waaaghs! and destructive rampages is the primary reason why the northern lands of Bretonnia are so heavily defended with mighty castles and walled cities. 

From the sheer number of greenskin icons dotting the north-eastern region of Bretonnia on the map, it’s clear that the Orcs are back on the warpath – and closer inspection of Couronne’s symbol on the map doesn’t bode well for the city’s current status either.

High Elf Enclaves

The High Elves of Ulthuan were once the undisputed rulers of the seas, maintaining a trade network of colonies and glittering port-cities on every continent, from the Tower of the Rising Sun in the east to the Citadel of Dusk in the west. 

The coast of Bretonnia was no exception, and the map features no fewer than four such enclaves. Tor Soleil sits on the north-west coastline, while Tor Bidouze can be found to the south-west, just north of the city of Brionne. Meanwhile, Tor Martel and The Silent Isle can be found on islands just off Bretonnia’s western coast.

All that and we didn’t even mention the Wood Elves! We’ll leave you to take another look at the map for now, but remember to sign up for our newsletter so that you’ll be among the first to be informed of the latest news about the Old World as and when it arrives.

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Pas nouveau, mais elle n'était pas dans l'épinglé.

 

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Little Grom

While having cannons towed by mere packhorses and pushed into place by their gunners might be good enough for the Empire, the unforgiving nature of war in the frozen north demands a more hardy approach, designed by our very own studio for Warhammer The Old World.

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Instead of horses, the giant gun affectionately named Little Grom is towed by two mighty bears atop a magical carpet of ice – nearby Kislevites are so emboldened by its majesty that they fight even harder than usual in its presence.

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Elemental Bear

The warriors of Kislev believe that, in times of great need, the land itself will rise up in defence of Ursun’s faithful. A massive invasion from the Chaos Wastes undoubtedly qualifies, and so the gigantic Elemental Bears are called from the earth to fight back the tides of daemons.

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Designed by the Warhammer studio, the Elemental Bear is a colossal engine of destruction that embodies everything Kislev’s people hold dear about their homeland. Frankly, there’s no better symbol of Kislev than a giant bear made of ice and stone, and even the daemons of Chaos will know to fear their brute strength and crackling frost magic.

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Before we let you go off to watch over the trailers again, we do have one more thing to share. As you’ll have gathered by now, the Kislev units appearing in Total War: Warhammer III are being designed for Warhammer The Old World by our very own creative team.

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We took a look at one of them last year, the Tsarina’s devoted Ice Guard, and now we want to show you the map of Kislev as it appeared in the time of heroes like Louen Orc-Slayer.

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Alongside the maps of Bretonnia and the Empire that we saw earlier, the landscape of the Old World is starting to come into focus. Let us know on Facebook, Instagram, and Twitter what you’re looking forward to most from the frozen north, and keep an eye on Total War’s Facebook and Twitter channels for more information on the game as it appears.

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Square Bases and Kislev Ascendant – See Your Questions About Warhammer: The Old World Answered

 
 

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The last time we checked in with the development of Warhammer: The Old World, we showed you the first look at the map of Bretonnia from the time in which the game is set. This time around, we’re heading north of the Empire to frozen Kislev – but there’s more! We also managed to catch up with the project’s leader, Andy Hoare, who joined us to answer some of the most hotly debated questions about the game’s development.

Andy Hoare: Work is continuing apace on the Warhammer: The Old World project, and while much of it must remain cloaked in a veil of secrecy for now, we can share the latest on the ever-evolving map of the world in which the game is set. 

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This latest revelation concerns the icy nation of Kislev. A country of stoic human warriors and cunning elemental sorcerers, Kislev has ever stood as the bulwark against incursions from the wild lands further north, whether that be the incessant raids of the ravening Norscan tribes or the all-consuming incursions of the Hordes of Chaos. Those who have studied the previous map updates will no doubt have discerned that the Empire is riven by civil war, with no one Emperor or Empress uniting the elector states, and so the Kislevites’ role is even more vital to the defence of the entire* Old World.

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Students of Warhammer lore will also note that the borders of Kislev are very different from what they may be familiar with. The eastern border is not here defined by the World’s Edge Mountains, but in fact extends through the Belyevobota Pass, through the Great Skull Lands – northernmost reaches of the Dark Lands – through the Mountains of Mourn, and out into the limitless expanses of the eastern steppes beyond. Clearly, at this time Kislev was a vast empire indeed, its territories encompassing lands said by some to be haunted by Hobgoblins, Centaurs and Half-Orcs, though who can say which of these, if any, are true?

We’ve put out a couple of updates on the progress of the development of the Warhammer: The Old World setting now, and we’ve kept a close eye on the responses on social media. All manner of theories have been presented about the setting and the game set within it, and while some are preternaturally insightful, some are as far off the mark as a drunken Snotling attempting to bullseye a Hobhound with a catapult-launched puffball!

So just to clear a few things up, here are some hints of things to come!

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Definitely square! Warhammer: The Old World is a reinvention of the classic rank-and-file game of Warhammer Fantasy Battles. Regiments move in ranked-up units, and strategic manoeuvring into position to launch or receive a critical charge will be as much a key part of the game as it ever was.

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What? No! What madness is that?! The scale will remain the same as it ever was. We want people to be able to use their old armies if they wish, or to start new ones, or to add new miniatures to old armies – whatever they want.

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Both! We’ve played every single edition of Warhammer Fantasy Battles over the years and like every player, we have our favourite bits from each. Warhammer: The Old World will gather up all our favourite mechanics from the 3rd edition to the 8th edition** and add new elements where needed to create something deeply familiar yet fresh and new.

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Da boyz woz called Orcs in da Old World, so datz what dey’z called!

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Keen-eyed observers will have gleaned by now that Warhammer: The Old World is going to be set several hundred years before the End Times, so there’s plenty of space to explore the history of the setting. Especially knowledgeable students may also note this puts us just before another calamitous Chaos invasion, and one which, while central to the story of the Empire and the entire Old World, was barely touched on in previous iterations…

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Yes, we’re positive!

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It’s going to be quite some time yet as we work on making sure this is the best version of the game we all love. We’ll give you more updates at some point here on Warhammer Community when the time is right. Until then, employ the patience of Nagash and plot your return to the Old World – the wait will be well worth it!

Thanks, Andy. That’s certainly put a lot of wild theories to bed once and for all. Make sure you sign up to our newsletter to be among the first to learn about any future developments with Warhammer: The Old World.

* And entirely ungrateful.

** The 1st and, to some extent, 2nd editions were more of a roleplaying game with miniatures than a tabletop war game, with Warhammer Fantasy Battle as we know it truly being born to the world with its 3rd edition.

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Discover Warhammer: The Old World’s Ultimate Getaway for Exiled Lords and Rotten Princes

 
 

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With all the buzz surrounding the long-awaited reveal of Grand Cathay, our minds are turned once again to the goings-on in Warhammer: The Old World. Since revealing the chivalrous lands of Bretonnia and the frozen north of Kislev, the team has been hard at work on one of the lesser-known areas of the setting. Today, Andy Hoare from the Warhammer Studio is here to tell us all about the ever-changing Border Princes.


Andy: Work continues on the Warhammer: The Old World project. While the fruits of our labour must remain locked behind sturdy oaken doors, we nonetheless wanted to show off our ongoing work on what is, in many ways, the most important part of the project – the setting. 

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Over the last few months, our artists and writers have been thinking hard about an area of the Warhammer world that’s been around since at least the 3rd edition of the game. This region, however, has seen little development over the years – the Border Princes.

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The Border Princes is a rugged, largely arid region occupying a crossroads between the various nations and factions of the Warhammer world. It’s an area well-used to the tread of invading armies passing through in all directions. As such, it’s claimed by no one nation. 

Instead, it’s a patchwork of petty kingdoms. Each is ruled over for a brief period by a leader charismatic or despotic enough to claim a temporary throne before being knocked off it within a year or two by the next rival. Exiled nobles and fallen warlords come to the Border Princes from far and wide to set themselves up as rulers, gathering any waifs and strays that will flock to their tattered banners.

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This area is fascinating, but it’s also a challenge when it comes to expanding the setting. It was originally created to provide a ‘sandbox’ in which players could set their own campaigns and stories, so we didn’t want to over-describe the area. Instead, we gave hobbyists enough information to run with it and make it their own. 

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To capture this area of shifting power and fate, we’ve created a snapshot of the region as it might appear for a very brief moment in time. The places are largely permanent, but the people occupying them are very far from it. 

The crests shown on this new map are those of outcast nobles from all over the Old World, but who can say how long they’ll hold onto power before being cast down by a jealous rival?


Thanks, Andy! Seeing the Border Princes in this level of detail is truly a first for Warhammer fans. We can’t wait for a tour around more of Warhammer: The Old World – in the meantime, we’ll be pouring over that beautiful map for details. If you’re an Old World megafan, don’t forget you can get the latest news fresh from the presses by signing up for the newsletter – there’s no better way to see the next big announcements.

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