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BlooDrunk

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  1. C'est bien le but. Du coup on peu parier que ça va grandement ralentir les parties, surtout combiné au système de jeux assez laborieux à l'ancienne... Je serais curieux de voir en combien de temps sera jouée une partie de LI contenant autant de figs qu'une standard d'Epic Armageddon (3000pts), et je parle bien d'une partie jouée par des joueurs qui maitrisent le jeu. J'ai comme l'impression que ça sera plus long... Ou alors si temps de jeu équivalent (voir plus court soyons fous) : reste le ressenti, le fun, le plaisir de jeu, l'interaction avec son partenaire de jeu, le truc qui fait qu'on s'amuse et qu'on est pris dedans sans ennui ou lassitude... Perso je préfère bien m'amuser pendant 3h que je faire chier pendant 2h (oups Wh40k...), le temps est relatif en fonction de ce qu'on y fait ! (même si du narratif à LI ça peu être cool, si le système est lourdingue ça va saper le fun!) Si vous hésitez entre les systèmes connus d'Epic voici un tableau comparatif que j'ai vu passé sur Discord, très bien fait : Après on peu très bien aimer /jouer à plusieurs d'entre eux, moi c'est décidé je reste sur E.A. exclusivement, car c'est suivi par des passionnés qui le font vivre depuis 20ans, qu'il y à pas mal de joueurs, des évènements réguliers, bref une communauté fort active (je préfère ça avec un jeu abandonné par GW qu'un jeu supporté officiellement et "mort" dans les faits par manque de joueurs autour de nous!), mais je fait ce choix de ne pas me lancer dans LI aussi par simplicité (pas le temps de me disperser dans trop de jeux) et par amour de cette règle si géniale qu'est E.A., qui est déjà si riche et à tellement de potentiel pour s'améliorer avec tant de listes très variés de tas de codex différents ! *PS: et puis pour LI finalement les figs me rebutent (infanterie quel gâchis), à ce prix c'est inacceptable pour moi... (j'ai déjà plein de 30k forumware par ailleurs)
  2. BlooDrunk

    Quel legion choisir ?

    Salut, Alors à 30K tout est possible avec toutes les Légions... donc partant de là : étudie bien le fluff de chacune, et prends celle qui te plait le plus, ou dont les personnages te paraissent le plus classe, prends aussi en compte le schéma de couleurs selon tes gouts, important ça ! (conseil : fait même quelques tests préalables de peinture pour voir) Sinon, sur le sujet j'ai vu passer ça ce matin, ça peut aider à choisir :
  3. Les deux dernières news : 1/ Les Pèlerins des Tranchés : Un bon gros morceau de fluff, avec différents type de troupes, d'équipements et de doctrines car il y à différentes Processions qui vénèrent différents Saints. Hâte de voir les nones par exemple ! Et que dire de cette description dantesque de cet énorme chariot de guerre qu'est le Shrine Anchorite ! +++TRENCH PILGRIMS+++ As the war rages against the minions of Hell, strange visions torment the faithful across the globe. Men and women touched by Heaven are granted visions, and Revelations are made by the messengers of God. Sisters of the Holy Orders are marked by Stigmata and take up the sword and the cross as instructed by the angels. Those who have transgressed seek to atone for their sins by taking as many followers of the Devil with them to the afterlife. So they come, the mad and the maimed, the God-touched and the guilt-ridden, all gathering around Prophets and Prophetesses, forming Trench Pilgrim Processions, disorganized groups which arm themselves and follow the prophets of the Lord unto the front lines. They fight with unrivalled zeal, throwing themselves against the Heretics and arming themselves with anything they can get their hands on, from the oldest muskets to scourges and Molotov Cocktails. Pilgrims are not officially sanctioned by the Holy See, but the Church still blesses the crusades of the faithful. Thus the Pilgrim Processions are a common sight on the battlefields, often charging across No Man’s Land in suicidal assaults against the Heretics, directed by the visions of the Prophets and Prophetesses who lead them, and urged on by the whips of Castigators who are charged with instilling the Fear of God in their troops. The bulk of the Pilgrims are men and women with little military training, but when they don the Iron Capirote of a Trench Pilgrim, they can face even a demon from the deepest Bolgias of Hell unflinchingly. Nor is death necessarily an end to their mission: sometimes the Seventh Meta-Christ will deem a fallen Pilgrim worthy and bring them back as Martyr-Penitents, warriors half-way between Heaven and Earth, able to fight once more and feel no pain from bullet or bayonet thrust. Rarer and more dangerous are the Stigmatic Nuns: Holy Sisters who manifest wounds to match those of the Third Meta-Christ whom the nuns venerate. They excel in close quarters combat, for each bleeding wound that they suffer makes them stronger, not weaker, as their devotion to suffering as their Lord once did gives them strength and endurance not found on mere common mortals. Armed with swords and pistols, they cross No Man’s Land heedless of any danger, praying to sustain wounds for the Redeemer which in turn will transform them into the very Vengeance of the Lord. In front of the Trench Pilgrims are driven the Ecclesiastic Prisoners: either captured enemies of the True Faith forced to make a final act of contrition or volunteer sinners seeking redemption. Each is strapped with high explosives which are detonated once they reach the enemy lines. They dash across the killing grounds, hoping to either miraculously survive the blast and escape, or take as many followers of Lucifer with them as they can, depending on their convictions. The most puissant of Pilgrim Processions will be accompanied by a Shrine Anchorite: a metal behemoth some twelve feet tall, a living altar of War almost completely immune to any damage. The interior of the Anchorite is covered in spikes and barbed hooks so that the Monk who controls this colossus is in a constant state of torment, rejoicing in the pain so they can suffer as their Lord once did. In combat they wield Adamantine Catherine Wheels of massive proportions which they use to crush the sinners and heretics into a pulp, and then string them upon the wheel as a warning to others. There is a bewildering number and variety of Trench Pilgrim Processions: The Penitents of Pious Revenge swear in the name of St. Olga and uses flamethrowers, burning grenades and incendiary ammunition to assail the Heretics. The Pilgrims of the Iron Path follow St. Rita of Cascia and go to battle with hammers, mauls, maces and cudgels, and hammer nails into their heads in the memory of the saint they venerate. The Theban Legion of Rome carries the heads of the heretics upon their standards in the memory of their patron, St. Maurice. They fight with swords and other blades, competing with each other for the number of Heretic heads they amass. Trench Pilgrims of the Procession of the Sacred Affliction are known for their zeal for close quarters combat, their armour decorated with icons and shields adorned with the depictions of the Saints, which despite appearances can withstand machine gun bullets, and the millstones they carry in order to tie them around the necks of sinners before they suffocate them in the mud and blood of No Man’s Land. -Art by Mike Franchina ------------------------------------------------------------------------------------------ 2/ Les Alchémistes Jaribéen : (les artisans qui "fabriquent" les fameux Lions de Jabir présentés précédement ICI ) Mais ils ne font pas que ça, c'est vraiment des sortes de "mages de bataille" ou d'artificiers bien énervés, un bon gros morceau de fluff là aussi. +++JABIREAN ALCHEMIST+++ The Alchemists are the battlefield mystics and artificers of the Great Sultanate of the Iron Wall, schooled in the hidden knowledge of the legendary Smaragdine Tablet within the House of Wisdom. Admission is open to any with will and intellect deemed sufficient, be they man or woman. To become an Alchemist is no easy task: they undergo many trials on their path to mastery. First are the countless lessons of the newly initiated; studying the Jabirean Corpus, translating the Keys of Solomon and learning all the Fundamental Disciplines of their primaeval science. Only after seven years of study, under the watchful and exacting eyes of the High Alchemagi, is an aspirant allowed to attempt the Three Trials required for full membership in the Order. The first trial is to create a suit of Alchemist's armour which protects against harm. This is an essential tool of their craft, festooned with the Seals of Solomon which enables them to bend the elements of Creation to their will and shields them even from the devices of Hell. Next, they must create a takwin servant, a Homunculus creature of artificial life and intellect. If the candidate manages to follow the complex formula, as well as the intricate timing and temperature requirements, the creature will emerge after forty days of toil. It will act as the Alchemist's living tool of creation, for their hands have fine motor skills well beyond even the most nimble craftsman. Vaguely shaped like a small human, it can change the consistency of its body to an almost liquid-like slime to squeeze into alchemical chambers to do their master’s bidding in extreme temperatures and in the fog of poisonous chemical fumes. Many aspirants fail here and their creation emerges from its golden celestial sphere a deformed monstrosity filled with hatred towards its creator, and burrows itself into the Alchemist's body to consume it from within, wearing its would-be master as a skin. The third and final test is opening their Third Eye, the key to cosmic illumination which allows them to see the building blocks of Creation and thus be able to ensure that the elements they use are in perfect balance. Those that fail their final test are horribly changed. Their Third Eye swells to nightmare proportions and melds with their original pair, driving the aspirant mad during the process of their deformation. They spend the rest of their pitiful lives screaming of the unseen horrors all around now revealed to them. Out of mercy, alchemists that fail in this way are often put down, but there are rumours of cabals of these living failures kept alive for reasons unknown. An Alchemist that has passed all three trials is formidable indeed: a master of esoteric powers, able to control fire and ice, metal and liquid; capable of creating intricate mechanical devices and artificial life as well as weapons of calamitous potency. In exchange for the freedom to practise their arts, the Alchemists supply the Sultanate with the peerless Jabirean battle lions, and serve on the front lines where their devastating alchemical compounds melt the flesh from the bones of enemies of the Believers, or dissolve through even the toughest armour.
  4. Un peu de fluff sur la Principauté de la Nouvelle Antioche (artwork déjà connu) : ... intéressant car on y apprends pourquoi et comment de petites bandes infiltrent les no mans land de ce front principal, c'est tout le cadre du jeu d'escarmouche à la Mordheim qui est ici introduit, avec les questions de rivalités sur le terrain, l'autonomie de ces bandes, hâte d'en savoir plus... +++THE PRINCIPALITY OF NEW ANTIOCH+++ - From the Official and True annals of the Church history as told by Melchior Gessel, 1910 AD - For three hundred years the Principality of New Antioch has stood defiantly as the focal point of the Church and the Faithful at the very edge of the shadow cast by the Gate of Hell. It is the Home of All Our Hopes, the bulwark against Heretic forces and the first line of defence against the devil’s might. Should New Antioch fall, all of the Levant will be lost. War has never left this corner of the world. The ancient city of Antioch was destroyed by a mysterious demonic weapon in the year 1545, but the Faithful never gave up their positions in the ruins. Despite the lethal demonic essence emanating from the crater that was left behind, the garrison held on, even as mighty Constantinople fell to the legions of Kimaris, Marquis of Hell. Before it was destroyed, the ancient city of Antioch was always the first line of defence to be put to test. Thus it is no wonder that in the year 1559 the Sword Congress of Vienna agreed to rebuild and fortify the city, and that a yearly tithe is to be sent to New Antioch by all the Faithful nations, though this levy is rarely in form of coin. Instead, endless supply trains of foodstuffs, tools, ammunition, weaponry, machinery and skilled workers and engineers come from across Europa and the Mediterranean Sea, as well as the African dominions. Keeping the supply routes open is a constant game of cat and mouse, as Heretic infiltrators and raiders harry the caravans and ships that allow the Principality to exist to this day. Since those days New Antioch has grown to be the most important fortress-city in the world, the Sword and the Shield of Europa and Africa. All the princes of the Church and heads of the various states and domains who oppose Hell understand that it is better to fight their battles against the Heretics away from their heartlands. To this day New Antioch has withstood eight great sieges and its famed walls, with their seventy-seven mighty towers, have never been breached. This is partly due to hundreds of anchorites, metallic battle shrines with devoted entombed within them, that are embedded into the walls, keeping a vigilant watch over the walls day and night. More than anything else, it is the volunteers who come to serve under the Banner of Christ that ensure the continuous existence of the Principality. Thus in the streets of the city one can hear hundreds of languages and dialects. One might observe hussars of the Polish-Lithuanian commonwealth brushing shoulders with the last remnants of the Varangian Guard, or hear the sermons of a street preacher from Eire extolling the soldiery of Ethiopia to lay down their lives for the cause. Perhaps they might even witness the Church Engineers procession taking their latest invention to be tested in the front lines. This all happens under the watchful eyes of the Office of Propagation of Virtue that tirelessly patrol the streets. While they are quite happy to turn blind eye to the revelries of soldiers, they ferociously persecute even the slightest deviation from Church doctrine. The execution of heretics is a weekly spectacle that draws immense crowds. Factories spew black smoke as newly constructed tanks roll out of the workshops. Foundries burn white-hot day and night in order to keep the artillery battalions, the pride and joy of New Antioch, at full strength. In the techno-laboratories of the city the Church toils away in creating the superhuman Communicants empowered by the cloned flesh and blood of the Redeemer. Thousands of workers give their lives in horrific accidents and overwork each year, and great statues celebrating their sacrifices stand around the city. Despite all these preparations, it is the grim reality that New Antioch could never withstand the full onslaught of the combined Heretic forces. It is only thanks to the ferocious and bloody internal conflict amongst the devils that has allowed the Principality to stand to this day. The Archdevils and Princes of Hell bicker and plot against each other, and only rarely does one of them gain supremacy for long enough to mount a full-scale invasion. Even though the war has stretched for centuries with decades of nervous lull between great battles, the Rulers of Hell are immortal, and to them the war has barely even started. They are beings that have existed before there was time and wish to savour the agony of the mortals who die in their millions. And thus the Great War rages on, sometimes with long years of silence followed by sudden, ferocious assaults. As the nominal supreme commander of all the Faithful armed forces, the Duke of New Antioch is a title of unrivalled prestige and honour. But despite swearing fealty to the Duke, in reality troops from across all of Christendom who come to do battle against Hell operate in units of their own, taking commands from their own leaders. It is worth noting that some soldiers renounce their citizenship and take up the cross, and come to serve under Duke Constantine alone. Thus the standing army of the Principality is the greatest single fighting force the Faithful can muster, and those who serve on the walls of the Home of Hopes are rightfully proud of their livery. In recent years the Duke has despatched small forces into No Man’s Land to gather intelligence, look for artifacts of power, conduct raids on Heretic forces, secure strategic strongpoints and loot the battlefields for the wealth of coin and weaponry scattered across the tortured landscape that stretches between New Antioch and the Heretic domains over the centuries. These warbands have to raise their own coin and are simply given commission by the Duke and have to muster their own forces. However, holy relics, great wealth and fame across all the world ensures that there is a steady supply of ambitious leaders who are willing to risk all in the crucible of war. Competition for loot, supplies, artefacts and information is fierce, and these warbands often come to blows, not just with Heretical forces, but with competing rivals and crazed Trench Pilgrims. Thus the Necropolis of Antioch overflows with the graves of fallen soldiers. But the proud flag of the Principality, blue as the sea and red as blood still flows over its ramparts. But for how long is anyone’s guess. All the portents and reports of the scouting parties confirm only one thing: the Heretics are marshalling for the largest offensive operation in history. The board is set and the pieces are moving. The Great War is beginning anew.
  5. Tes Tyty "gigériens" sont vraiment top ! très efficace comme schéma de couleurs, bravo !
  6. Encore de la grosse bestiole, pour la faction du Sultanat cette foi, avec les "Lions de jabir" (le fluff est intéressant et original, même si ça me fait un peu penser aux créations les plus folles des Alchémistes de Dirz, de feu Confrontation)... en tout cas je suis curieux de voir comment ce genre de gros modèles seront fait en figurines : LION OF JABIR In the fabled Sultanate of the Iron Wall, deep beneath the golden gardens of Damascus, through the Cavern of the Sleeper, and past the Seven Gates of Potentiality, are the vast laboratories and metaphysical factories of the Alchemists. Using the mysterious Jabirean process called takwin, the alchemists are able to create artificial life, and produce all manner of strange and wondrous beasts and automatons to delight the masses of the souk, and grace the gardens of the Sultan. Deeper still, in the darkest and most secret reaches of the alchemy complex, past the Seven Hidden Gates of Actuality, are the sanctums where the art and science of takwin is honed to its most keen and deadly purpose. Here they make the dreaded Lions of Jabir. Named after the deadly hunters of the plains, the Lions of Jabir can take many forms, not all of them leonine. Each one is a unique masterwork, and they are grown according to the skills and artistry of the Jabirean scientist that created them. The esoteric arts the alchemagi employ are learned through study of forbidden Books of Solomon, and many alchemists are killed when their experiments fail or run amok. However, the Lions are in desperate demand by the army of Sultanate, so the program continues, regardless of cost and casualties. Creating the Lions of Jabir is extremely difficult, and there are endless variables to consider. Because of this the Lions are often malformed in some way. Though still magnificent hunters in war, their malformations often cause their existence to be one of constant physical pain and suffering. The truly tragic cases are the Lions created with human-like intelligence, who are wracked with existential dread as they realise the horror of their unnatural origins. In battle the Lions of Jabir are deadly threats, and are used as a vanguard of the host of the Sultanate. The Sultan himself has a hunting pack of seventy-seven enormous Lions of Jabir that guard him day and night, and accompany him on the battlefield. The speed and ferocity of the Lions is nearly unmatched, and some even have strange powers granted by their alchemical birth. Many have armour melded with the flesh and fashioned from alchemical metals, etched with cryptic seals and sigils, and richly embellished by the Alchemists to hide the defects in their creations.
  7. Bah on est dans un univers fictif, type dark-fantasy uchronique, donc perso je vois pas le problème d'un pistolet avec une tech soit disant "archaïque", surtout que ça pourrait très bien se justifier fluffiquement (par exemple: tradition du corps d'élite de ces janissaires et munitions spéciales "bénies" ou que sais-je!). On pourrait faire le même reproche à 40k (ça à déjà été fait d'ailleurs) : épée tronçonneuse et autres armes de close seraient sans aucun sens dans un univers futuriste avec des armes de guerre high tech à coté... pourtant on fait avec, ça fait partie du charme et de l'univers à 1000%. Pour les Death-Commando et autres bestioles infernales : oui question de goût, après quand tu pige bien l'anglais le fluff est quand même bien savoureux et surtout plus subtil que l'image qu'on peut en avoir au 1er abord, faut creuser. @Grimberg : excellente nouvelle !
  8. 2 news pour les légions infernales : 1/ Les troupes hérétiques : (un multi-kit de base à venir, très modulable, les poses seront plus dynamique que ce WIP, comme pour les Pèlerins...) ++HERETIC TROOPER SCULPT WIP++ Brother Mike here with a quick look at our Heretic Trooper work in progress sculpt. Sculpted by the talented Saint Decent, this multipart kit is going to have all sorts of bits and weaponry. There's still lots more to add but we wanted to give you a glimpse of what we got cooking. Saint Decent is really into guns, pouches, and military gear as well as a fantastic sculptor and has been a real joy to work with. Saint had this to say... "I could talk about my vast commitment to the lore and research and process but thats all boringgg. I'm very happy to be able to work on these guys. I hope they'll speak for themselves. I can't wait to paint everything up." 2/ Les Commandos de la Mort hérétiques : (là pour l'instant juste un artwork et du fluff bien savoureux!) ++HERETIC DEATH COMMANDOS++ From a very early age a select group of Heretic youth are sent beyond the Gates of Hell to be raised as Death Commandos. Very few are chosen, and even fewer return, but those who complete their training stand amongst the most elite of the Heretic Legions. Barracked in the Seventh Circle of Inferno, they are taught the deadly arts of assassination by the damned souls of the greatest killers and murderers whose souls now reside in Hell. Here they undergo brutal training, mastering the use of all manner of weapons and poisons and they are schooled in martial skills by the personal guard of the Arch-Devil Beleth. They learn to slither as serpents through the battlefield, leaving murder in their wake. Their specially forged Tartarus Claws are quenched in the waters of the River Styx, a source of poison more potent than any mortal venom. Many carry silenced pistols to take down targets unseen and unheard. Aside from their weapons, the Death Commandos are equipped with stealth generators that operate by diffracting light, utilising the heart of an innocent and infernal technologies that hide them from the eyes of God. Once their training is complete, the Death Commandos emerge from the abyss as silent spectres of carnage. Of the Heretic troops fighting in the Trenches of the Great War, the Death Commandos are the most feared by the faithful. Most infamous in the ranks are three master Death Commandos, Cain, Barabbas and Haman, who simultaneously assassinated the Supreme Pontiff, the High Prophetess Aelia and the Holy Roman Emperor in the year 1894. This threw Church forces into turmoil, and allowed the Heretic Legions to launch a lightning offensive across the Levant and Europe. The tongues of the Death Commandos are ceremonially ripped out at the end of their training. They will never speak of what they have learned and their unnerving silence adds to their sinister reputation. They communicate with each other with a complex system of inscrutable hand signals.
  9. Complément : le moins ancien (mais très bon roman) de la Black Library : VALEDOR (moi qui n'aime pas trop les Eldars j'ai bien kiffé!) Sinon il y à ça en très vieux fluff : https://taran.pagesperso-orange.fr/eld_errant.htm (et sur les runes pirates : https://taran.pagesperso-orange.fr/eldarrunes10.htm ) Ou encore des factions de corsaires dans l'Imperial Armour volume 11 ! (les gros livres de FW à l'époque, très bons!)
  10. @karezeg : Merci pour ton témoignage, très intéressante ta démarche, tu partage ta version maison upgradée quelque part ? Comme beaucoup j'ai découvert les figurines via HQ à l'époque, quels souvenirs
  11. Très chouette cette cavalerie Tzeentchisée !
  12. LES JANISSAIRES JANISSARY OF THE SULTANATE OF THE IRON WALL The janissaries are the Sultanate’s elite warriors, raised from childhood in the arts of war. Captured during raids upon the desolate northern and eastern marches beyond the Iron Wall, they are subjected to rigorous martial training and indoctrination from an early age. Through spiritual and alchemical means, bound by chains unseen, their minds are carefully conditioned until they attain a complete and unwavering loyalty to the Sultan, and to him alone. Their physical attributes are augmented by potent elixirs created by the mystic Jabirean arts. Their ornate armour is forged from the metallic formula that the alchemagi of the Sultan gleaned from the very Iron Wall that protects the Sultanate from their enemies. These soldiers are also protected by powerful talismans crafted by the blind thaumaturgists from the School of the Meteoric Omen. Armed with jezail rifles, hand mortars, yataghan blades, and a devotion carved upon their very souls, the janissaries are formidable opponents indeed. On the battlefield, Janissaries excel at storming enemy strongpoints and trenches, crushing elite formations and acting as the bodyguard for high-ranking individuals. Though the Sultan uses them sparingly beyond the Iron Wall as they form his personal bodyguard, some janissaries are sent to the front line skirmishing units of the Sultanate to bolster the cause of the Sublime Gate. In the middle of the mud, blood and dust of the trenches, their richly decorated panoply of war creates a beautiful and frightening spectacle as they charge the enemy lines, with complete conviction that the Paradise awaits those who fall in righteous battle. Art my Mike Franchina
  13. Pas eut le temps avant, mais je rattrape ici les 3 dernières news (textes en spoiler à passer au traducteur si besoin) : 1/ GRANDE NOUVELLE : un kit multipart en plastique va être produit pour les Pèlerins des Tranchées ! ...il y aura donc au moins une boite d'infanterie avec différents torses, jambes, têtes, bras, armes, équipements etc, offrant une variété de poses plus que bienvenue. ! Ces images sont du WIP, pas de poses définitives pour l'instant ! (à parier qu'un équivalent arrivera peut être pour le coté Légions des Enfers...?) 2/ UN RÉSUMÉ DE L'HISTORIQUE de l'univers de Trench Crusade : 3/ APERÇU et concept-arts de la Nouvelle Antioche : Tout ça prends une belle consistance ... *EDIT: et j'ai loupé cette news sur ces sympathiques bestioles "nurglesques", leur fluff ets bien cool https://www.facebook.com/photo/?fbid=205595549176960&set=a.131390236597492
  14. Wooow, ça envoie du lourd ! Bravo pour tout ça, ton armée à beaucoup de personnalité et on sent la passion que tu as mis à la réaliser !
  15. Ok merci pour la précision, vu que c'est la même équipe derrière je pensais à tort que ça se jouait presque pareil (ce qui n'aurait pas été un mal hein!).
  16. Avec une fig pareil par Forge il n'y à juste aucun intérêt à avoir une version plastoc par GW... m'est avis que les EC sortiront bien à 40k comme entendus dans des rumeurs fiables, peut être que en 2024 (?) mais ça va venir, et si besoin du Primarque-Démon car une entrée dans le codex alors il y à le FW qui sera commandable aussi sur le site GW, comme beaucoup de matos forge depuis quelques temps déjà. *EDIT: amha l'inverse est aussi valable pour les WE, depuis la sortie d'Angron en plastique pour 40k il 'y à quasi plus aucune chance que FW en sorte un en résine (ou pas avant très longtemps), pour le Siège on à la fig GW. Donc à moins d'une grosse surprise je crois que cette histoire d'avoir forcément les Primarques-Démons par FW et GW c'est un peu oublié, ils ont annoncé ça il y à des années et ne sont pas obligé de s'y tenir du tout.
  17. J'avais un peu tâté Briskars (excellent! et le coté Pirates avec des animaux c'est très cool) mais Khârn-Ages je connais moins... Pas envie de me lancer dans une énième nouvelle gamme de figs, surtout vu mes symptômes de collectionnite aigu, je vais rester avec ma collec de factions Briskars, mais le jeu à l'air également très bien, à priori c'est une sorte d'évolution de ce dernier non ?
  18. Oui, vu en commentaires FB de leur part (plusieurs fois il me semble), mais pas de date annoncée pour l'instant à ma connaissance... (avant la fin de lannée j'imagine?) Un peu de fluf sur fig déjà parue (livraison pour bientôt avec le reste du pack peur ceux qui ont contribué au 1er KS) : Les Observeurs :
  19. Vraiment top ces Tzeentcheux à la peau bleue ! Le patron Tzaangor aussi envoie du lourd, et ton champion converti (celui qui est ailé) à l'air génial mais d'autres prises de vues aideraient à y voir un peu plus clair amha, là on peut pas vraiment apprécié ton taf (qui à l'air magnifique) *EDIT: c'est bon j'ai pu zoomer en affichant la photo entière dans un autre onglet, il est vraiment cool avec son casque typé gladiateur. Et mention spéciale aux incendiaires et hurleurs, qui sont très réussis également !
  20. Que V.O. à priori, aucune idée si d'autres langues sont prévues, ça m'étonnerait un peu vu que ça reste un petit projet de passionnés, mais sait-on jamais. Après si des fans voudraient en faire une VF officieuse... bon on va déjà attendre le prochain KS avec le jeu en lui-même. Pour te donner une idée de l'ambiance du background si tu ne parles pas anglais je suggère de passer les textes au traducteur, ça sera pas parfait mais un bon début.
  21. Aperçu de deux factions principales (parmi d'autres!), avec pas mal de fluff : 1/ La Légion Hérétique : Fluff : 2/ La Nouvelle Antioche (présentation des Lieutenants) : Fluff :
  22. Sympathique personnage (le Dévoreur de Wurmloch, un "mangeur de péchés"), voir son fluff sous l'image : There are many paths to becoming the monstrous abominations known as Sin Eaters. Some were starving wretches who would eat anything to stay alive. Others hedonistic gourmands searching for the rarest delicacies. But the most famous is the Devourer of Wurmloch. A priest in the small Bavarian town of Wurmloch had a terrible secret. He didn't just take people's confessions, he delighted in them, savoured them. The greater the sin the more he enjoyed it. Eventually he began extolling his flock to commit more grievous sins as a twisted means to expunge them, but secretly revelled in their guilty confessions. The priest’s perverse obsession kept him in the confessional booth night and day, and over the following months he grew unnaturally, horrendously fat, demanding the townsfolk keep him sated with near constant confessions of their sins. The townsfolk grew frightened, refusing to go into the church to face the disgusting priest and his litany of curses and demands. No one knows exactly what happened next, but a terrified county sheriff discovered the priest in the church, swollen to near bursting and slick with gore, and bellowing hideous blasphemies even as the sheriff and his deputies burned the church and the empty town.
  23. Ah ouais c'est dingue cette masse ! A ce point là autant jouer à Warmaster (10mm) histoire de pouvoir poser des tonnes de figs et que ça reste jouable et transportable^^ (tu fais bien d'aimanter oui...) Sinon toujours aussi chouettes tes dernières production, bravo, c'est très beau !
  24. Vraiment magnifique cette gamme (et le cheval du Marshal est très réussi /mieux proportionné que les précédents je trouve). Mention spéciale au palanquin du Pontifex dont le passager est double-face en mode "Memento-Mori" (ou Vanité), très cool comme référence !
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